90,386 research outputs found

    Urban Informatics

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    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity

    Urban Informatics

    Get PDF
    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity

    Urban Informatics

    Get PDF
    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity

    Designing and evaluating mobile multimedia user experiences in public urban places: Making sense of the field

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    The majority of the world’s population now lives in cities (United Nations, 2008) resulting in an urban densification requiring people to live in closer proximity and share urban infrastructure such as streets, public transport, and parks within cities. However, “physical closeness does not mean social closeness” (Wellman, 2001, p. 234). Whereas it is a common practice to greet and chat with people you cross paths with in smaller villages, urban life is mainly anonymous and does not automatically come with a sense of community per se. Wellman (2001, p. 228) defines community “as networks of interpersonal ties that provide sociability, support, information, a sense of belonging and social identity.” While on the move or during leisure time, urban dwellers use their interactive information communication technology (ICT) devices to connect to their spatially distributed community while in an anonymous space. Putnam (1995) argues that available technology privatises and individualises the leisure time of urban dwellers. Furthermore, ICT is sometimes used to build a “cocoon” while in public to avoid direct contact with collocated people (Mainwaring et al., 2005; Bassoli et al., 2007; Crawford, 2008). Instead of using ICT devices to seclude oneself from the surrounding urban environment and the collocated people within, such devices could also be utilised to engage urban dwellers more with the urban environment and the urban dwellers within. Urban sociologists found that “what attracts people most, it would appear, is other people” (Whyte, 1980, p. 19) and “people and human activity are the greatest object of attention and interest” (Gehl, 1987, p. 31). On the other hand, sociologist Erving Goffman describes the concept of civil inattention, acknowledging strangers’ presence while in public but not interacting with them (Goffman, 1966). With this in mind, it appears that there is a contradiction between how people are using ICT in urban public places and for what reasons and how people use public urban places and how they behave and react to other collocated people. On the other hand there is an opportunity to employ ICT to create and influence experiences of people collocated in public urban places. The widespread use of location aware mobile devices equipped with Internet access is creating networked localities, a digital layer of geo-coded information on top of the physical world (Gordon & de Souza e Silva, 2011). Foursquare.com is an example of a location based 118 Mobile Multimedia – User and Technology Perspectives social network (LBSN) that enables urban dwellers to virtually check-in into places at which they are physically present in an urban space. Users compete over ‘mayorships’ of places with Foursquare friends as well as strangers and can share recommendations about the space. The research field of Urban Informatics is interested in these kinds of digital urban multimedia augmentations and how such augmentations, mediated through technology, can create or influence the UX of public urban places. “Urban informatics is the study, design, and practice of urban experiences across different urban contexts that are created by new opportunities of real-time, ubiquitous technology and the augmentation that mediates the physical and digital layers of people networks and urban infrastructures” (Foth et al., 2011, p. 4). One possibility to augment the urban space is to enable citizens to digitally interact with spaces and urban dwellers collocated in the past, present, and future. “Adding digital layer to the existing physical and social layers could facilitate new forms of interaction that reshape urban life” (Kjeldskov & Paay, 2006, p. 60). This methodological chapter investigates how the design of UX through such digital placebased mobile multimedia augmentations can be guided and evaluated. First, we describe three different applications that aim to create and influence the urban UX through mobile mediated interactions. Based on a review of literature, we describe how our integrated framework for designing and evaluating urban informatics experiences has been constructed. We conclude the chapter with a reflective discussion on the proposed framework

