317 research outputs found

    Asynchronous replication of metadata across multi-master servers in distributed data storage systems

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    In recent years, scientific applications have become increasingly data intensive. The increase in the size of data generated by scientific applications necessitates collaboration and sharing data among the nation\u27s education and research institutions. To address this, distributed storage systems spanning multiple institutions over wide area networks have been developed. One of the important features of distributed storage systems is providing global unified name space across all participating institutions, which enables easy data sharing without the knowledge of actual physical location of data. This feature depends on the ``location metadata\u27\u27 of all data sets in the system being available to all participating institutions. This introduces new challenges. In this thesis, we study different metadata server layouts in terms of high availability, scalability and performance. A central metadata server is a single point of failure leading to low availability. Ensuring high availability requires replication of metadata servers. A synchronously replicated metadata servers layout introduces synchronization overhead which degrades the performance of data operations. We propose an asynchronously replicated multi-master metadata servers layout which ensures high availability, scalability and provides better performance. We discuss the implications of asynchronously replicated multi-master metadata servers on metadata consistency and conflict resolution. Further, we design and implement our own asynchronous multi-master replication tool, deploy it in the state-wide distributed data storage system called PetaShare, and compare performance of all three metadata server layouts: central metadata server, synchronously replicated multi-master metadata servers and asynchronously replicated multi-master metadata servers

    Learned multiphysics inversion with differentiable programming and machine learning

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    We present the Seismic Laboratory for Imaging and Modeling/Monitoring (SLIM) open-source software framework for computational geophysics and, more generally, inverse problems involving the wave-equation (e.g., seismic and medical ultrasound), regularization with learned priors, and learned neural surrogates for multiphase flow simulations. By integrating multiple layers of abstraction, our software is designed to be both readable and scalable. This allows researchers to easily formulate their problems in an abstract fashion while exploiting the latest developments in high-performance computing. We illustrate and demonstrate our design principles and their benefits by means of building a scalable prototype for permeability inversion from time-lapse crosswell seismic data, which aside from coupling of wave physics and multiphase flow, involves machine learning

    Simulation of inhomogeneous distributions of ultracold atoms in an optical lattice via a massively parallel implementation of nonequilibrium strong-coupling perturbation theory

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    We present a nonequilibrium strong-coupling approach to inhomogeneous systems of ultracold atoms in optical lattices. We demonstrate its application to the Mott-insulating phase of a two-dimensional Fermi-Hubbard model in the presence of a trap potential. Since the theory is formulated self-consistently, the numerical implementation relies on a massively parallel evaluation of the self-energy and the Green's function at each lattice site, employing thousands of CPUs. While the computation of the self-energy is straightforward to parallelize, the evaluation of the Green's function requires the inversion of a large sparse 10d×10d10^d\times 10^d matrix, with d>6d > 6. As a crucial ingredient, our solution heavily relies on the smallness of the hopping as compared to the interaction strength and yields a widely scalable realization of a rapidly converging iterative algorithm which evaluates all elements of the Green's function. Results are validated by comparing with the homogeneous case via the local-density approximation. These calculations also show that the local-density approximation is valid in non-equilibrium setups without mass transport.Comment: 14 pages, 9 figure

    Virtual Satellite Network Simulator (VSNeS) - A novel engine to evaluate satellite networks over virtual infrastructure and networks

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    Space has been populated by a wide range of satellite systems from governmental and private space entities. Monolithic satellites have been ruling it by providing a custom design that accomplishes a specific mission. Nevertheless, novel user demands emerged have required global coverage, low revisit time, and ubiquitous service. The possibility to integrate in-orbit infrastructure to support current communications systems has been discussed persistently during the last years. Specifically, the concept of deploying networks composed of aircraft and spacecraft (creating the so-called Non-Terrestrial Networks), has emerged as a potential architecture to satisfy this new demand. This novel concept has enabled to investigate mobile technologies in space infrastructure. For example, this is the case of the Software-Defined Satellite, which aims at managing in-orbit infrastructure by using Software-Defined Network techniques. These novel concepts pose multiple challenges which dedicated developments shall address. Likewise, specific equipment and simulation environments shall support them. Currently, open source satellite network emulators have certain limitations or are not easily accessible. This project aims at presenting the Virtual Satellite Network Simulator, a novel simulation engine capable to represent satellites as well as ground nodes in virtual machines and deploy a virtual network that depicts the channel effects and dynamics. VSNeS has been generated from different modules, that thanks to the joint work is able to generate the virtualization. First of all, a Python3 program has been developed, which works as a manager and is responsible for running the rest of the modules according to the virtualized scenario. Furthermore, Kernel-based Virtual Machine has been implemented for the execution of the virtual machines. The channel management is done with the NetEm emulator. Finally, a graphical user interface is delivered by Cesium. This dissertation presents formally a preliminary design with the essential steps to select each technology. Then, the networking design is also discussed. Different tests are also shown in order to verify the correct functioning of the tool. In addition, tests about the performance of the final release have been performed. The program has been tested with the following protocols in different realistic scenarios: TCP, UDP, and ICMP. This allowed us to verify the correct operation of the program, checking the delays and channel losses. Moreover, it is empirically demonstrated that some protocols are not functional for geostationary satellites, due to the long latency caused by the large distances

