47 research outputs found

    Spoken Term Detection on Low Resource Languages

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    Developing efficient speech processing systems for low-resource languages is an immensely challenging problem. One potentially effective approach to address the lack of resources for any particular language, is to employ data from multiple languages for building speech processing sub-systems. This thesis investigates possible methodologies for Spoken Term Detection (STD) from low- resource Indian languages. The task of STD intend to search for a query keyword, given in text form, from a considerably large speech database. This is usually done by matching templates of feature vectors, representing sequence of phonemes from the query word and the continuous speech from the database. Typical set of features used to represent speech signals in most of the speech processing systems are the mel frequency cepstral coefficients (MFCC). As speech is a very complexsignal, holding information about the textual message, speaker identity, emotional and health state of the speaker, etc., the MFCC features derived from it will also contain information about all these factors. For eficient template matching, we need to neutralize the speaker variability in features and stabilize them to represent the speech variability alone

    Expressive social exchange between humans and robots

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    Thesis (Sc.D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2000.Includes bibliographical references (p. 253-264).Sociable humanoid robots are natural and intuitive for people to communicate with and to teach. We present recent advances in building an autonomous humanoid robot, Kismet, that can engage humans in expressive social interaction. We outline a set of design issues and a framework that we have found to be of particular importance for sociable robots. Having a human-in-the-loop places significant social constraints on how the robot aesthetically appears, how its sensors are configured, its quality of movement, and its behavior. Inspired by infant social development, psychology, ethology, and evolutionary perspectives, this work integrates theories and concepts from these diverse viewpoints to enable Kismet to enter into natural and intuitive social interaction with a human caregiver, reminiscent of parent-infant exchanges. Kismet perceives a variety of natural social cues from visual and auditory channels, and delivers social signals to people through gaze direction, facial expression, body posture, and vocalizations. We present the implementation of Kismet's social competencies and evaluate each with respect to: 1) the ability of naive subjects to read and interpret the robot's social cues, 2) the robot's ability to perceive and appropriately respond to naturally offered social cues, 3) the robot's ability to elicit interaction scenarios that afford rich learning potential, and 4) how this produces a rich, flexible, dynamic interaction that is physical, affective, and social. Numerous studies with naive human subjects are described that provide the data upon which we base our evaluations.by Cynthia L. Breazeal.Sc.D

    Designing Embodied Interactive Software Agents for E-Learning: Principles, Components, and Roles

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    Embodied interactive software agents are complex autonomous, adaptive, and social software systems with a digital embodiment that enables them to act on and react to other entities (users, objects, and other agents) in their environment through bodily actions, which include the use of verbal and non-verbal communicative behaviors in face-to-face interactions with the user. These agents have been developed for various roles in different application domains, in which they perform tasks that have been assigned to them by their developers or delegated to them by their users or by other agents. In computer-assisted learning, embodied interactive pedagogical software agents have the general task to promote human learning by working with students (and other agents) in computer-based learning environments, among them e-learning platforms based on Internet technologies, such as the Virtual Linguistics Campus (www.linguistics-online.com). In these environments, pedagogical agents provide contextualized, qualified, personalized, and timely assistance, cooperation, instruction, motivation, and services for both individual learners and groups of learners. This thesis develops a comprehensive, multidisciplinary, and user-oriented view of the design of embodied interactive pedagogical software agents, which integrates theoretical and practical insights from various academic and other fields. The research intends to contribute to the scientific understanding of issues, methods, theories, and technologies that are involved in the design, implementation, and evaluation of embodied interactive software agents for different roles in e-learning and other areas. For developers, the thesis provides sixteen basic principles (Added Value, Perceptible Qualities, Balanced Design, Coherence, Consistency, Completeness, Comprehensibility, Individuality, Variability, Communicative Ability, Modularity, Teamwork, Participatory Design, Role Awareness, Cultural Awareness, and Relationship Building) plus a large number of specific guidelines for the design of embodied interactive software agents and their components. Furthermore, it offers critical reviews of theories, concepts, approaches, and technologies from different areas and disciplines that are relevant to agent design. Finally, it discusses three pedagogical agent roles (virtual native speaker, coach, and peer) in the scenario of the linguistic fieldwork classes on the Virtual Linguistics Campus and presents detailed considerations for the design of an agent for one of these roles (the virtual native speaker)

