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Cloud computing and context-awareness: A study of the adapted user experience
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Today, mobile technology is part of everyday life and activities and the mobile
ecosystems are blossoming, with smartphones and tablets being the major growth drivers. The mobile phones are no longer just another device, we rely on their capabilities in work and in private. We look to our mobile phones for timely and updated information and we rely on this being provided any time of any day at any place. Nevertheless, no matter how much you trust and love your mobile phone the quality of the information and the user experience is directly associated with the sources and presentation of information. In this perspective, our activities, interactions and preferences help shape the quality of service, content and products we use. Context-aware systems use such information about end-users as input mechanisms for producing applications based on mobile, location, social, cloud and customized content services. This represents new possibilities for extracting aggregated user-centric information and includes novel
sources for context-aware applications. Accordingly, a Design Research based
approach has been taken to further investigate the creation, presentation and tailoring of user-centric information. Through user evaluated experiments findings show how multi-dimensional context-aware information can be used to create adaptive
solutions tailoring the user experience to the users’ needs. Research findings in this
work; highlight possible architectures for integration of cloud computing services in
a heterogeneous mobile environment in future context-aware solutions. When it comes to combining context-aware results from local computations with those of cloud based services, the results provide findings that give users tailored and adapted experiences based on the collective efforts of the two
Cloud computing and context-awareness : a study of the adapted user experience
Today, mobile technology is part of everyday life and activities and the mobile ecosystems are blossoming, with smartphones and tablets being the major growth drivers. The mobile phones are no longer just another device, we rely on their capabilities in work and in private. We look to our mobile phones for timely and updated information and we rely on this being provided any time of any day at any place. Nevertheless, no matter how much you trust and love your mobile phone the quality of the information and the user experience is directly associated with the sources and presentation of information. In this perspective, our activities, interactions and preferences help shape the quality of service, content and products we use. Context-aware systems use such information about end-users as input mechanisms for producing applications based on mobile, location, social, cloud and customized content services. This represents new possibilities for extracting aggregated user-centric information and includes novel sources for context-aware applications. Accordingly, a Design Research based approach has been taken to further investigate the creation, presentation and tailoring of user-centric information. Through user evaluated experiments findings show how multi-dimensional context-aware information can be used to create adaptive solutions tailoring the user experience to the users’ needs. Research findings in this work; highlight possible architectures for integration of cloud computing services in a heterogeneous mobile environment in future context-aware solutions. When it comes to combining context-aware results from local computations with those of cloud based services, the results provide findings that give users tailored and adapted experiences based on the collective efforts of the two.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
Game-Theoretic Model of Incentivizing Privacy-Aware Users to Consent to Location Tracking
Nowadays, mobile users have a vast number of applications and services at
their disposal. Each of these might impose some privacy threats on users'
"Personally Identifiable Information" (PII). Location privacy is a crucial part
of PII, and as such, privacy-aware users wish to maximize it. This privacy can
be, for instance, threatened by a company, which collects users' traces and
shares them with third parties. To maximize their location privacy, users can
decide to get offline so that the company cannot localize their devices. The
longer a user stays connected to a network, the more services he might receive,
but his location privacy decreases. In this paper, we analyze the trade-off
between location privacy, the level of services that a user experiences, and
the profit of the company. To this end, we formulate a Stackelberg Bayesian
game between the User (follower) and the Company (leader). We present
theoretical results characterizing the equilibria of the game. To the best of
our knowledge, our work is the first to model the economically rational
decision-making of the service provider (i.e., the Company) in conjunction with
the rational decision-making of users who wish to protect their location
privacy. To evaluate the performance of our approach, we have used real-data
from a testbed, and we have also shown that the game-theoretic strategy of the
Company outperforms non-strategic methods. Finally, we have considered
different User privacy types, and have determined the service level that
incentivizes the User to stay connected as long as possible.Comment: 8 pages, 7 figures, In Proceedings of 2015 IEEE
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Towards a multidisciplinary user-centric design framework for context-aware applications
The primary aim of this article is to review and merge theories of context within linguistics, computer science, and psychology, to propose a multidisciplinary model of context that would facilitate application developers in developing richer descriptions or scenarios of how a context-aware device may be used in various dynamic mobile settings. More specifically, the aim is to:1. Investigate different viewpoints of context within linguistics, computer science, and psychology, to develop summary condensed models for each discipline. 2. Investigate the impact of contrasting viewpoints on the usability of context-aware applications. 3. Investigate the extent to which single-discipline models can be merged and the benefits and insightfulness of a merged model for designing mobile computers. 4. Investigate the extent to which a proposed multidisciplinary modelcan be applied to specific applications of context-aware computing
Toward a multidisciplinary model of context to support context-aware computing
Capturing, defining, and modeling the essence of context are challenging, compelling, and prominent issues for interdisciplinary research and discussion. The roots of its emergence lie in the inconsistencies and ambivalent definitions across and within different research specializations (e.g., philosophy, psychology, pragmatics, linguistics, computer science, and artificial intelligence). Within the area of computer science, the advent of mobile context-aware computing has stimulated broad and contrasting interpretations due to the shift from traditional static desktop computing to heterogeneous mobile environments. This transition poses many challenging, complex, and largely unanswered research issues relating to contextual interactions and usability. To address those issues, many researchers strongly encourage a multidisciplinary approach. The primary aim of this article is to review and unify theories of context within linguistics, computer science, and psychology. Summary models within each discipline are used to propose an outline and detailed multidisciplinary model of context involving (a) the differentiation of focal and contextual aspects of the user and application's world, (b) the separation of meaningful and incidental dimensions, and (c) important user and application processes. The models provide an important foundation in which complex mobile scenarios can be conceptualized and key human and social issues can be identified. The models were then applied to different applications of context-aware computing involving user communities and mobile tourist guides. The authors' future work involves developing a user-centered multidisciplinary design framework (based on their proposed models). This will be used to design a large-scale user study investigating the usability issues of a context-aware mobile computing navigation aid for visually impaired people
Challenges in context-aware mobile language learning: the MASELTOV approach
Smartphones, as highly portable networked computing devices with embedded sensors including GPS receivers, are ideal platforms to support context-aware language learning. They can enable learning when the user is en-gaged in everyday activities while out and about, complementing formal language classes. A significant challenge, however, has been the practical implementation of services that can accurately identify and make use of context, particularly location, to offer meaningful language learning recommendations to users. In this paper we review a range of approaches to identifying context to support mobile language learning. We consider how dynamically changing aspects of context may influence the quality of recommendations presented to a user. We introduce the MASELTOV project’s use of context awareness combined with a rules-based recommendation engine to present suitable learning content to recent immigrants in urban areas; a group that may benefit from contextual support and can use the city as a learning environment
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Location-based and contextual mobile learning. A STELLAR Small-Scale Study
This study starts from several inputs that the partners have collected from previous and current running research projects and a workshop organised at the STELLAR Alpine Rendevous 2010. In the study, several steps have been taken, firstly a literature review and analysis of existing systems; secondly, mobile learning experts have been involved in a concept mapping study to identify the main challenges that can be solved via mobile learning; and thirdly, an identification of educational patterns based on these examples has been done.
Out of this study the partners aim to develop an educational framework for contextual learning as a unifying approach in the field. Therefore one of our central research questions is: how can we investigate, theorise, model and support contextual learning
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