    Degenerate Squeezing in Waveguides: A Unified Theoretical Approach

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    We consider pulsed-pump spontaneous parametric downconversion (SPDC) as well as pulsed single- and dual-pump spontaneous four-wave mixing processes in waveguides within a unified Hamiltonian theoretical framework. Working with linear operator equations in kk-space, our approach allows inclusion of linear losses, self- and cross-phase modulation, and dispersion to any order. We describe state evolution in terms of second-order moments, for which we develop explicit expressions. We use our approach to calculate the joint spectral amplitude of degenerate squeezing using SPDC analytically in the perturbative limit, benchmark our theory against well-known results in the limit of negligible group velocity dispersion, and study the suitability of recently proposed sources for quantum sampling experiments.Comment: All of the Python code used in this work is available on GitHub https://github.com/XanaduAI/kerr-squeezin

    Influence map-based pathfinding algorithms in video games

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    Path search algorithms, i.e., pathfinding algorithms, are used to solve shortest path problems by intelligent agents, ranging from computer games and applications to robotics. Pathfinding is a particular kind of search, in which the objective is to find a path between two nodes. A node is a point in space where an intelligent agent can travel. Moving agents in physical or virtual worlds is a key part of the simulation of intelligent behavior. If a game agent is not able to navigate through its surrounding environment without avoiding obstacles, it does not seem intelligent. Hence the reason why pathfinding is among the core tasks of AI in computer games. Pathfinding algorithms work well with single agents navigating through an environment. In realtime strategy (RTS) games, potential fields (PF) are used for multi-agent navigation in large and dynamic game environments. On the contrary, influence maps are not used in pathfinding. Influence maps are a spatial reasoning technique that helps bots and players to take decisions about the course of the game. Influence map represent game information, e.g., events and faction power distribution, and is ultimately used to provide game agents knowledge to take strategic or tactical decisions. Strategic decisions are based on achieving an overall goal, e.g., capture an enemy location and win the game. Tactical decisions are based on small and precise actions, e.g., where to install a turret, where to hide from the enemy. This dissertation work focuses on a novel path search method, that combines the state-of-theart pathfinding algorithms with influence maps in order to achieve better time performance and less memory space performance as well as more smooth paths in pathfinding.Algoritmos de pathfinding são usados por agentes inteligentes para resolver o problema do caminho mais curto, desde a àrea jogos de computador até à robótica. Pathfinding é um tipo particular de algoritmos de pesquisa, em que o objectivo é encontrar o caminho mais curto entre dois nós. Um nó é um ponto no espaço onde um agente inteligente consegue navegar. Agentes móveis em mundos físicos e virtuais são uma componente chave para a simulação de comportamento inteligente. Se um agente não for capaz de navegar no ambiente que o rodeia sem colidir com obstáculos, não aparenta ser inteligente. Consequentemente, pathfinding faz parte das tarefas fundamentais de inteligencia artificial em vídeo jogos. Algoritmos de pathfinding funcionam bem com agentes únicos a navegar por um ambiente. Em jogos de estratégia em tempo real (RTS), potential fields (PF) são utilizados para a navegação multi-agente em ambientes amplos e dinâmicos. Pelo contrário, os influence maps não são usados no pathfinding. Influence maps são uma técnica de raciocínio espacial que ajudam agentes inteligentes e jogadores a tomar decisões sobre o decorrer do jogo. Influence maps representam informação de jogo, por exemplo, eventos e distribuição de poder, que são usados para fornecer conhecimento aos agentes na tomada de decisões estratégicas ou táticas. As decisões estratégicas são baseadas em atingir uma meta global, por exemplo, a captura de uma zona do inimigo e ganhar o jogo. Decisões táticas são baseadas em acções pequenas e precisas, por exemplo, em que local instalar uma torre de defesa, ou onde se esconder do inimigo. Esta dissertação foca-se numa nova técnica que consiste em combinar algoritmos de pathfinding com influence maps, afim de alcançar melhores performances a nível de tempo de pesquisa e consumo de memória, assim como obter caminhos visualmente mais suaves

