4,392 research outputs found
Creating Interaction Scenarios With a New Graphical User Interface
The field of human-centered computing has known a major progress these past
few years. It is admitted that this field is multidisciplinary and that the
human is the core of the system. It shows two matters of concern:
multidisciplinary and human. The first one reveals that each discipline plays
an important role in the global research and that the collaboration between
everyone is needed. The second one explains that a growing number of researches
aims at making the human commitment degree increase by giving him/her a
decisive role in the human-machine interaction. This paper focuses on these
both concerns and presents MICE (Machines Interaction Control in their
Environment) which is a system where the human is the one who makes the
decisions to manage the interaction with the machines. In an ambient context,
the human can decide of objects actions by creating interaction scenarios with
a new visual programming language: scenL.Comment: 5th International Workshop on Intelligent Interfaces for
Human-Computer Interaction, Palerme : Italy (2012
User-centered design of a dynamic-autonomy remote interaction concept for manipulation-capable robots to assist elderly people in the home
In this article, we describe the development of a human-robot interaction concept for service robots to assist elderly people in the home with physical tasks. Our approach is based on the insight that robots are not yet able to handle all tasks autonomously with sufficient reliability in the complex and heterogeneous environments of private homes. We therefore employ remote human operators to assist on tasks a robot cannot handle completely autonomously. Our development methodology was user-centric and iterative, with six user studies carried out at various stages involving a total of 241 participants. The concept is under implementation on the Care-O-bot 3 robotic platform. The main contributions of this article are (1) the results of a survey in form of a ranking of the demands of elderly people and informal caregivers for a range of 25 robot services, (2) the results of an ethnography investigating the suitability of emergency teleassistance and telemedical centers for incorporating robotic teleassistance, and (3) a user-validated human-robot interaction concept with three user roles and corresponding three user interfaces designed as a solution to the problem of engineering reliable service robots for home environments
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Mobile assistive technologies for the visually impaired
There are around 285 million visually impaired people worldwide, and around 370,000 people are registered as blind or partially sighted in the UK. Ongoing advances in information technology (IT) are increasing the scope for IT-based mobile assistive technologies to facilitate the independence, safety, and improved quality of life of the visually impaired. Research is being directed at making mobile phones and other handheld devices accessible via our haptic (touch) and audio sensory channels. We review research and innovation within the field of mobile assistive technology for the visually impaired and, in so doing, highlight the need for successful collaboration between clinical expertise, computer science, and domain users to realize fully the potential benefits of such technologies. We initially reflect on research that has been conducted to make mobile phones more accessible to people with vision loss. We then discuss innovative assistive applications designed for the visually impaired that are either delivered via mainstream devices and can be used while in motion (e.g., mobile phones) or are embedded within an environment that may be in motion (e.g., public transport) or within which the user may be in motion (e.g., smart homes)
Living and Interacting with Robots: Engaging Users in the Development of a Mobile Robot
Mobile robots such as Aldebaran’s humanoid Pepper currently find their way into society. Many research projects already try to match humanoid robots with humans by letting them assist, e.g., in geriatric care or simply for purposes of keeping company or entertainment. However, many of these projects deal with acceptance issues that come with a new type of interaction between humans and robots. These issues partly originate from different types of robot locomotion, limited human-like behaviour as well as limited functionalities in general. At the same time, animal-type robots—quadrupeds such as Boston Dynamic’s WildCat—and underactuated robots are on the rise and present social scientists with new challenges such as the concept of uncanny valley. The possible positive aspects of the unusual cooperations and interactions, however, are mostly pushed into the background. This paper describes an approach of a project at a research institution in Germany that aims at developing a setting of human–robot-interaction and collaboration that engages the designated users in the whole process
Кибербезопасность в образовательных сетях
