34,052 research outputs found

    Mesh Connected Computers With Multiple Fixed Buses: Packet Routing, Sorting and Selection

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    Mesh connected computers have become attractive models of computing because of their varied special features. In this paper we consider two variations of the mesh model: 1) a mesh with fixed buses, and 2) a mesh with reconfigurable buses. Both these models have been the subject matter of extensive previous research. We solve numerous important problems related to packet routing, sorting, and selection on these models. In particular, we provide lower bounds and very nearly matching upper bounds for the following problems on both these models: 1) Routing on a linear array; and 2) k-k routing, k-k sorting, and cut through routing on a 2D mesh for any k ≥ 12. We provide an improved algorithm for 1-1 routing and a matching sorting algorithm. In addition we present greedy algorithms for 1-1 routing, k-k routing, cut through routing, and k-k sorting that are better on average and supply matching lower bounds. We also show that sorting can be performed in logarithmic time on a mesh with fixed buses. As a consequence we present an optimal randomized selection algorithm. In addition we provide a selection algorithm for the mesh with reconfigurable buses whose time bound is significantly better than the existing ones. Our algorithms have considerably better time bounds than many existing best known algorithms

    Dynamic Monopolies in Colored Tori

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    The {\em information diffusion} has been modeled as the spread of an information within a group through a process of social influence, where the diffusion is driven by the so called {\em influential network}. Such a process, which has been intensively studied under the name of {\em viral marketing}, has the goal to select an initial good set of individuals that will promote a new idea (or message) by spreading the "rumor" within the entire social network through the word-of-mouth. Several studies used the {\em linear threshold model} where the group is represented by a graph, nodes have two possible states (active, non-active), and the threshold triggering the adoption (activation) of a new idea to a node is given by the number of the active neighbors. The problem of detecting in a graph the presence of the minimal number of nodes that will be able to activate the entire network is called {\em target set selection} (TSS). In this paper we extend TSS by allowing nodes to have more than two colors. The multicolored version of the TSS can be described as follows: let GG be a torus where every node is assigned a color from a finite set of colors. At each local time step, each node can recolor itself, depending on the local configurations, with the color held by the majority of its neighbors. We study the initial distributions of colors leading the system to a monochromatic configuration of color kk, focusing on the minimum number of initial kk-colored nodes. We conclude the paper by providing the time complexity to achieve the monochromatic configuration

    Multicolored Dynamos on Toroidal Meshes

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    Detecting on a graph the presence of the minimum number of nodes (target set) that will be able to "activate" a prescribed number of vertices in the graph is called the target set selection problem (TSS) proposed by Kempe, Kleinberg, and Tardos. In TSS's settings, nodes have two possible states (active or non-active) and the threshold triggering the activation of a node is given by the number of its active neighbors. Dealing with fault tolerance in a majority based system the two possible states are used to denote faulty or non-faulty nodes, and the threshold is given by the state of the majority of neighbors. Here, the major effort was in determining the distribution of initial faults leading the entire system to a faulty behavior. Such an activation pattern, also known as dynamic monopoly (or shortly dynamo), was introduced by Peleg in 1996. In this paper we extend the TSS problem's settings by representing nodes' states with a "multicolored" set. The extended version of the problem can be described as follows: let G be a simple connected graph where every node is assigned a color from a finite ordered set C = {1, . . ., k} of colors. At each local time step, each node can recolor itself, depending on the local configurations, with the color held by the majority of its neighbors. Given G, we study the initial distributions of colors leading the system to a k monochromatic configuration in toroidal meshes, focusing on the minimum number of initial k-colored nodes. We find upper and lower bounds to the size of a dynamo, and then special classes of dynamos, outlined by means of a new approach based on recoloring patterns, are characterized

    Stability properties of the ENO method

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    We review the currently available stability properties of the ENO reconstruction procedure, such as its monotonicity and non-oscillatory properties, the sign property, upper bounds on cell interface jumps and a total variation-type bound. We also outline how these properties can be applied to derive stability and convergence of high-order accurate schemes for conservation laws.Comment: To appear in Handbook of Numerical Methods for Hyperbolic Problem

    Adaptive Contract Design for Crowdsourcing Markets: Bandit Algorithms for Repeated Principal-Agent Problems

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    Crowdsourcing markets have emerged as a popular platform for matching available workers with tasks to complete. The payment for a particular task is typically set by the task's requester, and may be adjusted based on the quality of the completed work, for example, through the use of "bonus" payments. In this paper, we study the requester's problem of dynamically adjusting quality-contingent payments for tasks. We consider a multi-round version of the well-known principal-agent model, whereby in each round a worker makes a strategic choice of the effort level which is not directly observable by the requester. In particular, our formulation significantly generalizes the budget-free online task pricing problems studied in prior work. We treat this problem as a multi-armed bandit problem, with each "arm" representing a potential contract. To cope with the large (and in fact, infinite) number of arms, we propose a new algorithm, AgnosticZooming, which discretizes the contract space into a finite number of regions, effectively treating each region as a single arm. This discretization is adaptively refined, so that more promising regions of the contract space are eventually discretized more finely. We analyze this algorithm, showing that it achieves regret sublinear in the time horizon and substantially improves over non-adaptive discretization (which is the only competing approach in the literature). Our results advance the state of art on several different topics: the theory of crowdsourcing markets, principal-agent problems, multi-armed bandits, and dynamic pricing.Comment: This is the full version of a paper in the ACM Conference on Economics and Computation (ACM-EC), 201

    Strict bounding of quantities of interest in computations based on domain decomposition

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    This paper deals with bounding the error on the estimation of quantities of interest obtained by finite element and domain decomposition methods. The proposed bounds are written in order to separate the two errors involved in the resolution of reference and adjoint problems : on the one hand the discretization error due to the finite element method and on the other hand the algebraic error due to the use of the iterative solver. Beside practical considerations on the parallel computation of the bounds, it is shown that the interface conformity can be slightly relaxed so that local enrichment or refinement are possible in the subdomains bearing singularities or quantities of interest which simplifies the improvement of the estimation. Academic assessments are given on 2D static linear mechanic problems.Comment: Computer Methods in Applied Mechanics and Engineering, Elsevier, 2015, online previe
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