3,987 research outputs found

    Designing internet of tangible things for children with hearing impairment

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    Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment. Therefore, TUIs connect a physical set of objects that can be explored and manipulated. TUI can be interconnected over the Internet, using Internet of Things (IoT) technology to monitor a child''s activities in real-time. Internet of Tangible Things (IoTT) is defined as a tangible interaction applied to IoT. This article describes four case studies that apply IoTT to children with cochlear implants and children whose communication is sign language. For each case study, a discussion is presented, discussing how IoTT can help the child development in skills such as: social, emotional, psychomotor, cognitive, and visual. It was found that IoTT works best when it includes the social component in children with hearing impairment, because it helps them to communicate with each other and build social-emotional skills

    Emerging issues and current trends in assistive technology use 2007-1010: practising, assisting and enabling learning for all

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    Following an earlier review in 2007, a further review of the academic literature relating to the uses of assistive technology (AT) by children and young people was completed, covering the period 2007-2011. As in the earlier review, a tripartite taxonomy: technology uses to train or practise, technology uses to assist learning and technology uses to enable learning, was used in order to structure the findings. The key markers for research in this field and during these three years were user involvement, AT on mobile mainstream devices, the visibility of AT, technology for interaction and collaboration, new and developing interfaces and inclusive design principles. The paper concludes by locating these developments within the broader framework of the Digital Divide

    Technology-enhanced support for children with Down Syndrome: A systematic literature review

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    This paper presents a systematic literature review on technology-enhanced support for children with Down Syndrome and young people who match the mental age of children considered neurotypical (NT). The main aim is threefold: to (1) explore the field of digital technologies designed to support children with Down Syndrome, (2) identify technology types, contexts of use, profiles of individuals with Down Syndrome, methodological approaches, and the effectiveness of such supports, and (3) draw out opportunities for future research in this specific area. A systematic literature review was conducted on five search engines resulting in a set of 703 articles, which were screened and filtered in a systematic way until they were narrowed to a corpus of 65 articles for further analysis. The synthesis identify several key findings: (1) there is diversity of technology supports available for children with Down Syndrome targeting individual capabilities, (2) overlapping definitions of technology makes it difficult to place technology supports in individual categories rather than subsets of a broader term, (3) the average sample size remained small for participants in the studies, making it difficult to draw solid conclusions on the effectiveness of the related interventions, (4) the distribution of papers indicates that this is an emerging area of research and is starting to build body of knowledge, and (5) there are limited studies on newer emerging technologies which requires further investigation to explore their potential

    Towards an Understanding of the Use of Digital Media to Facilitate the Inclusion of Children with Learning Disabilities in Mainstream Primary School Classrooms

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    Inclusion, or the integration into mainstream classrooms of students with learning difficulties, should strive to make the students’ education sufficiently challenging while also making considerations for their particular capabilities and needs. A key aspect of inclusion is the requirement for appropriate support services and additional aids for both students and teachers. Digital media can be effective in helping to facilitate learning and can provide opportunities for engagement, peer learning, curriculum support and assessment. It can also promote collaborative and cooperative learning when the educational content is tailored to the capabilities of individual students. Finding teaching strategies that are suitable for an entire mainstream class, regardless of the format, is extremely difficult given that children with general learning disabilities can present with a broad range of characteristics and the amount and type of these characteristics that are present are unique to the individual. This thesis outlines some of the issues encountered in facilitating inclusive schooling and offers some observations from a comparative study that sought to investigate the extent to which digital media could facilitate inclusion in mainstream classrooms compared to traditional teaching methods. The study aimed to determine the levels of collaboration and the potential for peer learning when participants completed tasks through both a traditional desk-based learning format (TDL) and interactive digital learning format (IDL). The findings contribute to a set of guidelines, which are discussed in this thesis with a view to informing the development of digital media for the inclusion of children with learning disabilities in mainstream primary schools. Additionally, the thesis offers some implications for practice and policy and for further research to expand this valuable research area

    Discovery learning with tangible technologies: the case of children with intellectual disabilities

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    Intellectual disabilities cause significant sub--‐average achievement in learning, with difficulties in perception, attention, communication of ideas, language acquisition, abstraction and generalisation. From a socio--‐constructionist perspective, digital technologies can provide resources to help addressing these difficulties. Tangible technologies are considered particularly promising tools for children with intellectual disabilities, by enabling interaction through physical action and manipulation and facilitating representational concrete--‐ abstract links by integrating physical and digital worlds. However, hands--‐on learning activities remain a recommended but problematic approach for intellectually disabled students. This thesis investigates how and which characteristics of tangible interaction may support children with intellectual disabilities to productively engage in discovery learning. \ud Empirical studies were performed where children with intellectual disabilities used four tangible systems with distinct design characteristics. Four broad themes emerged from qualitative analysis which are central for identifying how to best support exploratory interaction: types of digital representations; physical affordances; representational mappings; and conceptual metaphors. Guidelines for the development of tangible artefacts and facilitation of discovery learning activities with tangibles were derived from these themes. A complementary quantitative analysis investigated the effects of external guidance in promoting episodes of discovery in tangible interaction. \ud This thesis argues that providing tangible interaction alone is not sufficient to bring significant benefits to the experience of intellectually disabled students in discovery learning. Visual digital representations, meaningful spatial configurations of physical representations, temporal and spatial contiguity between action and representations, simple causality and familiar conceptual metaphors are critical in providing informational intrinsic feedback to exploratory actions, which allied with external guidance that creates a minimal underlying structure for interaction, should establish an ideal environment for discovery. \u

    Current Understanding, Support Systems, and Technology-led Interventions for Specific Learning Difficulties

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    In January 2019, the Government Office for Science commissioned a series of 4 rapid evidence reviews to explore how technology and research can help improve educational outcomes for learners with Specific Learning Difficulties (SpLDs). This review examined: 1) current understanding of the causes and identification of SpLDs, 2)the support system for learners with SpLDs, 3)technology-based interventions for SpLDs 4) a case study approach focusing on dyscalculia to explore all 3 theme

    Accessible Information: Advocating the Use of Technology for Individuals with Intellectual Disability on their Path to Individualised Services

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    Providing people with an intellectual disability (ID), opportunities for social integration have been shown to have a reliable positive influence on their well-being (Wehmeyer et al., 2006; Bunning, 2009). A large percentage of individuals with ID are unable to read and write. For this reason in order for the person to make an informed choice the person needs to have good information presented in a way that they can understand. They may need to see tangible visual aids (video, role play, film, photographs). It may need to be demonstrated to them a number of times. This assists a person in making choices and decisions so that they can actively participate not just in their own lives but in the community. Otherwise the person cannot make the decision, and other people are making it for them. Therefore this research will investigate the viability of developing an internal webbased learning and communication tool for people with an ID. The tool will focus on providing accessible information through image to image navigation and by providing choice of modality when receiving information. (Who, 2011) state that two of the biggest barriers to living an ordinary life are the lack of accessible information and being able to advocate. A person cannot be an active citizen if they cannot access the information or understand the way it is presented. It effects every part of your life. The experiment also evaluated if video conferencing communication tools are accessible for the participants who reside in different locations to communicate with each other. The key issues that must be explored around the development of such a system will be factors such as; Accessible Information, Web Accessibility and Universal Design. The pilot system will involve individuals with mild to moderate ID who attend one of seven training centres in disparate locations. This research will also explore these issues in the context of social models, such as Wolfensberger\u27s theory of Social Role Valorization
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