1,677 research outputs found

    Overview of database projects

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    The use of entity and object oriented data modeling techniques for managing Computer Aided Design (CAD) is explored

    Digital 3D documentation of cultural heritage sites based on terrestrial laser scanning

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    Crafting chaos: computational design of contraptions with complex behaviour

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    The 2010s saw the democratisation of digital fabrication technologies. Although this phenomenon made fabrication more accessible, physical assemblies displaying a complex behaviour are still difficult to design. While many methods support the creation of complex shapes and assemblies, managing a complex behaviour is often assumed to be a tedious aspect of the design process. As a result, the complex parts of the behaviour are either deemed negligible (when possible) or managed directly by the software, without offering much fine-grained user control. This thesis argues that efficient methods can support designers seeking complex behaviours by increasing their level of control over these behaviours. To demonstrate this, I study two types of artistic devices that are particularly challenging to design: drawing machines, and chain reaction contraptions. These artefacts’ complex behaviour can change dramatically even as their components are moved by a small amount. The first case study aims to facilitate the exploration and progressive refinement of complex patterns generated by drawing machines under drawing-level user-defined constraints. The approach was evaluated with a user study, and several machines drawing the expected pattern were fabricated. In the second case study, I propose an algorithm to optimise the layout of complex chain reaction contraptions described by a causal graph of events in order to make them robust to uncertainty. Several machines optimised with this method were successfully assembled and run. This thesis makes the following contributions: (1) support complex behaviour specifications; (2) enable users to easily explore design variations that respect these specifications; and (3) optimise the layout of a physical assembly to maximise the probability of real-life success

    CBCV: A CAD-based vision system

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    Journal ArticleThe CBCV system has been developed in order to provide the capability of automatically synthesizing executable vision modules for various functions like object recognition, pose determinaion, quality inspection, etc. A wide range of tools exist for both 2D and 3D vision, including not only software capabilities for various vision algorithms, but also a high-level frame-based system for describing knowledge about applications and the techniques for solving particular problems?

    Computer-Aided Geometry Modeling

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    Techniques in computer-aided geometry modeling and their application are addressed. Mathematical modeling, solid geometry models, management of geometric data, development of geometry standards, and interactive and graphic procedures are discussed. The applications include aeronautical and aerospace structures design, fluid flow modeling, and gas turbine design

    Parallel Evidence-Based Indexing of Complex Three-Dimensional Models Using Prototypical Parts and Relations (Dissertation Proposal)

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    This proposal is concerned with three-dimensional object recognition from range data using superquadric primitives. Superquadrics are a family of parametric shape models which represent objects at the part level and can account for a wide variety of natural and man-made forms. An integrated framework for segmenting dense range data of complex 3-D objects into their constituent parts in terms of bi-quadric surface patches and superquadric shape primitives is described in [29]. We propose a vision architecture that scales well as the size of its model database grows. Following the recovery of superquadric primitives from the input depth map, we split the computation into two concurrent processing streams. One is concerned with the classification of individual parts using viewpoint-invariant shape information while the other classifies pairwise part relationships using their relative size, orientation and type of joint. The major contribution of this proposal lies in a principled solution to the very difficult problems of superquadric part classification and model indexing. The problem is how to retrieve the best matched models without exploring all possible object matches. Our approach is to cluster together similar model parts to create a reasonable number of prototypical part classes (protoparts). Each superquadric part recovered from the input is paired with the best matching protopart using precomputed class statistics. A parallel, theoretically-well grounded evidential recognition algorithm quickly selects models consistent with the classified parts. Classified part relations (protorelations) are used to further reduce the number of consistent models and remaining ambiguities are resolved using sequential top-down search