    Prospective for urban informatics

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    The specialization of different urban sectors, theories, and technologies and their confluence in city development have led to a greatly accelerated growth in urban informatics, the transdisciplinary field for understanding and developing the city through new information technologies. While this young and highly promising field has attracted multiple reviews of its advances and outlook for its future, it would be instructive to probe further into the research initiatives of this rapidly evolving field, to provide reference to the development of not only urban informatics, but moreover the future of cities as a whole. This article thus presents a collection of research initiatives for urban informatics, based on the reviews of the state of the art in this field. The initiatives cover three levels, namely the future of urban science; core enabling technologies including geospatial artificial intelligence, high-definition mapping, quantum computing, artificial intelligence and the internet of things (AIoT), digital twins, explainable artificial intelligence, distributed machine learning, privacy-preserving deep learning, and applications in urban design and planning, transport, location-based services, and the metaverse, together with a discussion of algorithmic and data-driven approaches. The article concludes with hopes for the future development of urban informatics and focusses on the balance between our ever-increasing reliance on technology and important societal concerns

    Urbanization and Rural development

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    Urbanization means the growth of the number and size of the towns and the spreading of quality of life in towns (Enyedi, 1996). Naturally the growth and development is different in several parts of the world. On the other hand the urbanization is not only effect to towns. It has also an effect on rural region. Several attendant phenomenons belong to the urbanization (economic development, rural development, infrastructural development etc.). Primary target is to demonstrate the connection between urbanization and rural development.urbanization, regional development, rural development, urban-explosion, relative deconcentration, dezurbanization, urbanization of informatics, sustainable development, Community/Rural/Urban Development,

    Project based learning on industrial informatics: applying IoT to urban garden

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    Copyright (c) 2018 IEEEThe fast evolution of technologies forces teachers to trade content off for self-learning. PBL is one of the best ways to promote self-learning and simultaneously boost motivation. In this paper, we present our experience introducing project-based learning in the last year subject. New Internet of Things (IoT) topic allows us to carry out complete projects, integrating different technologies and tools. Moreover, the selection of open-source and standard free technologies makes easy and cheap the access to hardware and software platforms used. We carefully have picked communication, data management, and programming tools that we think would be attractive to our students. They can start making fast prototyping with little initial skills and, at the same time, these are serious and popular tools widely used in the industry. In this paper, we report on the design of a project-based learning for our course and the impact this has on the student satisfaction and motivation. Surveys taught us that tuning the courses towards developing real projects on the field, has a large impact on acceptance, learning objectives achievements and motivation towards the course content.”I Plan Propio Integral de Docencia de la Universidad de Málaga” y Proyecto de Innovación Educativa PIE17/085, de la Universidad de Málaga. Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    GEOGRAPHICAL INFORMATION SYSTEMS AND THE DURABLE CONSTRUCTION OF URBAN AND RURAL ENVIRONMENTS

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    The idea of basis is the present condition and developing trend of cadastral management Valcea. The paper expatiates on the construction status of the Cadastral Management Information System on Integration of Urban and Rural area of Valcea. For a long time, urban and rural area is managed separately, and their database is established respectively, so it's very hard to update data synchronously. These problems can't be solved until cadastral management information system is established, which also makes cadastral product accord with new land classification system of urban and rural integration. Several issues are discussed: the objective, idea, principle of system design, the hardware and software environment, overall framework design, cadastral database structure design and function design.Geographical Informatics Systems, Database, Cadastral Management Information System

    Curated routes: the project of developing experiential tracks in sub-urban landscape

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    The Curated Routes project reflects on the visiting routes’ ability to make apparent the internal characteristics of urban environments. The project’s name allude to the intellectual function of curation and the materiality of routes. Curate deals with the practice of arranging material –tangible or intangible- in a way that a new understanding of an area is revealed. The word routes refers to the linear associations that link places and guide movement. The Curated Routes aim to reinforce the development of bonding ties between people and urban environments by re-constructing the way we visit and explore a place. The overall goal of the project is to outline the conceptual guidelines of a visitors’ guide that could later be used for the development of the informatics model. The project follows the methodology that the context-aware routes apply, though particular attention is paid to the second phase of the process where an innovative approach is applied. The introduction of the “chronotope” filters enables us to “knit” the terrestrial route to a range of informative storylines, and hence to develop different interpretations of an urban environment
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