2,745 research outputs found

    Challenges in context-aware mobile language learning: the MASELTOV approach

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    Smartphones, as highly portable networked computing devices with embedded sensors including GPS receivers, are ideal platforms to support context-aware language learning. They can enable learning when the user is en-gaged in everyday activities while out and about, complementing formal language classes. A significant challenge, however, has been the practical implementation of services that can accurately identify and make use of context, particularly location, to offer meaningful language learning recommendations to users. In this paper we review a range of approaches to identifying context to support mobile language learning. We consider how dynamically changing aspects of context may influence the quality of recommendations presented to a user. We introduce the MASELTOV project’s use of context awareness combined with a rules-based recommendation engine to present suitable learning content to recent immigrants in urban areas; a group that may benefit from contextual support and can use the city as a learning environment

    Mining usage data for adaptive personalisation of smartphone based help-on-demand services

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    The file attached to this record is the author's final peer reviewed version. The Publisher's final version can be found by following the DOI link.Mobile computing devices and their applications that encompass context aware components are becoming increasingly more prevalent. The context-awareness of these types of applications typically focuses on the services offered. In this paper we describe a framework that supports the monitoring and analysis of mobile application usage patterns with the goal of updating user models for adaptive services and user interface personalisation. This paper focuses on two aspects of the framework. The first is the modelling and storage of the usage data. The second focuses on the data mining component of the framework, outlining the five different capabilities of the adaptation in addition to the algorithms used. The proposed framework has been evaluated through specific case studies, with the results attained demonstrating the effectiveness of the data mining capabilities and in particular the adaptation of the User Interface. The accuracy and efficiency of the algorithms used are also evaluated with three users. The results of the evaluation show that the aims of the data mining component were achieved with the personalisation and adaptation of content and user interface, respectively

    Learning Behaviour for Service Personalisation and Adaptation

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    Context-aware applications within pervasive environments are increasingly being developed as services and deployed in the cloud. As such these services are increasingly required to be adaptive to individual users to meet their specific needs or to reflect the changes of their behavior. To address this emerging challenge this paper introduces a service-oriented personalisation framework for service personalisation with special emphasis being placed on behavior learning for user model and service function adaptation. The paper describes the system architecture and the underlying methods and technologies including modelling and reasoning, behavior analysis and a personalisation mechanism. The approach has been implemented in a service-oriented prototype system, and evaluated in a typical scenario of providing personalised travel assistance for the elderly using the help-on-demand services deployed on smartphone

    Internet profiling: The economy of data intraoperability on Facebook and Google

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    This article investigates online profiling and data strategies by identifying and comparing data strategies of the two most visited internet companies, Google and Face- book. The aim of the article is to use media economics and management perspectives to enrich the discussion on profiling from a political economy perspective. The article maps differences in the data strategies of the services and the potential data collected through a data point analysis, and suggests conceptual distinctions between vertical and horizontal data strategies, touch point and social network, integrated and diversified application programming interface (API) structures, and relevance and reputation data strategy perspectives. Furthermore, the findings in the article suggest distinguishing among profiling for advertisers, developers, and government agencies. Addressing these stakeholders through the identified data strategic differences, the findings point to different implications for privacy, digital divides, algorithmic adoption, and societal segregation and intolerance.

    Inferring Mood-While-Eating with Smartphone Sensing and Community-Based Model Personalization

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    The interplay between mood and eating has been the subject of extensive research within the fields of nutrition and behavioral science, indicating a strong connection between the two. Further, phone sensor data have been used to characterize both eating behavior and mood, independently, in the context of mobile food diaries and mobile health applications. However, limitations within the current body of literature include: i) the lack of investigation around the generalization of mood inference models trained with passive sensor data from a range of everyday life situations, to specific contexts such as eating, ii) no prior studies that use sensor data to study the intersection of mood and eating, and iii) the inadequate examination of model personalization techniques within limited label settings, as we commonly experience in mood inference. In this study, we sought to examine everyday eating behavior and mood using two datasets of college students in Mexico (N_mex = 84, 1843 mood-while-eating reports) and eight countries (N_mul = 678, 329K mood reports incl. 24K mood-while-eating reports), containing both passive smartphone sensing and self-report data. Our results indicate that generic mood inference models decline in performance in certain contexts, such as when eating. Additionally, we found that population-level (non-personalized) and hybrid (partially personalized) modeling techniques were inadequate for the commonly used three-class mood inference task (positive, neutral, negative). Furthermore, we found that user-level modeling was challenging for the majority of participants due to a lack of sufficient labels and data from the negative class. To address these limitations, we employed a novel community-based approach for personalization by building models with data from a set of similar users to a target user

    Evaluating the Persuasiveness of Mobile Health: The Intersection of Persuasive System Design and Data Science

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    Persuasive technology is an umbrella term that encompasses any software (e.g., mobile app) or hardware (e.g., smartwatch) designed to influence users to perform a preferable behavior once or on a long-term basis. Considering the ubiquitous nature of mobile devices across all socioeconomic groups, user behavior modification thrives under the personalized care that persuasive technology can offer. This research examines the roles psychological characteristics play in interpreted mHealth screen perceived persuasiveness. A review of the literature revealed a gap regarding how developers of digital health technologies are often tasked with developing tools designed to engage patients, yet little emphasis has been placed on understanding what psychological characteristics motivate and demotivate their users to engage with digital health technologies. Developers must move past using a cookie-cutter, one size fits all solution, and seek to develop digital health technologies designed to traverse the terrain that navigates between the fluid nature of goals and user preferences. This terrain is often determined by user’s psychological characteristics and demographic (control) variables. An experiment was designed to evaluate how psychological characteristics (self-efficacy, xiv health consciousness, health motivation, and the Big Five personality traits) impact the perceived persuasiveness of digital health technologies utilizing the Persuasive System Design (PSD) framework. This study used multiple linear regressions and Contrast, a publicly available Python implementation of the contrast pattern mining algorithm Search and Testing for Understandable Consistent Contrasts (STUCCO), to study the multifaceted needs of the users of digital health technologies based on psychological characteristics. The results of this experiment show psychological characteristics (selfefficacy, health consciousness, health motivation, and extraversion) enhancing the perceived persuasiveness of digital health technologies. The findings of the study revealed that screens utilizing techniques for the primary task support have high perceived persuasiveness scores. System credibility techniques were found to be a contributor to perceived persuasiveness and should be used in the development of persuasive technologies. The results of this study show practitioners should abstain from using social support techniques. Persuasive techniques from the social support category were found to have very low perceived persuasive scores which indicate a lower ability to persuade mHealth app users to utilize the tool. The findings strongly suggest the distribution of perceived persuasiveness shifts from negatively skewed to positively skewed as participants get older. Additionally, this shift occurs earlier in females (i.e., in the 40-59 age group) compared to males who do not shift until the oldest age group (i.e., in the 60 and older age group). The results imply that an individual user’s psychological characteristics affect interpreted mHealth screen perceived persuasiveness, and that combinations of persuasive principles and psychological characteristics lead to greater perceived persuasiveness
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