12,734 research outputs found

    Learning and Interpreting Multi-Multi-Instance Learning Networks

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    We introduce an extension of the multi-instance learning problem where examples are organized as nested bags of instances (e.g., a document could be represented as a bag of sentences, which in turn are bags of words). This framework can be useful in various scenarios, such as text and image classification, but also supervised learning over graphs. As a further advantage, multi-multi instance learning enables a particular way of interpreting predictions and the decision function. Our approach is based on a special neural network layer, called bag-layer, whose units aggregate bags of inputs of arbitrary size. We prove theoretically that the associated class of functions contains all Boolean functions over sets of sets of instances and we provide empirical evidence that functions of this kind can be actually learned on semi-synthetic datasets. We finally present experiments on text classification, on citation graphs, and social graph data, which show that our model obtains competitive results with respect to accuracy when compared to other approaches such as convolutional networks on graphs, while at the same time it supports a general approach to interpret the learnt model, as well as explain individual predictions.Comment: JML

    Going Deeper into Action Recognition: A Survey

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    Understanding human actions in visual data is tied to advances in complementary research areas including object recognition, human dynamics, domain adaptation and semantic segmentation. Over the last decade, human action analysis evolved from earlier schemes that are often limited to controlled environments to nowadays advanced solutions that can learn from millions of videos and apply to almost all daily activities. Given the broad range of applications from video surveillance to human-computer interaction, scientific milestones in action recognition are achieved more rapidly, eventually leading to the demise of what used to be good in a short time. This motivated us to provide a comprehensive review of the notable steps taken towards recognizing human actions. To this end, we start our discussion with the pioneering methods that use handcrafted representations, and then, navigate into the realm of deep learning based approaches. We aim to remain objective throughout this survey, touching upon encouraging improvements as well as inevitable fallbacks, in the hope of raising fresh questions and motivating new research directions for the reader

    Identity verification using computer vision for automatic garage door opening

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    We present a novel system for automatic identification of vehicles as part of an intelligent access control system for a garage entrance. Using a camera in the door, cars are detected and matched to the database of authenticated cars. Once a car is detected, License Plate Recognition (LPR) is applied using character detection and recognition. The found license plate number is matched with the database of authenticated plates. If the car is allowed access, the door will open automatically. The recognition of both cars and characters (LPR) is performed using state-ofthe- art shape descriptors and a linear classifier. Experiments have revealed that 90% of all cars are correctly authenticated from a single image only. Analysis of the computational complexity shows that an embedded implementation allows user authentication within approximately 300ms, which is well within the application constraints

    Automated Top View Registration of Broadcast Football Videos

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    In this paper, we propose a novel method to register football broadcast video frames on the static top view model of the playing surface. The proposed method is fully automatic in contrast to the current state of the art which requires manual initialization of point correspondences between the image and the static model. Automatic registration using existing approaches has been difficult due to the lack of sufficient point correspondences. We investigate an alternate approach exploiting the edge information from the line markings on the field. We formulate the registration problem as a nearest neighbour search over a synthetically generated dictionary of edge map and homography pairs. The synthetic dictionary generation allows us to exhaustively cover a wide variety of camera angles and positions and reduce this problem to a minimal per-frame edge map matching procedure. We show that the per-frame results can be improved in videos using an optimization framework for temporal camera stabilization. We demonstrate the efficacy of our approach by presenting extensive results on a dataset collected from matches of football World Cup 2014
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