505 research outputs found
Architecture for Cooperative Prefetching in P2P Video-on- Demand System
Most P2P VoD schemes focused on service architectures and overlays
optimization without considering segments rarity and the performance of
prefetching strategies. As a result, they cannot better support VCRoriented
service in heterogeneous environment having clients using free VCR controls.
Despite the remarkable popularity in VoD systems, there exist no prior work
that studies the performance gap between different prefetching strategies. In
this paper, we analyze and understand the performance of different prefetching
strategies. Our analytical characterization brings us not only a better
understanding of several fundamental tradeoffs in prefetching strategies, but
also important insights on the design of P2P VoD system. On the basis of this
analysis, we finally proposed a cooperative prefetching strategy called
"cooching". In this strategy, the requested segments in VCR interactivities are
prefetched into session beforehand using the information collected through
gossips. We evaluate our strategy through extensive simulations. The results
indicate that the proposed strategy outperforms the existing prefetching
mechanisms.Comment: 13 Pages, IJCN
Value Creation in a QoE Environment
User behavior of multimedia services currently undergoes strong changes. This is reflected in several recent trends, e.g. the increase of rich media content consumption, preferences for more individual and personalized services and the higher sensitivity of end users for quality issues. These changes will eventually lead to strong changes in network traffic characteristics: rising congestion in peak times and less availability of bandwidth for the individual user. As a result, the quality as perceived by the end-user will decrease if network operators and service providers do not anticipate the required changes for the network. Measurable network requirements such as available video and speech quality, security and reliability are addressed by technologies that are commonly summed up in the Quality of Service (QoS) concept. However, the end-users' perception of quality is only reflected in the wider concept of Quality of Experience (QoE). This takes the measurable network requirements into account as well as customer needs, wants and preferences. For the implementation of QoE technologies several network components need to be added or changed resulting in high capital expenditures. Yet, it is not clear if these costs can be compensated with efficiency increases. Thus, new revenue streams for the network operator are necessary to incentivize investments in QoE technologies. In this paper we address four new value creation models that can serve as basis for more elaborated business models for network operators and other actors. We show how interest in QoE of the user, the content provider, the service provider and the advertiser induces new revenue streams. These models are embedded in five possible future QoE scenarios that reveal regulation, end user quality sensibility and end-to-end support as major issues for the future. --Business Models,Quality of Experience (QoE),Quality of Service (QoS),Value Creation
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Smart PIN: performance and cost-oriented context-aware personal information network
The next generation of networks will involve interconnection of heterogeneous individual
networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore,
there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent contentâs
characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches
for data delivery across the heterogeneous network are also required.
In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed:
Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD).
MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and
QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches
The Medianet Project: Integration of Multimedia Services for the next Generations Business oriented Internet
This work is at: 10th IEEE International Symposium on Parallel and Distributed Processing with Applications, took place July 10-13, 2012 in Madrid, Spain.This article gathers the foundational premises of the MEDIANET project as well as intermediate results obtained along its firsts two years. MEDIANET is a Spanish project founded by the Comunidad de Madrid government, which strives for a significant scientific advance in the future media Internet where important advances are necessary to allow end-users to perceive a good quality of experience. The network technologies objectives consist of the definition and validation of new proposals for the efficient transport of high bandwidth, real-time data flows in a decentralized way where the network provides mechanisms to seamlessly request and configure devices to increase the quality of experience perceived by end-users. Furthermore, new experiences with layer 2 networks and a cross-layer design will be tested with high bandwidth demanding media services. An important objective is to develop, evaluate in depth and implement on diverse platforms , a new low latency transparent bridge protocol based in on-demand path set up, suitable for campus and data center networks. The global result will be an integrated and independent advancement in future media Internet protocols, algorithms, switching architectures and standards.The funds for the MEDIANET project are provided by the
Comunidad de Madrid government under reference number
S2009/TIC-1468.Publicad
Ontwerp en evaluatie van content distributie netwerken voor multimediale streaming diensten.
