61,624 research outputs found

    Light, activity and sleep in my daily life: : Design of an online intervention targeting changes to routines and the home

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    Background: Older adults spend more time at home after retirement, and the home becomes a central place for activity. While research indicates that indoor lighting, exposure to daylight, physical activity and sleep interact to influence functioning, mood and daily rhythm, strategies are needed to promote behavioural changes to optimise these factors in daily life. The objective is to design an intervention delivered as a web-based course to encourage behaviour change related to outdoor physical activity, sleep patterns and changes to the home environment. The behaviour changes are intended to promote mental wellbeing and improve lighting and darkness conditions. The intervention strategy departs from the Information-Motivation-Behavioural Skills Model. Intervention components build on goal implementation theory. The Technology Acceptance Model is used as a framework to evaluate usability aspects of the course content and the learning management system. Method: Using a mixed-methods approach, qualitative and quantitative data were collected through video observations, semi-structured interviews and a 10-item Likert scale questionnaire (The System Usability Scale). Scores were averaged for each participant and converted into a usability score out of 100 (a score of 68 or above is considered above average). In a first round, three experts on pedagogy, design for older people and/or interaction design were invited to independently assess the usability of the course content on their laptops in a full-scale model of an apartment. The setting enabled manipulations of the lighting conditions (daylight mode and night mode, change of luminaires), contextual interviews and video observation to identify any problems when participants experimented with the test kit included in the course material. They participated on three occasions lasting 2 hours each. Six healthy adults (aged 70+) participated in a similar usability trial in a second round. Findings: Experts’ average usability score was 78.3, indicating “Good” usability. However, the interviews did reveal some issues (e.g. difficult or inconsistent terms, unclear instructions). Results were used to refine the course before the second usability trial with six participants. Based on the interviews and usability ratings, the participants were positive about the course, and the instructions were easy to follow. All six participants rated the overall user-friendliness of the course as 6 out of 7. The average usability score was 86.7, indicating “Excellent” usability. Based on the participants’ feedback and interactions in the apartment, changes to the course content included, e.g. clarifying terms, the different types of text links and instructions. Unexpected issues with online enrolment in the course appeared before the second trial because standard instructions developed by the university were not tailored to the participants.Conclusions: A two-step usability evaluation by experts in the first round and target users in the second proved valuable. It enabled refinement of the course content and significantly reduced the number of identified usability issues in the second trial. A learning management system seems promising for use in behaviour-change interventions. However, the time-limited lab trials restricted a complete evaluation. Therefore, the next step is to pilot the course and evaluate the feasibility in real-world homes

    Usability evaluation of a virtual museum interface

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    The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual environment for museum visitors over the World Wide Web or in informative kiosks. The main purpose of the system is to offer an enhanced educative and entertaining experience to virtual museum visitors. In order to assess the usability of the system, two approaches have been employed: a questionnaire based survey and a Cognitive Walkthrough session. Both approaches employed expert evaluators, such as domain experts and usability experts. The result of this study shows a fair performance of the followed approach, as regards the consumed time, financial and other resources, as a great deal of usability problems has been uncovered and many aspects of the system have been investigated. The knowledge gathered aims at creating a conceptual framework for diagnose usability problems in systems in the area of Virtual Cultural Heritage

    āļāļēāļĢāļžāļąāļ’āļ™āļēāļĢāļđāļ›āđāļšāļšāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰ āļŠāļģāļŦāļĢāļąāļšāļŠāļ–āļēāļ™āļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™