    Learning Dynamic Priority Scheduling Policies with Graph Attention Networks

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    The aim of this thesis is to develop novel graph attention network-based models to automatically learn scheduling policies for effectively solving resource optimization problems, covering both deterministic and stochastic environments. The policy learning methods utilize both imitation learning, when expert demonstrations are accessible at low cost, and reinforcement learning, when otherwise reward engineering is feasible. By parameterizing the learner with graph attention networks, the framework is computationally efficient and results in scalable resource optimization schedulers that adapt to various problem structures. This thesis addresses the problem of multi-robot task allocation (MRTA) under temporospatial constraints. Initially, robots with deterministic and homogeneous task performance are considered with the development of the RoboGNN scheduler. Then, I develop ScheduleNet, a novel heterogeneous graph attention network model, to efficiently reason about coordinating teams of heterogeneous robots. Next, I address problems under the more challenging stochastic setting in two parts. Part 1) Scheduling with stochastic and dynamic task completion times. The MRTA problem is extended by introducing human coworkers with dynamic learning curves and stochastic task execution. HybridNet, a hybrid network structure, has been developed that utilizes a heterogeneous graph-based encoder and a recurrent schedule propagator, to carry out fast schedule generation in multi-round settings. Part 2) Scheduling with stochastic and dynamic task arrival and completion times. With an application in failure-predictive plane maintenance, I develop a heterogeneous graph-based policy optimization (HetGPO) approach to enable learning robust scheduling policies in highly stochastic environments. Through extensive experiments, the proposed framework has been shown to outperform prior state-of-the-art algorithms in different applications. My research contributes several key innovations regarding designing graph-based learning algorithms in operations research.Ph.D

    Agoric computation: trust and cyber-physical systems

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    In the past two decades advances in miniaturisation and economies of scale have led to the emergence of billions of connected components that have provided both a spur and a blueprint for the development of smart products acting in specialised environments which are uniquely identifiable, localisable, and capable of autonomy. Adopting the computational perspective of multi-agent systems (MAS) as a technological abstraction married with the engineering perspective of cyber-physical systems (CPS) has provided fertile ground for designing, developing and deploying software applications in smart automated context such as manufacturing, power grids, avionics, healthcare and logistics, capable of being decentralised, intelligent, reconfigurable, modular, flexible, robust, adaptive and responsive. Current agent technologies are, however, ill suited for information-based environments, making it difficult to formalise and implement multiagent systems based on inherently dynamical functional concepts such as trust and reliability, which present special challenges when scaling from small to large systems of agents. To overcome such challenges, it is useful to adopt a unified approach which we term agoric computation, integrating logical, mathematical and programming concepts towards the development of agent-based solutions based on recursive, compositional principles, where smaller systems feed via directed information flows into larger hierarchical systems that define their global environment. Considering information as an integral part of the environment naturally defines a web of operations where components of a systems are wired in some way and each set of inputs and outputs are allowed to carry some value. These operations are stateless abstractions and procedures that act on some stateful cells that cumulate partial information, and it is possible to compose such abstractions into higher-level ones, using a publish-and-subscribe interaction model that keeps track of update messages between abstractions and values in the data. In this thesis we review the logical and mathematical basis of such abstractions and take steps towards the software implementation of agoric modelling as a framework for simulation and verification of the reliability of increasingly complex systems, and report on experimental results related to a few select applications, such as stigmergic interaction in mobile robotics, integrating raw data into agent perceptions, trust and trustworthiness in orchestrated open systems, computing the epistemic cost of trust when reasoning in networks of agents seeded with contradictory information, and trust models for distributed ledgers in the Internet of Things (IoT); and provide a roadmap for future developments of our research

    Atas das Oitavas Jornadas de Informática da Universidade de Évora

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    Atas das Oitavas Jornadas de Informática da Universidade de Évora realizadas em Março de 2018
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