The paper discusses the possible impact of digital space on a human, as well as human-related directions in cyber-security analysis in the education: levels of cyber-security, social engineering role in cyber-security of education, “cognitive vaccination”. “A Human” is considered in general meaning, mainly as a learner. The analysis is provided on the basis of experience of hybrid war in Ukraine that have demonstrated the change of the target of military operations from military personnel and critical infrastructure to a human in general. Young people are the vulnerable group that can be the main goal of cognitive operations in long-term perspective, and they are the weakest link of the System.У статті обговорюється можливий вплив цифрового простору на людину, а також пов'язані з людиною напрямки кібербезпеки в освіті: рівні кібербезпеки, роль соціального інжинірингу в кібербезпеці освіти, «когнітивна вакцинація». «Людина» розглядається в загальному значенні, головним чином як та, що навчається. Аналіз надається на основі досвіду гібридної війни в Україні, яка продемонструвала зміну цілей військових операцій з військовослужбовців та критичної інфраструктури на людину загалом. Молодь - це вразлива група, яка може бути основною метою таких операцій в довгостроковій перспективі, і вони є найслабшою ланкою системи.В документе обсуждается возможное влияние цифрового пространства на человека, а также связанные с ним направления в анализе кибербезопасности в образовании: уровни кибербезопасности, роль социальной инженерии в кибербезопасности образования, «когнитивная вакцинация». «Человек» рассматривается в общем смысле, в основном как ученик. Анализ представлен на основе опыта гибридной войны в Украине, которая продемонстрировала изменение цели военных действий с военного персонала и критической инфраструктуры на человека в целом. Молодые люди являются уязвимой группой, которая может быть главной целью когнитивных операций в долгосрочной перспективе, и они являются самым слабым звеном Систем
Integrated Scenario-based Design Methodology for Collaborative Technology Innovation
The paper presents a scenario-based methodology developed and tested throughout cooperative research and development projects. It is aimed at supporting information technology innovation with an end-to-end Human and Social Sciences assistance. This methodology provides an integrated approach combining a vision of the potential users, business aspects and technological challenges throughout the design process. An original combination of different methods is proposed and experimented: user-centred design, scenario-based design, user and functional requirements analysis, business value analysis, user acceptance studies, and visualization methods. This methodology has been implemented in three European R&D projects, in the domain of the telecommunications and Internet infrastructure. The key contributions of this approach are that it unifies brings together visions of the users, potential business value and technology challenges thanks to scenario construction.Scenario-based design ; user requirements ; business economics ; functional requirements ; visualization
Design of Interactive Service Robots applying methods of Systems Engineering and Decision Making
Interaktive Service Roboter werden heute bereits in einigen
Anwendungsszenarien eingesetzt, in denen sie beispielsweise Menschen durch
Gebäude geleiten oder bei häuslichen Aufgaben unterstützen. Dennoch gibt es
bislang kein System, das den erwarteten Marktdurchbruch geschafft hat. Die
hohe Komplexität solcher Systeme und vielfältige Anforderungen durch
Benutzer und Betreiber erschweren die Entwicklung von erfolgreichen Service
Robotern.
In dieser Arbeit wurden zwei interaktive Service Roboter entwickelt, die
das Potential haben, die beschriebenen Hinderungsgründe für einen breiten
Einsatz zu überwinden. Das erste Robotersystem wurde als Shopping Roboter
für Baumärkte entwickelt, in denen es Kunden zu gesuchten Produkten führt.
Das zweite System dient als interaktiver Pflegeroboter älteren Menschen in
häuslicher Umgebung bei der Bewältigung täglicher Aufgaben. Diese Arbeit
beschreibt die Realisierung der Embedded Systems beider Robotersysteme und
umfasst insbesondere die Entwicklung der Low-Level System Architekturen,
Energie Management Systeme, Kommunikationssysteme, Sensorsysteme, sowie
ausgewählte Aspekte der mechanischen Umsetzung. Die Entwicklung einer
Vielzahl von Steuerungsmodulen, notwendig für die Realisierung interaktiver
Service Roboter, wird beschrieben.
Die vorliegende Arbeit verwendet und erweitert Methoden des Systems
Engineerings, um die hohe Systemkomplexität von interaktiven Service
Robotern sowie die vielfältigen Anforderungen an deren späteren Einsatz
beherrschen zu können. Der Entwicklungsprozess der beiden Roboter basiert
auf dem V-Model, welches einen strukturierten Entwurfsablauf unter
Berücksichtigung aller Systemanforderungen erlaubt. Es zwingt ferner zur
frühzeitigen Spezifikation von Prüfabläufen, was die Qualität und
Zuverlässigkeit der Entwicklungsergebnisse verbessert. Für die
Unterstützung von Entscheidungen im Entwicklungsprozess schlägt diese
Arbeit eine Kombination aus dem V-Model und dem Analytic Hierarchy Process
(AHP) vor. Der AHP hilft bei der Auswahl verfügbarer technischer
Alternativen unter Berücksichtigung von Prioritäten im Entwicklungsprozess.
