6,473 research outputs found

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Radio Dispatching Communications During a Mass Event - A Case Studies of the “Lednica 2000” Youth Meetings

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    In paper we present two case studies of the wireless dispatching communications. The first one aims at providing voice service and FM radio broadcasting during mass events of the “Lednica 2000” Youth Meetings. The presentation is supported by over 20-year experience in organization of this event every year. In the second use study we analyze evolution of the dispatching networks in the energy sector. These networks can be used by PPDR agencies in the situation of disasters and other crisis occurrences

    Human Machine Interaction

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    In this book, the reader will find a set of papers divided into two sections. The first section presents different proposals focused on the human-machine interaction development process. The second section is devoted to different aspects of interaction, with a special emphasis on the physical interaction
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