8,675 research outputs found

    Non-visual overviews of complex data sets

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    This paper describes the design and preliminary testing of an interface to obtain overview information from complex numerical data tables non-visually, which is something that cannot be done with currently available accessibility tools for the blind and visually impaired users. A sonification technique that hides detail in the data and highlights its main features without doing any computations to the data, is combined with a graphics tablet for focus+context interactive navigation, in an interface called TableVis. Results from its evaluation suggest that this technique can deliver better scores than speech in time to answer overview questions, correctness of the answers and subjective workload

    Constructing sonified haptic line graphs for the blind student: first steps

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    Line graphs stand as an established information visualisation and analysis technique taught at various levels of difficulty according to standard Mathematics curricula. It has been argued that blind individuals cannot use line graphs as a visualisation and analytic tool because they currently primarily exist in the visual medium. The research described in this paper aims at making line graphs accessible to blind students through auditory and haptic media. We describe (1) our design space for representing line graphs, (2) the technology we use to develop our prototypes and (3) the insights from our preliminary work

    An Open-Source Spanish Video Game as a Case Study for the Development of an Interface for Users with Visual Impairment

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    With the growth of information provided through computer systems, it is fundamental and legally necessary, that everyone have equal access to the information in order to live fairly. For the last few years there have been a positive trend in the software industry to include people with disabilities as their target users. As a consequence of this, access for visually impaired users to software is improving. This brings new challenges from the Human Computer Interaction viewpoint. This paper describes the design, development and evaluation of an open source video game for visually impaired users in Spanish. This game was conceived as a case study for the Human Computer Interaction theory applied to those with visual problems

    Weaving Lighthouses and Stitching Stories: Blind and Visually Impaired People Designing E-textiles

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    We describe our experience of working with blind and visually impaired people to create interactive art objects that are personal to them, through a participatory making process using electronic textiles (e-textiles) and hands-on crafting techniques. The research addresses both the practical considerations about how to structure hands-on making workshops in a way which is accessible to participants of varying experience and abilities, and how effective the approach was in enabling participants to tell their own stories and feel in control of the design and making process. The results of our analysis is the offering of insights in how to run e-textile making sessions in such a way for them to be more accessible and inclusive to a wider community of participants
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