118 research outputs found

    Quantifying Cognitive Efficiency of Display in Human-Machine Systems

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    As a side effect of fast growing informational technology, information overload becomes prevalent in the operation of many human-machine systems. Overwhelming information can degrade operational performance because it imposes large mental workload on human operators. One way to address this issue is to improve the cognitive efficiency of display. A cognitively efficient display should be more informative while demanding less mental resources so that an operator can process larger displayed information using their limited working memory and achieve better performance. In order to quantitatively evaluate this display property, a Cognitive Efficiency (CE) metric is formulated as the ratio of the measures of two dimensions: display informativeness and required mental resources (each dimension can be affected by display, human, and contextual factors). The first segment of the dissertation discusses the available measurement techniques to construct the CE metric and initially validates the CE metric with basic discrete displays. The second segment demonstrates that displays showing higher cognitive efficiency improve multitask performance. This part also identifies the version of the CE metric that is the most predictive of multitask performance. The last segment of the dissertation applies the CE metric in driving scenarios to evaluate novel speedometer displays; however, it finds that the most efficient display may not better enhance concurrent tracking performance in driving. Although the findings of dissertation show several limitations, they provide valuable insight into the complicated relationship among display, human cognition, and multitask performance in human-machine systems

    Haptic and Audio-visual Stimuli: Enhancing Experiences and Interaction

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    Reaching Performance in Heathy Individuals and Stroke Survivors Improves after Practice with Vibrotactile State Feedback

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    Stroke causes deficits of cognition, motor, and/or somatosensory functions. These deficits degrade the capability to perform activities of daily living (ADLs). Many research investigations have focused on mitigating the motor deficits of stroke through motor rehabilitation. However, somatosensory deficits are common and may contribute importantly to impairments in the control of functional arm movement. This dissertation advances the goal of promoting functional motor recovery after stroke by investigating the use of a vibrotactile feedback (VTF) body-machine interface (BMI). The VTF BMI is intended to improve control of the contralesional arm of stroke survivors by delivering supplemental limb-state feedback to the ipsilesional arm, where somatosensory feedback remains intact. To develop and utilize a VTF BMI, we first investigated how vibrotactile stimuli delivered on the arm are perceived and discriminated. We determined that stimuli are better perceived sequentially than those delivered simultaneously. Such stimuli can propagate up to 8 cm from the delivery site, so future applications should consider adequate spacing between stimulation sites. We applied these findings to create a multi-channel VTF interface to guide the arm in the absence of vision. In healthy people, we found that short-term practice, less than 2.5 hrs, allows for small improvements in the accuracy of horizontal planar reaching. Long-term practice, about 10 hrs, engages motor learning such that the accuracy and efficiency of reaching is improved and cognitive loading of VTF-guided reaching is reduced. During practice, participants adopted a movement strategy whereby BMI feedback changed in just one channel at a time. From this observation, we sought to develop a practice paradigm that might improve stroke survivors’ learning of VTF-guided reaching without vision. We investigated the effects of practice methods (whole practice vs part practice) in stroke survivors’ capability to make VTF-guided arm movements. Stroke survivors were able to improve the accuracy of VTF-guided reaching with practice, however there was no inherent differences between practice methods. In conclusion, practice on VTF-guided 2D reaching can be used by healthy people and stroke survivors. Future studies should investigate long-term practice in stroke survivors and their capability to use VTF BMIs to improve performance of unconstrained actions, including ADLs

    Musical Haptics

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    Haptic Musical Instruments; Haptic Psychophysics; Interface Design and Evaluation; User Experience; Musical Performanc

    Design, modeling and analysis of object localization through acoustical signals for cognitive electronic travel aid for blind people

