13 research outputs found
Usability of a Robot's Realistic Facial Expressions and Peripherals in Autistic Children's Therapy
Robot-assisted therapy is an emerging form of therapy for autistic children,
although designing effective robot behaviors is a challenge for effective
implementation of such therapy. A series of usability tests assessed trends in
the effectiveness of modelling a robot's facial expressions on realistic facial
expressions and of adding peripherals enabling child-led control of emotion
learning activities with autistic children. Nineteen autistic children
interacted with a small humanoid robot and an adult therapist in several
emotion-learning activities that featured realistic facial expressions modelled
on either a pre-existing database or live facial mirroring, and that used
peripherals (tablets or tangible 'squishies') to enable child-led activities.
Both types of realistic facial expressions by the robot were less effective
than exaggerated expressions, with the mirroring being unintuitive for
children. The tablet was usable but required more feedback and lower latency,
while the tactile tangibles were engaging aids.Comment: 4 pages, 5 figures, 2nd Workshop on Social Robots in Therapy and
Care. 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI
2019
KEER2022
AvanttĂtol: KEER2022. DiversitiesDescripciĂł del recurs: 25 juliol 202
Usability of a Robot's Realistic Facial Expressions and Peripherals in Autistic Children's Therapy
Robot-assisted therapy is an emerging form of therapy for autistic children, although designing effective robot behaviors is a challenge for effective implementation of such therapy. A series of usability tests assessed trends in the effectiveness of modelling a robot's facial expressions on realistic facial expressions and of adding peripherals enabling child-led control of emotion learning activities with autistic children. Nineteen autistic children interacted with a small humanoid robot and an adult therapist in several emotion-learning activities that featured realistic facial expressions modelled on either a pre-existing database or live facial mirroring, and that used peripherals (tablets or tangible 'squishies') to enable child-led activities. Both types of realistic facial expressions by the robot were less effective than exaggerated expressions, with the mirroring being unintuitive for children. The tablet was usable but required more feedback and lower latency, while the tactile tangibles were engaging aids