Diese Arbeit spezifiziert sieben Kriterien, die Service Roboter
charakterisieren: Anpassbarkeit, Laufzeit, Benutzbarkeit, Robustheit,
Sicherheit, Features und Kosten. Die Prioritäten dieser Kriterien im
Entwicklungsprozess werden für jeden Roboter individuell bestimmt. Der AHP
ermittelt die beste Lösung basierend auf diesen gewichteten Kriterien und
den bewerteten technischen Alternativen. Die Einbindung des AHP in den
V-Model Prozess wurde am Entwurf des Shopping Roboter entwickelt und
geprüft. Die Allgemeingültigkeit dieser Methode wurde während der
Entwicklung des Pflegeroboters verifiziert.Interactive service robots have already been developed and operate as
example installations taking over guidance tasks or serving as home
assistants. However, none of these systems have become an off-the-shelf
product or have achieved the predicted breakthrough so far. The challenges
of the design of such systems are, on the one hand, the combination of
cutting edge technologies to a complex product; on the other hand, the
consideration of requirements important for the later marketing during the
design process.
In the framework of this dissertation, two interactive service robot
systems are developed that have the potential to overcome current market
entry barriers. These robots are designed to operate in two different
environments: one robot guides walked-in users in large home improvement
stores to requested product locations and interacts with the customer to
provide product information; the other robot assists elderly people to stay
longer in their homes and takes over home-care tasks. This work describes
the realization of the embedded systems of both robots. In particular, the
design of low-level system architectures, energy management systems,
communication systems, sensor systems, and selected aspects of mechanical
implementations are carried out in this work. Multiple embedded system
modules are developed for the control of the robots' functionalities; the
development processes as well as the composition and evaluation of these
modules are presented in this work.
To cope with the complexity and the various factors that are important for
the design of the robots, this thesis applies and further develops system
engineering methods. The development process is based on the V-Model system
design method. The V-Model helps to structure the design process under
consideration of all system requirements. It involves evaluation procedures
at all design levels, and thus increases the quality and reliability of the
development outputs. To support design decisions, this thesis proposes to
combine the V-Model with the Analytic Hierarchy Process (AHP) method. The
AHP helps to evaluate technical alternatives for design decisions according
to overall criteria, a system has to fulfill. This thesis defines seven
criteria that characterize a service robot: Adaptability, Operation Time,
Usability, Robustness, Safeness, Features, and Costs. These criteria are
weighted for each individual robot application. The AHP evaluates technical
design alternatives based on the weighted criteria to reveal the best
technical solution. The integration of the AHP into the V-Model development
is tested and improved during the design process of the shopping robot
system. The generality of this combined systematic design approach is
validated during the design of the home-care robot system
Proceedings of the 23th Bilateral Student Workshop CTU Prague: Dresden (Germany) 2019
This technical report publishes the proceedings of the 23th Prague Workshop, which was held from 29th to 30th November 2019. The workshop offers a possibility for young scientists to present their current research work in the fields of computer graphics, human-computer-interaction, robotics and usability. The works is meant as a platform to bring together researchers from both the Czech Technical University in Prague (CTU) and the University of Applied Sciences Dresden (HTW). The German Academic Exchange Service offers its financial support to allow student participants the bilateral exchange between Prague and Dresden.:1) Incremental Pose Estimation of multiple LiDAR Scanners
using their Pointclouds, S.3
2) Soft- and Hardware Developments for Immersive Learning, S.6
3) Qualitative comparison of methods for example-based
style transfer, S.13
4) External Labeling With Utilization of Containment
Information, S.16
5) Real Time Viewing Direction Analysis to Store Recognized
Faces, S.20
6) Raising living standards of older adults - User research, S.29
7) Raising living standards of older adults - Concept, S.33
8) Towards the RoNiSCo Mobile Application, S.36
9) Development of a Fallen People Detector, S.41
10) Interactive tactile map for visually impaired older adults, S.47
11) Physical 3D LED display, S.5
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