6 research outputs found
バーチャルリアリティにおける心的外傷後ストレス障害治療の哲学的考察 : バーチャルリアリティコンテキストにおけるトラウマと自己語りの形成
学位の種別: 課程博士審査委員会委員 : (主査)東京大学教授 信原 幸弘, 東京大学教授 橋本 毅彦, 東京大学教授 廣野 喜幸, 東京大学准教授 石原 孝二, 東京大学教授 丹野 義彦University of Tokyo(東京大学
Safety and Reliability - Safe Societies in a Changing World
The contributions cover a wide range of methodologies and application areas for safety and reliability that contribute to safe societies in a changing world. These methodologies and applications include: - foundations of risk and reliability assessment and management
- mathematical methods in reliability and safety
- risk assessment
- risk management
- system reliability
- uncertainty analysis
- digitalization and big data
- prognostics and system health management
- occupational safety
- accident and incident modeling
- maintenance modeling and applications
- simulation for safety and reliability analysis
- dynamic risk and barrier management
- organizational factors and safety culture
- human factors and human reliability
- resilience engineering
- structural reliability
- natural hazards
- security
- economic analysis in risk managemen
Patient Safety and Quality: An Evidence-Based Handbook for Nurses
Compiles peer-reviewed research and literature reviews on issues regarding patient safety and quality of care, ranging from evidence-based practice, patient-centered care, and nurses' working conditions to critical opportunities and tools for improvement
Maine State Government Administrative Report 1989-1990
https://digitalmaine.com/me_annual_reports/1016/thumbnail.jp
The Design and Use of Simulation Computer Games in Education
This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.
Table of Contents
1. In Praise of Epistemology - David Shaffer
2. Six Ideas in Search of a Discipline - Richard Van Eck
3. Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan
4. Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer
5. Designing Educational Games for Activity-Goal Alignment - Brett E. Shelton
6. The Peripatos Could Not have Looked Like That, and Other Educational Outcomes From Student Game Design - Ryan M. Moeller, Jason L. Cootey, & Ken S. Mcallister
7. The Quest Atlantis Project: A Socially-Responsive Play Space for Learning - Sasha Barab, Tyler Dodge, Hakan Tuzun, Kirk Job-Sluder, Craig Jackson, Ana Arici, Laura Job-Sluder, Robert, Carteaux Jr., Jo Gilbertson and Conan Heiselt
8. Massively Multiplayer Online Gaming as a Constellation of Literacy Practices - Constance Steinkuehler
9. Robust Design Strategies for Scaling Educational Innovations - Brian C. Nelson, Diane Jass Ketelhut, Jody Clarke, Ed Dieterle, Chris Dede and Ben Erlandson
10. Building the Wrong Model: Opportunities for Game Design - Kenneth E. Hay
11. Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning - Kurt D. Squire, Mingfong Jan, James Matthews, Mark Wagler, John Martin, Ben Devane, Chris Holde