1,411 research outputs found

    Cloud computing resource scheduling and a survey of its evolutionary approaches

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    A disruptive technology fundamentally transforming the way that computing services are delivered, cloud computing offers information and communication technology users a new dimension of convenience of resources, as services via the Internet. Because cloud provides a finite pool of virtualized on-demand resources, optimally scheduling them has become an essential and rewarding topic, where a trend of using Evolutionary Computation (EC) algorithms is emerging rapidly. Through analyzing the cloud computing architecture, this survey first presents taxonomy at two levels of scheduling cloud resources. It then paints a landscape of the scheduling problem and solutions. According to the taxonomy, a comprehensive survey of state-of-the-art approaches is presented systematically. Looking forward, challenges and potential future research directions are investigated and invited, including real-time scheduling, adaptive dynamic scheduling, large-scale scheduling, multiobjective scheduling, and distributed and parallel scheduling. At the dawn of Industry 4.0, cloud computing scheduling for cyber-physical integration with the presence of big data is also discussed. Research in this area is only in its infancy, but with the rapid fusion of information and data technology, more exciting and agenda-setting topics are likely to emerge on the horizon

    Grid-JQA: A QoS Guided Scheduling Algorithm for Grid Computing

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    A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing

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    Data Grids have been adopted as the platform for scientific communities that need to share, access, transport, process and manage large data collections distributed worldwide. They combine high-end computing technologies with high-performance networking and wide-area storage management techniques. In this paper, we discuss the key concepts behind Data Grids and compare them with other data sharing and distribution paradigms such as content delivery networks, peer-to-peer networks and distributed databases. We then provide comprehensive taxonomies that cover various aspects of architecture, data transportation, data replication and resource allocation and scheduling. Finally, we map the proposed taxonomy to various Data Grid systems not only to validate the taxonomy but also to identify areas for future exploration. Through this taxonomy, we aim to categorise existing systems to better understand their goals and their methodology. This would help evaluate their applicability for solving similar problems. This taxonomy also provides a "gap analysis" of this area through which researchers can potentially identify new issues for investigation. Finally, we hope that the proposed taxonomy and mapping also helps to provide an easy way for new practitioners to understand this complex area of research.Comment: 46 pages, 16 figures, Technical Repor

    A study in grid simulation and scheduling

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    Grid computing is emerging as an essential tool for large scale analysis and problem solving in scientific and business domains. Whilst the idea of stealing unused processor cycles is as old as the Internet, we are still far from reaching a position where many distributed resources can be seamlessly utilised on demand. One major issue preventing this vision is deciding how to effectively manage the remote resources and how to schedule the tasks amongst these resources. This thesis describes an investigation into Grid computing, specifically the problem of Grid scheduling. This complex problem has many unique features making it particularly difficult to solve and as a result many current Grid systems employ simplistic, inefficient solutions. This work describes the development of a simulation tool, G-Sim, which can be used to test the effectiveness of potential Grid scheduling algorithms under realistic operating conditions. This tool is used to analyse the effectiveness of a simple, novel scheduling technique in numerous scenarios. The results are positive and show that it could be applied to current procedures to enhance performance and decrease the negative effect of resource failure. Finally a conversion between the Grid scheduling problem and the classic computing problem SAT is provided. Such a conversion allows for the possibility of applying sophisticated SAT solving procedures to Grid scheduling providing potentially effective solutions

    A hyper-heuristic for adaptive scheduling in computational grids

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    In this paper we present the design and implementation of an hyper-heuristic for efficiently scheduling independent jobs in computational grids. An efficient scheduling of jobs to grid resources depends on many parameters, among others, the characteristics of the resources and jobs (such as computing capacity, consistency of computing, workload, etc.). Moreover, these characteristics change over time due to the dynamic nature of grid environment, therefore the planning of jobs to resources should be adaptively done. Existing ad hoc scheduling methods (batch and immediate mode) have shown their efficacy for certain types of resource and job characteristics. However, as stand alone methods, they are not able to produce the best planning of jobs to resources for different types of Grid resources and job characteristics. In this work we have designed and implemented a hyper-heuristic that uses a set of ad hoc (immediate and batch mode) scheduling methods to provide the scheduling of jobs to Grid resources according to the Grid and job characteristics. The hyper-heuristic is a high level algorithm, which examines the state and characteristics of the Grid system (jobs and resources), and selects and applies the ad hoc method that yields the best planning of jobs. The resulting hyper-heuristic based scheduler can be thus used to develop network-aware applications that need efficient planning of jobs to resources. The hyper-heuristic has been tested and evaluated in a dynamic setting through a prototype of a Grid simulator. The experimental evaluation showed the usefulness of the hyper-heuristic for planning of jobs to resources as compared to planning without knowledge of the resource and job characteristics.Peer ReviewedPostprint (author's final draft

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas

    Advances in Grid Computing

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    This book approaches the grid computing with a perspective on the latest achievements in the field, providing an insight into the current research trends and advances, and presenting a large range of innovative research papers. The topics covered in this book include resource and data management, grid architectures and development, and grid-enabled applications. New ideas employing heuristic methods from swarm intelligence or genetic algorithm and quantum encryption are considered in order to explain two main aspects of grid computing: resource management and data management. The book addresses also some aspects of grid computing that regard architecture and development, and includes a diverse range of applications for grid computing, including possible human grid computing system, simulation of the fusion reaction, ubiquitous healthcare service provisioning and complex water systems
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