1,844 research outputs found

    Real-time visual tracking using image processing and filtering methods

    Get PDF
    The main goal of this thesis is to develop real-time computer vision algorithms in order to detect and to track targets in uncertain complex environments purely based on a visual sensor. Two major subjects addressed by this work are: 1. The development of fast and robust image segmentation algorithms that are able to search and automatically detect targets in a given image. 2. The development of sound filtering algorithms to reduce the effects of noise in signals from the image processing. The main constraint of this research is that the algorithms should work in real-time with limited computing power on an onboard computer in an aircraft. In particular, we focus on contour tracking which tracks the outline of the target represented by contours in the image plane. This thesis is concerned with three specific categories, namely image segmentation, shape modeling, and signal filtering. We have designed image segmentation algorithms based on geometric active contours implemented via level set methods. Geometric active contours are deformable contours that automatically track the outlines of objects in images. In this approach, the contour in the image plane is represented as the zero-level set of a higher dimensional function. (One example of the higher dimensional function is a three-dimensional surface for a two-dimensional contour.) This approach handles the topological changes (e.g., merging, splitting) of the contour naturally. Although geometric active contours prevail in many fields of computer vision, they suffer from the high computational costs associated with level set methods. Therefore, simplified versions of level set methods such as fast marching methods are often used in problems of real-time visual tracking. This thesis presents the development of a fast and robust segmentation algorithm based on up-to-date extensions of level set methods and geometric active contours, namely a fast implementation of Chan-Vese's (active contour) model (FICVM). The shape prior is a useful cue in the recognition of the true target. For the contour tracker, the outline of the target can be easily disrupted by noise. In geometric active contours, to cope with deviations from the true outline of the target, a higher dimensional function is constructed based on the shape prior, and the contour tracks the outline of an object by considering the difference between the higher dimensional functions obtained from the shape prior and from a measurement in a given image. The higher dimensional function is often a distance map which requires high computational costs for construction. This thesis focuses on the extraction of shape information from only the zero-level set of the higher dimensional function. This strategy compensates for inaccuracies in the calculation of the shape difference that occur when a simplified higher dimensional function is used. This is named as contour-based shape modeling. Filtering is an essential element in tracking problems because of the presence of noise in system models and measurements. The well-known Kalman filter provides an exact solution only for problems which have linear models and Gaussian distributions (linear/Gaussian problems). For nonlinear/non-Gaussian problems, particle filters have received much attention in recent years. Particle filtering is useful in the approximation of complicated posterior probability distribution functions. However, the computational burden of particle filtering prevents it from performing at full capacity in real-time applications. This thesis concentrates on improving the processing time of particle filtering for real-time applications. In principle, we follow the particle filter in the geometric active contour framework. This thesis proposes an advanced blob tracking scheme in which a blob contains shape prior information of the target. This scheme simplifies the sampling process and quickly suggests the samples which have a high probability of being the target. Only for these samples is the contour tracking algorithm applied to obtain a more detailed state estimate. Curve evolution in the contour tracking is realized by the FICVM. The dissimilarity measure is calculated by the contour based shape modeling method and the shape prior is updated when it satisfies certain conditions. The new particle filter is applied to the problems of low contrast and severe daylight conditions, to cluttered environments, and to the appearing/disappearing target tracking. We have also demonstrated the utility of the filtering algorithm for multiple target tracking in the presence of occlusions. This thesis presents several test results from simulations and flight tests. In these tests, the proposed algorithms demonstrated promising results in varied situations of tracking.Ph.D.Committee Chair: Eric N. Johnson; Committee Co-Chair: Allen R. Tannenbaum; Committee Member: Anthony J. Calise; Committee Member: Eric Feron; Committee Member: Patricio A. Vel

