12,820 research outputs found

    Enhanced visualisation of dance performance from automatically synchronised multimodal recordings

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    The Huawei/3DLife Grand Challenge Dataset provides multimodal recordings of Salsa dancing, consisting of audiovisual streams along with depth maps and inertial measurements. In this paper, we propose a system for augmented reality-based evaluations of Salsa dancer performances. An essential step for such a system is the automatic temporal synchronisation of the multiple modalities captured from different sensors, for which we propose efficient solutions. Furthermore, we contribute modules for the automatic analysis of dance performances and present an original software application, specifically designed for the evaluation scenario considered, which enables an enhanced dance visualisation experience, through the augmentation of the original media with the results of our automatic analyses

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time
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