Traditionele Internetgebaseerde diensten voor het verspreiden van bestanden, zoals Web browsen en het versturen van e-mails, worden aangeboden via één centrale server. Meer recente netwerkdiensten zoals interactieve digitale televisie of video-op-aanvraag vereisen echter hoge kwaliteitsgaranties (QoS), zoals een lage en constante netwerkvertraging, en verbruiken een aanzienlijke hoeveelheid bandbreedte op het netwerk. Architecturen met één centrale server kunnen deze garanties moeilijk bieden en voldoen daarom niet meer aan de hoge eisen van de volgende generatie multimediatoepassingen. In dit onderzoek worden daarom nieuwe netwerkarchitecturen bestudeerd, die een dergelijke dienstkwaliteit kunnen ondersteunen. Zowel peer-to-peer mechanismes, zoals bij het uitwisselen van muziekbestanden tussen eindgebruikers, als servergebaseerde oplossingen, zoals gedistribueerde caches en content distributie netwerken (CDN's), komen aan bod. Afhankelijk van de bestudeerde dienst en de gebruikte netwerktechnologieën en -architectuur, worden gecentraliseerde algoritmen voor netwerkontwerp voorgesteld. Deze algoritmen optimaliseren de plaatsing van de servers of netwerkcaches en bepalen de nodige capaciteit van de servers en netwerklinks. De dynamische plaatsing van de aangeboden bestanden in de verschillende netwerkelementen wordt aangepast aan de heersende staat van het netwerk en aan de variërende aanvraagpatronen van de eindgebruikers. Serverselectie, herroutering van aanvragen en het verspreiden van de belasting over het hele netwerk komen hierbij ook aan bod
Architectures and technologies for quality of service provisioning in next generation networks
A NGN is a telecommunication network that differs from classical dedicated networks because of its capability to provide voice, video, data and cellular services on
the same infrastructure (Quadruple-Play). The ITU-T standardization body has defined the NGN architecture in three different and well-defined strata: the transport stratum which takes care of maintaining end-to-end connectivity, the service stratum that is responsible for enabling the creation and the delivery of services, and finally the application stratum where applications can be created and executed. The most important separation in this architecture is relative to transport and service stratum. The aim is to enable the flexibility to add, maintain and remove services without any impact on the transport layer; to enable the flexibility to add, maintain and remove transport technologies without any impact on the access to service, application, content and information; and finally the efficient cohesistence of multiple terminals, access
technologies and core transport technologies. The Service Oriented Architecture (SOA) is a paradigm often used in systems deployment and integration for organizing and utilizing distributed capabilities under the control of different ownership domains. In this thesis, the SOA technologies in network architetures are surveyed following the NGN functional architecture as defined by the ITU-T. Within each stratum, the main logical functions that
have been the subject of investigation according to a service-oriented approach have been highlighted. Moreover, a new definition of the NGN transport stratum functionalities according to the SOA paradigm is proposed; an implementation of the relevant services interfaces to analyze this approach with experimental results shows some insight on the potentialities of the proposed strategy.
Within NGN architectures research topic, especially in IP-based network architectures, Traffic Engineering (TE) is referred to as a set of policies and algorithms
aimed at balancing network traffic load so as to improve network resource utilization and guarantee the service specific end-to-end QoS. DS-TE technology extends TE
functionalities to a per-class basis implementation by introducing a higher level of traffic classification which associates to each class type (CT) a constraint on bandwidth
utilization. These constraints are set by defining and configuring a bandwidth constraint (BC) model whih drives resource utilization aiming to higher load balancing, higher QoS performance and lower call blocking rate. Default TE implementations relies on a centralized approach to bandwidth and routing management, that require external
management entities which periodically collect network status information and provide management actions. However, due to increasing network complexity, it is desiderable
that nodes automatically discover their environment, self-configure and update to adapt to changes. In this thesis the bandwidth management problem is approached adopting an autonomic and distributed approach. Each node has a self-management module, which monitors the unreserved bandwidth in adjacent nodes and adjusts the local bandwidth
constraints so as to reduce the differences in the unreserved bandwidth of neighbor nodes. With this distributed and autonomic algorithm, BC are dinamically modified to drive routing decision toward the traffic balancing respecting the QoS constraints for each
class-type traffic requests. Finally, Video on Demand (VoD) is a service that provides a video whenever the
customer requests it. Realizing a VoD system by means of the Internet network requires architectures tailored to video features such as guaranteed bandwidths and constrained
transmission delays: these are hard to be provided in the traditional Internet architecture that is not designed to provide an adequate quality of service (QoS) and quality of
experience (QoE) to the final user. Typical VoD solutions can be grouped in four categories: centralized, proxy-based, Content Delivery Network(CDN) and Hybrid
