81,837 research outputs found
User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience
A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further
step towards an iterative design that considers the user interaction a central point. The paper discusses
how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the
developments that followed that first experience: our findings seem still valid despite the passed time
The Music Streaming Sessions Dataset
At the core of many important machine learning problems faced by online
streaming services is a need to model how users interact with the content.
These problems can often be reduced to a combination of 1) sequentially
recommending items to the user, and 2) exploiting the user's interactions with
the items as feedback for the machine learning model. Unfortunately, there are
no public datasets currently available that enable researchers to explore this
topic. In order to spur that research, we release the Music Streaming Sessions
Dataset (MSSD), which consists of approximately 150 million listening sessions
and associated user actions. Furthermore, we provide audio features and
metadata for the approximately 3.7 million unique tracks referred to in the
logs. This is the largest collection of such track metadata currently available
to the public. This dataset enables research on important problems including
how to model user listening and interaction behaviour in streaming, as well as
Music Information Retrieval (MIR), and session-based sequential
recommendations.Comment: 3 pages, introducing a new large scale datase
Adaptive visualization of research communities
Adaptive visualization approaches attempt to tune the content and the topology of information visualization to various user characteristics. While adapting visualization to user cognitive traits, goals, or knowledge has been relatively well explored, some other user characteristics have received no attention. This paper presents a methodology to adapt a traditional cluster-based visualization of communities to user individual model of community organization. This class of user-adapted visualization is not only achievable, but expected due to real world situation where users cannot be segmented into heterogeneous communities since many users have affinity to more than one group. An interactive clustering and visualization approach presented in the paper allows the user communicate their personal mental models of overlapping communities to the clustering algorithm itself and obtain a community visualization image that more realistically fits their prospects
Enterprise model verification and validation : an approach
This article presents a verification and validation approach which is used here in order to complete the classical tool box the industrial user may utilize in enterprise modeling and integration domain. This approach, which has been defined independently from any application domain is based on several formal concepts and tools presented in this paper. These concepts are property concepts, property reference matrix, properties graphs, enterprise modeling domain ontology, conceptual graphs and formal reasoning mechanisms
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