23,400 research outputs found
The state-of-the-art in personalized recommender systems for social networking
With the explosion of Web 2.0 application such as blogs, social and professional networks, and various other types of social media, the rich online information and various new sources of knowledge flood users and hence pose a great challenge in terms of information overload. It is critical to use intelligent agent software systems to assist users in finding the right information from an abundance of Web data. Recommender systems can help users deal with information overload problem efficiently by suggesting items (e.g., information and products) that match users’ personal interests. The recommender technology has been successfully employed in many applications such as recommending films, music, books, etc. The purpose of this report is to give an overview of existing technologies for building personalized recommender systems in social networking environment, to propose a research direction for addressing user profiling and cold start problems by exploiting user-generated content newly available in Web 2.0
Latent Relational Metric Learning via Memory-based Attention for Collaborative Ranking
This paper proposes a new neural architecture for collaborative ranking with
implicit feedback. Our model, LRML (\textit{Latent Relational Metric Learning})
is a novel metric learning approach for recommendation. More specifically,
instead of simple push-pull mechanisms between user and item pairs, we propose
to learn latent relations that describe each user item interaction. This helps
to alleviate the potential geometric inflexibility of existing metric learing
approaches. This enables not only better performance but also a greater extent
of modeling capability, allowing our model to scale to a larger number of
interactions. In order to do so, we employ a augmented memory module and learn
to attend over these memory blocks to construct latent relations. The
memory-based attention module is controlled by the user-item interaction,
making the learned relation vector specific to each user-item pair. Hence, this
can be interpreted as learning an exclusive and optimal relational translation
for each user-item interaction. The proposed architecture demonstrates the
state-of-the-art performance across multiple recommendation benchmarks. LRML
outperforms other metric learning models by in terms of Hits@10 and
nDCG@10 on large datasets such as Netflix and MovieLens20M. Moreover,
qualitative studies also demonstrate evidence that our proposed model is able
to infer and encode explicit sentiment, temporal and attribute information
despite being only trained on implicit feedback. As such, this ascertains the
ability of LRML to uncover hidden relational structure within implicit
datasets.Comment: WWW 201
Evaluation of recommender systems in streaming environments
Evaluation of recommender systems is typically done with finite datasets.
This means that conventional evaluation methodologies are only applicable in
offline experiments, where data and models are stationary. However, in real
world systems, user feedback is continuously generated, at unpredictable rates.
Given this setting, one important issue is how to evaluate algorithms in such a
streaming data environment. In this paper we propose a prequential evaluation
protocol for recommender systems, suitable for streaming data environments, but
also applicable in stationary settings. Using this protocol we are able to
monitor the evolution of algorithms' accuracy over time. Furthermore, we are
able to perform reliable comparative assessments of algorithms by computing
significance tests over a sliding window. We argue that besides being suitable
for streaming data, prequential evaluation allows the detection of phenomena
that would otherwise remain unnoticed in the evaluation of both offline and
online recommender systems.Comment: Workshop on 'Recommender Systems Evaluation: Dimensions and Design'
(REDD 2014), held in conjunction with RecSys 2014. October 10, 2014, Silicon
Valley, United State
Survey of data mining approaches to user modeling for adaptive hypermedia
The ability of an adaptive hypermedia system to create tailored environments depends mainly on the amount and accuracy of information stored in each user model. Some of the difficulties that user modeling faces are the amount of data available to create user models, the adequacy of the data, the noise within that data, and the necessity of capturing the imprecise nature of human behavior. Data mining and machine learning techniques have the ability to handle large amounts of data and to process uncertainty. These characteristics make these techniques suitable for automatic generation of user models that simulate human decision making. This paper surveys different data mining techniques that can be used to efficiently and accurately capture user behavior. The paper also presents guidelines that show which techniques may be used more efficiently according to the task implemented by the applicatio
Mining Sequences of Developer Interactions in Visual Studio for Usage Smells
In this paper, we present a semi-automatic approach for mining a large-scale dataset of IDE interactions to extract usage smells, i.e., inefficient IDE usage patterns exhibited by developers in the field. The approach outlined in this paper first mines frequent IDE usage patterns, filtered via a set of thresholds and by the authors, that are subsequently supported (or disputed) using a developer survey, in order to form usage smells. In contrast with conventional mining of IDE usage data, our approach identifies time-ordered sequences of developer actions that are exhibited by many developers in the field. This pattern mining workflow is resilient to the ample noise present in IDE datasets due to the mix of actions and events that these datasets typically contain. We identify usage patterns and smells that contribute to the understanding of the usability of Visual Studio for debugging, code search, and active file navigation, and, more broadly, to the understanding of developer behavior during these software development activities. Among our findings is the discovery that developers are reluctant to use conditional breakpoints when debugging, due to perceived IDE performance problems as well as due to the lack of error checking in specifying the conditional
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