    The evolution of language: Proceedings of the Joint Conference on Language Evolution (JCoLE)

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    Proceedings of the VIIth GSCP International Conference

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    The 7th International Conference of the Gruppo di Studi sulla Comunicazione Parlata, dedicated to the memory of Claire Blanche-Benveniste, chose as its main theme Speech and Corpora. The wide international origin of the 235 authors from 21 countries and 95 institutions led to papers on many different languages. The 89 papers of this volume reflect the themes of the conference: spoken corpora compilation and annotation, with the technological connected fields; the relation between prosody and pragmatics; speech pathologies; and different papers on phonetics, speech and linguistic analysis, pragmatics and sociolinguistics. Many papers are also dedicated to speech and second language studies. The online publication with FUP allows direct access to sound and video linked to papers (when downloaded)

    RFID Technology in Intelligent Tracking Systems in Construction Waste Logistics Using Optimisation Techniques

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    Construction waste disposal is an urgent issue for protecting our environment. This paper proposes a waste management system and illustrates the work process using plasterboard waste as an example, which creates a hazardous gas when land filled with household waste, and for which the recycling rate is less than 10% in the UK. The proposed system integrates RFID technology, Rule-Based Reasoning, Ant Colony optimization and knowledge technology for auditing and tracking plasterboard waste, guiding the operation staff, arranging vehicles, schedule planning, and also provides evidence to verify its disposal. It h relies on RFID equipment for collecting logistical data and uses digital imaging equipment to give further evidence; the reasoning core in the third layer is responsible for generating schedules and route plans and guidance, and the last layer delivers the result to inform users. The paper firstly introduces the current plasterboard disposal situation and addresses the logistical problem that is now the main barrier to a higher recycling rate, followed by discussion of the proposed system in terms of both system level structure and process structure. And finally, an example scenario will be given to illustrate the system’s utilization

    Cultures and Traditions of Wordplay and Wordplay Research

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    This volume focuses on realisations of wordplay in different cultures and social and historical contexts, and brings together various research traditions of approaching wordplay. Together with the volume DWP 7, it assembles selected papers presented at the interdisciplinary conference The Dynamics of Wordplay / La dynamique du jeu de mots (Trier, 2016) and stresses the inherent dynamicity of wordplay and wordplay research

    Laterality and Babble: Does asymmetry in lip opening during babble indicate increasing left hemisphere dominance as babies gain articulatory experience?

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    Speech and language are supported by task-dependent neural networks that are predominantly lateralised to the left hemisphere of the brain, whilst emotion is supported by predominantly right hemispheric networks. This is reflected in the asymmetry of lip openings during speech and facial expressions in adults. One cross-sectional orofacial asymmetry study found an analogous distinction between 5-12-month-old babies’ lip openings during reduplicated babble and during positively valenced emotional facial expressions and this has been interpreted as evidence to support the hypothesis that babble is fundamentally linguistic in nature (Holowka & Petitto, 2002). However, a similar distinction is also observed in orofacial behaviours in some non-human primates. Differential hemispheric specialisation for emotional and vocal communicative functions may then be an ancient trait, long predating human language. Additionally, characterising babble as babies’ immature attempts to do language marginalises the critical role of endogenously motivated vocal exploration and may assume a degree of goal-directedness in infant behaviour around the time of babble emergence for which we have little other supporting evidence. This thesis explores laterality in eight 5-12-month-old’s babble, positive facial expressions, and other vocalisations longitudinally. Singleton and variegated babble are captured as well as reduplicated babble, and an alternative method for analysing orofacial asymmetry – hemimouth measurement – is used. Overall, Holowka and Petitto’s between-category distinction was replicated. However, babble was found to show right laterality at emergence and become left lateralised gradually over developmental time. Some interactional effect of utterance complexity was also observed. Bisyllabic babbles showed significant leftward shift over developmental time, whilst monosyllabic and polysyllabic babbles did not. Furthermore, hemimouth measurement revealed a degree of real-time variability in the laterality of babble not previously observed. An alternative theory of the underlying nature of babble – the Old Parts, New Machine hypothesis – is proposed
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