architectures. Hybrid architectures combine the employment of a centralized server with that of a Peer-to-peer (P2P) network. This approach can effectively reduce the server load and avoid network congestions close to the server site because the peers support the delivery of the video to other peers using a cache-and-relay strategy making use of their upload bandwidth. Anyway, in a peer-to-peer network each peer is free to join and leave the network without notice, bringing to the phenomena of peer churns. These dynamics are dangerous for VoD architectures, affecting the integrity and retainability of the service. In this thesis, a study aimed to evaluate the impact of the peer churn on the system performance is proposed. Starting from important relationships between system parameters such as playback buffer length, peer request rate, peer average lifetime and
server upload rate, four different analytic models are proposed
Architectures and technologies for quality of service provisioning in next generation networks
A NGN is a telecommunication network that differs from classical dedicated networks because of its capability to provide voice, video, data and cellular services on
the same infrastructure (Quadruple-Play). The ITU-T standardization body has defined the NGN architecture in three different and well-defined strata: the transport stratum which takes care of maintaining end-to-end connectivity, the service stratum that is responsible for enabling the creation and the delivery of services, and finally the application stratum where applications can be created and executed. The most important separation in this architecture is relative to transport and service stratum. The aim is to enable the flexibility to add, maintain and remove services without any impact on the transport layer; to enable the flexibility to add, maintain and remove transport technologies without any impact on the access to service, application, content and information; and finally the efficient cohesistence of multiple terminals, access
technologies and core transport technologies. The Service Oriented Architecture (SOA) is a paradigm often used in systems deployment and integration for organizing and utilizing distributed capabilities under the control of different ownership domains. In this thesis, the SOA technologies in network architetures are surveyed following the NGN functional architecture as defined by the ITU-T. Within each stratum, the main logical functions that
have been the subject of investigation according to a service-oriented approach have been highlighted. Moreover, a new definition of the NGN transport stratum functionalities according to the SOA paradigm is proposed; an implementation of the relevant services interfaces to analyze this approach with experimental results shows some insight on the potentialities of the proposed strategy.
Within NGN architectures research topic, especially in IP-based network architectures, Traffic Engineering (TE) is referred to as a set of policies and algorithms
aimed at balancing network traffic load so as to improve network resource utilization and guarantee the service specific end-to-end QoS. DS-TE technology extends TE
functionalities to a per-class basis implementation by introducing a higher level of traffic classification which associates to each class type (CT) a constraint on bandwidth
utilization. These constraints are set by defining and configuring a bandwidth constraint (BC) model whih drives resource utilization aiming to higher load balancing, higher QoS performance and lower call blocking rate. Default TE implementations relies on a centralized approach to bandwidth and routing management, that require external
management entities which periodically collect network status information and provide management actions. However, due to increasing network complexity, it is desiderable
that nodes automatically discover their environment, self-configure and update to adapt to changes. In this thesis the bandwidth management problem is approached adopting an autonomic and distributed approach. Each node has a self-management module, which monitors the unreserved bandwidth in adjacent nodes and adjusts the local bandwidth
constraints so as to reduce the differences in the unreserved bandwidth of neighbor nodes. With this distributed and autonomic algorithm, BC are dinamically modified to drive routing decision toward the traffic balancing respecting the QoS constraints for each
class-type traffic requests. Finally, Video on Demand (VoD) is a service that provides a video whenever the
customer requests it. Realizing a VoD system by means of the Internet network requires architectures tailored to video features such as guaranteed bandwidths and constrained
transmission delays: these are hard to be provided in the traditional Internet architecture that is not designed to provide an adequate quality of service (QoS) and quality of
experience (QoE) to the final user. Typical VoD solutions can be grouped in four categories: centralized, proxy-based, Content Delivery Network(CDN) and Hybrid
architectures. Hybrid architectures combine the employment of a centralized server with that of a Peer-to-peer (P2P) network. This approach can effectively reduce the server load and avoid network congestions close to the server site because the peers support the delivery of the video to other peers using a cache-and-relay strategy making use of their upload bandwidth. Anyway, in a peer-to-peer network each peer is free to join and leave the network without notice, bringing to the phenomena of peer churns. These dynamics are dangerous for VoD architectures, affecting the integrity and retainability of the service. In this thesis, a study aimed to evaluate the impact of the peer churn on the system performance is proposed. Starting from important relationships between system parameters such as playback buffer length, peer request rate, peer average lifetime and
server upload rate, four different analytic models are proposed
- âŠ