6,602 research outputs found

    Leveraging Multimodal Interaction and Adaptive Interfaces for Location-based Augmented Reality Islamic Tourism Application

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    A Location-based Augmented Reality (LBAR) application leveraging multimodal interaction and adaptive interface based on Islamic tourism information was proposed to enhance user experience while travelling. LBAR has the potential to improve tourist experience and help tourists to access relevant information, thus improving their knowledge regarding touristic destination while increasing levels of their entertainment throughout the process. In LBAR application, Point of Interest (POI) displayed are exposed to the “occlusion problem” where the AR contents are visually redundant and overlapping with one another causing the users to loose valuable information. Previous research have suggested the design of AR POI which help user to see the augmented POI clearly. The user can click on the desired POI but it still displays a large amount of POI. From our best study, there is limitation of research studying on how to minimize the amount of displayed POI based on user’s current needs. Therefore, in this paper we suggest to use an adaptive user interface and multimodal interaction to solve this problem. We discussed the process of analysing and designing the user interfaces of previous studies. The proposed mobile solution was presented by explaining the application contents, the combination of adaptive multimodal inputs, system’s flow chart and multimodal task definition. Then the user evaluation was conducted to measure the level of satisfaction in terms of the usability of the application. A total of 24 Islamic tourists have participated in this study. The findings revealed that the average SUS score of 75.83 of respondents agree in terms of satisfaction of the LBAR application to be utilized while traveling. Finally, we conclude this paper by providing the suggestion of future works

    Investigating Real-time Touchless Hand Interaction and Machine Learning Agents in Immersive Learning Environments

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    The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities can fundamentally change the digital world. eXtended Reality (XR), with its potential to bridge the virtual and real environments, creates new possibilities to develop more engaging and productive learning experiences. Evidence is emerging that thissophisticated technology offers new ways to improve the learning process for better student interaction and engagement. Recently, immersive technology has garnered much attention as an interactive technology that facilitates direct interaction with virtual objects in the real world. Furthermore, these virtual objects can be surrogates for real-world teaching resources, allowing for virtual labs. Thus XR could enable learning experiences that would not bepossible in impoverished educational systems worldwide. Interestingly, concepts such as virtual hand interaction and techniques such as machine learning are still not widely investigated in immersive learning. Hand interaction technologies in virtual environments can support the kinesthetic learning pedagogical approach, and the need for its touchless interaction nature hasincreased exceptionally in the post-COVID world. By implementing and evaluating real-time hand interaction technology for kinesthetic learning and machine learning agents for self-guided learning, this research has addressed these underutilized technologies to demonstrate the efficiency of immersive learning. This thesis has explored different hand-tracking APIs and devices to integrate real-time hand interaction techniques. These hand interaction techniques and integrated machine learning agents using reinforcement learning are evaluated with different display devices to test compatibility. The proposed approach aims to provide self-guided, more productive, and interactive learning experiences. Further, this research has investigated ethics, privacy, and security issues in XR and covered the future of immersive learning in the Metaverse.<br/

    Investigating Real-time Touchless Hand Interaction and Machine Learning Agents in Immersive Learning Environments

    Get PDF
    The recent surge in the adoption of new technologies and innovations in connectivity, interaction technology, and artificial realities can fundamentally change the digital world. eXtended Reality (XR), with its potential to bridge the virtual and real environments, creates new possibilities to develop more engaging and productive learning experiences. Evidence is emerging that thissophisticated technology offers new ways to improve the learning process for better student interaction and engagement. Recently, immersive technology has garnered much attention as an interactive technology that facilitates direct interaction with virtual objects in the real world. Furthermore, these virtual objects can be surrogates for real-world teaching resources, allowing for virtual labs. Thus XR could enable learning experiences that would not bepossible in impoverished educational systems worldwide. Interestingly, concepts such as virtual hand interaction and techniques such as machine learning are still not widely investigated in immersive learning. Hand interaction technologies in virtual environments can support the kinesthetic learning pedagogical approach, and the need for its touchless interaction nature hasincreased exceptionally in the post-COVID world. By implementing and evaluating real-time hand interaction technology for kinesthetic learning and machine learning agents for self-guided learning, this research has addressed these underutilized technologies to demonstrate the efficiency of immersive learning. This thesis has explored different hand-tracking APIs and devices to integrate real-time hand interaction techniques. These hand interaction techniques and integrated machine learning agents using reinforcement learning are evaluated with different display devices to test compatibility. The proposed approach aims to provide self-guided, more productive, and interactive learning experiences. Further, this research has investigated ethics, privacy, and security issues in XR and covered the future of immersive learning in the Metaverse.<br/

    Innovating Language Education: An NMC Horizon Project Strategic Brief

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    The NMC is a leading educational technology organization. A main outcome of the collaboration between the Language Flagship Technology Innovation Center and the NMC was this publication, which highlights recommendations that emerged from discussions of major trends, challenges, and technology developments by experts and practitioners in language technologies in higher education. Innovating Language Education identifies main trends and areas of interest and constitutes a rich resource that includes key definitions and proofs of concept
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