    Solid Modeling

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    To appear in the Encyclopedia of Electrical and Electronics Engineering, Ed. J. Webster, John Wiley & Sons, 1999.A solid model is a digital representation of the geometry of an existing or envisioned physical object. Solid models are used in many industries, from entertainment to health care. They play a major role in the discrete-part manufacturing industries, where precise models of parts and assemblies are created using solid modeling software or more general computer-aided design (CAD) systems. Solid modeling is an interdisciplinary field that involves a growing number of areas. Its objectives evolved from a deep understanding of the practices and requirements of the targeted application domains. Its formulation and rigor are based on mathematical foundations derived from general and algebraic topology, and from Euclidean, differential, and algebraic geometry. The computational aspects of solid modeling deal with efficient data structures and algorithms, and benefit from recent developments in the field of computational geometry. Efficient processing is essential, because the complexity of industrial models is growing faster than the performance of commercial workstations. Techniques for modeling and analyzing surfaces and for computing their intersections are important in solid modeling. This area of research, sometimes called computer aided geometric design, has strong ties with numerical analysis and differential geometry. Graphic user-interface (GUI) techniques also play a crucial role in solid modeling, since they determine the overall usability of the modeler and impace the user's productivity. There have always been strong symbiotic links and overlaps between the solid modeling community and the computer graphics community. Solid modeling interfaces are based on efficient three-dimensional (3D) graphics techniques, whereas research in 3D graphics focuses on fast or photo-realistic rendering of complex scenes, often composed of solid models, and on realistic or artistic animations of non-rigid objects. A similar symbiotic relation with computer vision is regaining popularity, as many research efforts in vision are model-based and attempt to extract 3D models from images or video sequences of existing parts or scenes. These efforts are particularly important for solid modeling, because the cost of manually designing solid models of existing objects or scenes far excees the other costs (hardware, software, maintenance, and training) associated with solid modeling. Finally, the growing complexity of solid models and the growing need for collaboration, reusability of design, and interoperability of software require expertise in distributed databases, constraint management systems, optimization techniques, object linking standards, and internet protocols. This report provides a brief overview of the solid modeling field, its fundamental technologies, and some important applications

    3D Reconstruction of Indoor Corridor Models Using Single Imagery and Video Sequences

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    In recent years, 3D indoor modeling has gained more attention due to its role in decision-making process of maintaining the status and managing the security of building indoor spaces. In this thesis, the problem of continuous indoor corridor space modeling has been tackled through two approaches. The first approach develops a modeling method based on middle-level perceptual organization. The second approach develops a visual Simultaneous Localisation and Mapping (SLAM) system with model-based loop closure. In the first approach, the image space was searched for a corridor layout that can be converted into a geometrically accurate 3D model. Manhattan rule assumption was adopted, and indoor corridor layout hypotheses were generated through a random rule-based intersection of image physical line segments and virtual rays of orthogonal vanishing points. Volumetric reasoning, correspondences to physical edges, orientation map and geometric context of an image are all considered for scoring layout hypotheses. This approach provides physically plausible solutions while facing objects or occlusions in a corridor scene. In the second approach, Layout SLAM is introduced. Layout SLAM performs camera localization while maps layout corners and normal point features in 3D space. Here, a new feature matching cost function was proposed considering both local and global context information. In addition, a rotation compensation variable makes Layout SLAM robust against cameras orientation errors accumulations. Moreover, layout model matching of keyframes insures accurate loop closures that prevent miss-association of newly visited landmarks to previously visited scene parts. The comparison of generated single image-based 3D models to ground truth models showed that average ratio differences in widths, heights and lengths were 1.8%, 3.7% and 19.2% respectively. Moreover, Layout SLAM performed with the maximum absolute trajectory error of 2.4m in position and 8.2 degree in orientation for approximately 318m path on RAWSEEDS data set. Loop closing was strongly performed for Layout SLAM and provided 3D indoor corridor layouts with less than 1.05m displacement errors in length and less than 20cm in width and height for approximately 315m path on York University data set. The proposed methods can successfully generate 3D indoor corridor models compared to their major counterpart
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