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    El objetivo de la tesis consiste en el estudio y análisis de la localización de objetos en el entorno real mediante sonidos, así como la posterior integración y ensayo de un dispositivo real basado en tal técnica y destinado a personas con discapacidad visual. Con el propósito de poder comprender y analizar la localización de objetos se ha realizado un profundo estado de arte sobre los Sistemas de Navegación desarrollados durante las últimas décadas y orientados a personas con distintos grados de discapacidad visual. En el citado estado del arte, se han analizado y estructurado los dispositivos de navegación existentes, clasificándolos de acuerdo con los componentes de adquisición de datos del entorno utilizados. A este respecto, hay que señalar que, hasta el momento, se conocen tres clases de dispositivos de navegación: 'detectores de obstáculos', que se basan en dispositivos de ultrasonidos y sensores instalados en los dispositivos electrónicos de navegación con el objetivo de detectar los objetos que aparecen en el área de trabajo del sistema; 'sensores del entorno' - que tienen como objetivo la detección del objeto y del usuario. Esta clase de dispositivos se instalan en las estaciones de autobús, metro, tren, pasos de peatones etc., de forma que cuando el sensor del usuario penetra en el área de alcance de los sensores instalados en la estación, éstos informan al usuario sobre la presencia de la misma. Asimismo, el sensor del usuario detecta también los medios de transporte que tienen instalado el correspondiente dispositivo basado en láser o ultrasonidos, ofreciendo al usuario información relativa a número de autobús, ruta etc La tercera clase de sistemas electrónicos de navegación son los 'dispositivos de navegación'. Estos elementos se basan en dispositivos GPS, indicando al usuario tanto su locación, como la ruta que debe seguir para llegar a su punto de destino. Tras la primera etapa de elaboración del estaDunai ., L. (2010). Design, modeling and analysis of object localization through acoustical signals for cognitive electronic travel aid for blind people [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/8441Palanci

    Musical Haptics

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    Haptic Musical Instruments; Haptic Psychophysics; Interface Design and Evaluation; User Experience; Musical Performanc

    In Touch with the Wild: Exploring Real-time Feedback for Learning to Play the Violin

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    Real-time feedback has great potential for enhancing learning complex motor-skills by enabling people to correct their mistakes as they go. Multimodal real-time cues could provide reinforcement to inform players whether they are making the correct or incorrect movements at a given time. However, little is known about how best to communicate information in real-time so that people can readily perceive and apply it to improving their movement while learning complex motor-skills. This thesis addresses this gap in knowledge by investigating how real-time feedback can enhance learning to play the violin. It explores how haptic and visual feedback are perceived, understood and acted upon in real-time when engaged in the primary task of playing the violin. Prototypes were built with sensors to measure movement and either vibrations on the body or visual signals as feedback. Three in-the-wild user studies were conducted: one comparing visual and vibrotactile feedback for individual practice; one investigating shared feedback at a musical summer school; and one examining real-time feedback as part of a programme of learning at a high school. In-the-wild studies investigate users interacting with technology in a naturalistic setting, with all the demands that this entails. The findings show real-time feedback is effective at improving violin technique and can support learning in other ways such as encouraging mutual support between learners. The positive learning outcomes, however, need to be understood with respect to the complex interplay between the technology, demands of the setting and characteristics of individual learners. A conceptual framework is provided that outlines these interdependent factors. The findings are discussed regarding their applicability to learning other physical skills and the challenges and insights of using an in-the-wild methodology. The contribution of this thesis is to demonstrate empirically and theoretically how real-time vibrotactile and visual feedback can enhance learning a complex motor-skill

    Automatic Posture Correction Utilizing Electrical Muscle Stimulation

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    Habitually poor posture can lead to repetitive strain injuries that lower an individual\u27s quality of life and productivity. Slouching over computer screens and smart phones, asymmetric weight distribution due to uneven leg loading, and improper loading posture are some of the common examples that lead to postural problems and health ramifications. To help cultivate good postural habits, researchers have proposed slouching, balance, and improper loading posture detection systems that alert users through traditional visual, auditory or vibro-tactile feedbacks when posture requires attention. However, such notifications are disruptive and can be easily ignored. We address these issues with a new physiological feedback system that uses sensors to detect these poor postures, and electrical muscle stimulation to automatically correct the poor posture. We compare our automatic approach against other alternative feedback systems and through different unique contexts. We find that our approach outperformed alternative traditional feedback systems by being faster and more accurate while delivering an equally comfortable user experience
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