8 research outputs found

    Upper and Lower Bounds on Sizes of Finite Bisimulations of Pfaffian Dynamical Systems

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    In this paper we study a class of dynamical systems defined by Pfaffian maps. It is a sub-class of o-minimal dynamical systems which capture rich continuous dynamics and yet can be studied using finite bisimulations. The existence of finite bisimulations for o-minimal dynamical and hybrid systems has been shown by several authors; see e.g. Brihaye et al (2004), Davoren (1999), Lafferriere et al (2000). The next natural question to investigate is how the sizes of such bisimulations can be bounded. The first step in this direction was done by Korovina et al (2004) where a double exponential upper bound was shown for Pfaffian dynamical and hybrid systems. In the present paper we improve this bound to a single exponential upper bound. Moreover we show that this bound is tight in general, by exhibiting a parameterized class of systems on which the exponential bound is attained. The bounds provide a basis for designing efficient algorithms for computing bisimulations, solving reachability and motion planning problems

    Finite Bisimulations for Dynamical Systems with Overlapping Trajectories

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    Having a finite bisimulation is a good feature for a dynamical system, since it can lead to the decidability of the verification of reachability properties. We investigate a new class of o-minimal dynamical systems with very general flows, where the classical restrictions on trajectory intersections are partly lifted. We identify conditions, that we call Finite and Uniform Crossing: When Finite Crossing holds, the time-abstract bisimulation is computable and, under the stronger Uniform Crossing assumption, this bisimulation is finite and definable

    O-Minimal Hybrid Reachability Games

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    In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the delays are known by the players (this is the partial observation framework). In the first more classical framework, we show that time-abstract bisimulation is not adequate for solving this problem, although it is sufficient in the case of timed automata . That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for games. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework. For the second framework which assumes a partial observation of the dynamics of the system, we propose another abstraction, called the superword encoding, which is suitable to solve the games under that assumption. In that framework, we also provide decidability and computability results

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature

    Computer Science Logic 2018: CSL 2018, September 4-8, 2018, Birmingham, United Kingdom

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    LIPIcs, Volume 261, ICALP 2023, Complete Volume

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    LIPIcs, Volume 261, ICALP 2023, Complete Volum
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