    MONOCULAR POSE ESTIMATION AND SHAPE RECONSTRUCTION OF QUASI-ARTICULATED OBJECTS WITH CONSUMER DEPTH CAMERA

    Get PDF
    Quasi-articulated objects, such as human beings, are among the most commonly seen objects in our daily lives. Extensive research have been dedicated to 3D shape reconstruction and motion analysis for this type of objects for decades. A major motivation is their wide applications, such as in entertainment, surveillance and health care. Most of existing studies relied on one or more regular video cameras. In recent years, commodity depth sensors have become more and more widely available. The geometric measurements delivered by the depth sensors provide significantly valuable information for these tasks. In this dissertation, we propose three algorithms for monocular pose estimation and shape reconstruction of quasi-articulated objects using a single commodity depth sensor. These three algorithms achieve shape reconstruction with increasing levels of granularity and personalization. We then further develop a method for highly detailed shape reconstruction based on our pose estimation techniques. Our first algorithm takes advantage of a motion database acquired with an active marker-based motion capture system. This method combines pose detection through nearest neighbor search with pose refinement via non-rigid point cloud registration. It is capable of accommodating different body sizes and achieves more than twice higher accuracy compared to a previous state of the art on a publicly available dataset. The above algorithm performs frame by frame estimation and therefore is less prone to tracking failure. Nonetheless, it does not guarantee temporal consistent of the both the skeletal structure and the shape and could be problematic for some applications. To address this problem, we develop a real-time model-based approach for quasi-articulated pose and 3D shape estimation based on Iterative Closest Point (ICP) principal with several novel constraints that are critical for monocular scenario. In this algorithm, we further propose a novel method for automatic body size estimation that enables its capability to accommodate different subjects. Due to the local search nature, the ICP-based method could be trapped to local minima in the case of some complex and fast motions. To address this issue, we explore the potential of using statistical model for soft point correspondences association. Towards this end, we propose a unified framework based on Gaussian Mixture Model for joint pose and shape estimation of quasi-articulated objects. This method achieves state-of-the-art performance on various publicly available datasets. Based on our pose estimation techniques, we then develop a novel framework that achieves highly detailed shape reconstruction by only requiring the user to move naturally in front of a single depth sensor. Our experiments demonstrate reconstructed shapes with rich geometric details for various subjects with different apparels. Last but not the least, we explore the applicability of our method on two real-world applications. First of all, we combine our ICP-base method with cloth simulation techniques for Virtual Try-on. Our system delivers the first promising 3D-based virtual clothing system. Secondly, we explore the possibility to extend our pose estimation algorithms to assist physical therapist to identify their patients’ movement dysfunctions that are related to injuries. Our preliminary experiments have demonstrated promising results by comparison with the gold standard active marker-based commercial system. Throughout the dissertation, we develop various state-of-the-art algorithms for pose estimation and shape reconstruction of quasi-articulated objects by leveraging the geometric information from depth sensors. We also demonstrate their great potentials for different real-world applications

    Proceedings, MSVSCC 2016

    Get PDF
    Proceedings of the 10th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 14, 2016 at VMASC in Suffolk, Virginia

    Assistive Technology and Biomechatronics Engineering

    Get PDF
    This Special Issue will focus on assistive technology (AT) to address biomechanical and control of movement issues in individuals with impaired health, whether as a result of disability, disease, or injury. All over the world, technologies are developed that make human life richer and more comfortable. However, there are people who are not able to benefit from these technologies. Research can include development of new assistive technology to promote more effective movement, the use of existing technology to assess and treat movement disorders, the use and effectiveness of virtual rehabilitation, or theoretical issues, such as modeling, which underlie the biomechanics or motor control of movement disorders. This Special Issue will also cover Internet of Things (IoT) sensing technology and nursing care robot applications that can be applied to new assistive technologies. IoT includes data, more specifically gathering them efficiently and using them to enable intelligence, control, and new applications

    Computer vision algorithms on reconfigurable logic arrays

    Full text link

    NiftySim: A GPU-based nonlinear finite element package for simulation of soft tissue biomechanics

    Get PDF
    Purpose NiftySim, an open-source finite element toolkit, has been designed to allow incorporation of high-performance soft tissue simulation capabilities into biomedical applications. The toolkit provides the option of execution on fast graphics processing unit (GPU) hardware, numerous constitutive models and solid-element options, membrane and shell elements, and contact modelling facilities, in a simple to use library. Methods The toolkit is founded on the total Lagrangian explicit dynamics (TLEDs) algorithm, which has been shown to be efficient and accurate for simulation of soft tissues. The base code is written in C ++++ , and GPU execution is achieved using the nVidia CUDA framework. In most cases, interaction with the underlying solvers can be achieved through a single Simulator class, which may be embedded directly in third-party applications such as, surgical guidance systems. Advanced capabilities such as contact modelling and nonlinear constitutive models are also provided, as are more experimental technologies like reduced order modelling. A consistent description of the underlying solution algorithm, its implementation with a focus on GPU execution, and examples of the toolkit’s usage in biomedical applications are provided. Results Efficient mapping of the TLED algorithm to parallel hardware results in very high computational performance, far exceeding that available in commercial packages. Conclusion The NiftySim toolkit provides high-performance soft tissue simulation capabilities using GPU technology for biomechanical simulation research applications in medical image computing, surgical simulation, and surgical guidance applications
    • …
    corecore