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    āļšāļ—āļ„āļąāļ”āļĒāđˆāļ­ āļāļēāļĢāļ§āļīāļˆāļąāļĒāļ„āļĢāļąāđ‰āļ‡āļ™āļĩāđ‰āļĄāļĩāļ„āļ§āļēāļĄāļĄāļļāđˆāļ‡āļŦāļĄāļēāļĒāđ€āļžāļ·āđˆāļ­āļ§āļīāđ€āļ„āļĢāļēāļ°āļŦāđŒāļŠāļ āļēāļžÂ  āļžāļąāļ’āļ™āļēāļĢāļđāļ›āđāļšāļšÂ  āļĻāļķāļāļĐāļēāļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļœāļĨ āļ›āļĢāļ°āđ€āļĄāļīāļ™āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āđ„āļ›āđ„āļ”āđ‰āđāļĨāļ°āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļ‚āļ­āļ‡āļĢāļđāļ›āđāļšāļšāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļŠāļģāļŦāļĢāļąāļšāļŠāļ–āļēāļ™āļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™Â  āļ‹āļķāđˆāļ‡āđƒāļŠāđ‰āļ§āļīāļ˜āļĩāļ§āļīāļˆāļąāļĒāđāļšāļšāļœāļŠāļĄāļœāļŠāļēāļ™āđ‚āļ”āļĒāđƒāļŠāđ‰āļāļĨāļļāđˆāļĄāļ•āļąāļ§āļ­āļĒāđˆāļēāļ‡āđƒāļ™āļāļēāļĢāļ§āļīāļˆāļąāļĒ 3 āļāļĨāļļāđˆāļĄ āđ„āļ”āđ‰āđāļāđˆ āļœāļđāđ‰āđ€āļŠāļĩāđˆāļĒāļ§āļŠāļēāļāļ—āļēāļ‡āļāļēāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđāļĨāļ°āļāļēāļĢāļĻāļķāļāļĐāļē āļˆāļģāļ™āļ§āļ™ 12 āļ„āļ™āļŠāļģāļŦāļĢāļąāļšāļāļēāļĢāļ§āļīāļˆāļąāļĒāđ€āļŠāļīāļ‡āļ„āļļāļ“āļ āļēāļž āļ™āļąāļāđ€āļĢāļĩāļĒāļ™āļˆāļģāļ™āļ§āļ™ 30 āļ„āļ™āļŠāļģāļŦāļĢāļąāļšāļāļēāļĢāļ§āļīāļˆāļąāļĒāđ€āļŠāļīāļ‡āļ—āļ”āļĨāļ­āļ‡ āđāļĨāļ°āļœāļđāđ‰āļšāļĢāļīāļŦāļēāļĢāđāļĨāļ°āļ„āļĢāļđāļˆāļģāļ™āļ§āļ™  125 āļ„āļ™ āļˆāļēāļāđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™ 12  āđāļŦāđˆāļ‡ āļŠāļģāļŦāļĢāļąāļšāļāļēāļĢāļ›āļĢāļ°āđ€āļĄāļīāļ™āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āđ„āļ›āđ„āļ”āđ‰āđāļĨāļ°āđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļ‚āļ­āļ‡āļĢāļđāļ›āđāļšāļšÂ Â  āđ€āļ„āļĢāļ·āđˆāļ­āļ‡āļĄāļ·āļ­āļ—āļĩāđˆāđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāļ§āļīāļˆāļąāļĒ āđ„āļ”āđ‰āđāļāđˆ āđāļšāļšāļšāļąāļ™āļ—āļķāļāļāļēāļĢāļŠāļ™āļ—āļ™āļēāļāļĨāļļāđˆāļĄ āđāļšāļšāļ§āļąāļ” āđāļĨāļ°āđāļšāļšāļŠāļ­āļšāļ–āļēāļĄ āļœāļĨāļāļēāļĢāļ§āļīāļˆāļąāļĒāļžāļšāļ§āđˆāļē 1) āļŠāļ āļēāļžāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰ āļŦāļ™āđˆāļ§āļĒāļ‡āļēāļ™āļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āļĄāļĩāļāļēāļĢāļĢāđˆāļ§āļĄāļĄāļ·āļ­āļāļąāļ™āđƒāļ™āļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāđāļŦāļĨāđˆāļ‡āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļĢāđˆāļ§āļĄāļāļąāļšāļŠāļ–āļēāļ™āļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™āđƒāļ™ 6 āļ”āđ‰āļēāļ™ āđ„āļ”āđ‰āđāļāđˆ āļ”āđ‰āļēāļ™āļ™āđ‚āļĒāļšāļēāļĒāļ‚āļ­āļ‡āđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™āļāļąāļšāđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰Â  āļ”āđ‰āļēāļ™āļāļēāļĢāļˆāļąāļ”āļāļēāļĢāđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰ āļ”āđ‰āļēāļ™āļāļīāļˆāļāļĢāļĢāļĄāļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ‚āļ­āļ‡āļ™āļąāļāđ€āļĢāļĩāļĒāļ™ āļ”āđ‰āļēāļ™āļĢāļ°āļšāļšāļšāļĢāļīāļŦāļēāļĢāļ‚āļ­āļ‡āđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™ āļ”āđ‰āļēāļ™āđ‚āļ„āļĢāļ‡āļŠāļĢāđ‰āļēāļ‡āđ€āļ­āļāļŠāļēāļĢāļ›āļĢāļ°āļāļ­āļšāđƒāļ™āļāļēāļĢāļˆāļąāļ”āļ—āļģ āļ”āđ‰āļēāļ™āļāļēāļĢāļ§āļąāļ”āļœāļĨāđāļĨāļ°āļ›āļĢāļ°āđ€āļĄāļīāļ™āļœāļĨ  2) āļĢāļđāļ›āđāļšāļšāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļŠāļģāļŦāļĢāļąāļšāļŠāļ–āļēāļ™āļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™ āļĄāļĩ 5 āļ­āļ‡āļ„āđŒāļ›āļĢāļ°āļāļ­āļš āđ„āļ”āđ‰āđāļāđˆ āļāļēāļĢāļāļģāļŦāļ™āļ”āļ™āđ‚āļĒāļšāļēāļĒāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđāļĨāļ°āļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāđāļŦāļĨāđˆāļ‡āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļ‚āļ­āļ‡āļŠāļ–āļēāļ™āļĻāļķāļāļĐāļē āļāļēāļĢāļ›āļĢāļ°āļŠāļēāļ™āļ‡āļēāļ™āļĢāļ°āļŦāļ§āđˆāļēāļ‡āđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™āļāļąāļšāđāļŦāļĨāđˆāļ‡āļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§ āļāļēāļĢāđ€āļ•āļĢāļĩāļĒāļĄāļāļēāļĢāļ‚āļ­āļ‡āđ‚āļĢāļ‡āđ€āļĢāļĩāļĒāļ™āđāļĨāļ°āđāļŦāļĨāđˆāļ‡āļāļēāļĢāđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰ āļāļēāļĢāđƒāļŠāđ‰āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļˆāļēāļāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§  āđāļĨāļ°āļāļēāļĢāļ›āļĢāļ°āđ€āļĄāļīāļ™āļœāļĨ  3) āļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļœāļĨāļ‚āļ­āļ‡āļĢāļđāļ›āđāļšāļšāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļŠāļģāļŦāļĢāļąāļšāļŠāļ–āļēāļ™āļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™āļĄāļĩāļ„āļļāļ“āļ„āđˆāļēāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļ āđāļĨāļ°āļ„āļ§āļēāļĄāļŠāļēāļĄāļēāļĢāļ–āđƒāļ™āļāļēāļĢāđ€āļ‚āļĩāļĒāļ™āļ‚āļ­āļ‡āļ™āļąāļāđ€āļĢāļĩāļĒāļ™āļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļāđ€āļŠāđˆāļ™āļāļąāļ™Â  āđāļĨāļ° 4)  āļāļēāļĢāļ›āļĢāļ°āđ€āļĄāļīāļ™āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āđ„āļ›āđ„āļ”āđ‰āđāļĨāļ°āļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļ•āđˆāļ­āļĢāļđāļ›āđāļšāļšāļāļēāļĢāļšāļĢāļīāļŦāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§āđ€āļ›āđ‡āļ™āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰āļŠāļģāļŦāļĢāļąāļšāļŠāļ–āļēāļ™āļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™ āļĄāļĩāļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āđ„āļ›āđ„āļ”āđ‰āđāļĨāļ°āļĄāļĩāļ„āļ§āļēāļĄāđ€āļ›āđ‡āļ™āļ›āļĢāļ°āđ‚āļĒāļŠāļ™āđŒāļ­āļĒāļđāđˆāđƒāļ™āļĢāļ°āļ”āļąāļšāļĄāļēāļAbstract The purposes of this research were to analyze, develop, study the effectiveness, and evaluate possibility and usability of tourism resource management model as learning resource for basic education school. This was a mixed method research by 3 sampling groups which included 12 experts from educational and tourism resource for qualitative research, 30 students for experimental research, and 125 administrators and teachers from 12 schools for the possibility and usability. The instruments included: focus group, evaluation form, and questionnaires. The findings revealed that; (1) management of tourism resource as learning resource, therefor, the tourism resource organization collaborates into learning resource administration for basic educational school in 6 aspects; policies between school and learning resource, learning resource administration, student learning activities, school administration system, paper preparation, and evaluation,  (2) The model of tourism resource management as learning resource for basic education school had five components, namely, 1) setting a policy of tourism resource management as learning resource and policy of learning resource management of basic education school, 2) coordinating between school and tourism resource, 3) school and tourism resource’s preparation, 4) using tourism resource as learning resource, and 5) evaluation, (3) effectiveness of the model of tourism resource management as learning resource for basic education school gained high value level by the teacher and student opinion and the student writing ability was at a very good level, (4) the possibility and usability for the model of tourism resource management as learning resource for basic education school was at a high level. āļ„āļģāļŠāļģāļ„āļąāļ:        āļ—āļĢāļąāļžāļĒāļēāļāļĢāļ—āđˆāļ­āļ‡āđ€āļ—āļĩāđˆāļĒāļ§Â  āđāļŦāļĨāđˆāļ‡āđ€āļĢāļĩāļĒāļ™āļĢāļđāđ‰Â  āļāļēāļĢāļĻāļķāļāļĐāļēāļ‚āļąāđ‰āļ™āļžāļ·āđ‰āļ™āļāļēāļ™ Keywords:      Tourism resource,   Learning resources, Basic education schoo

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