10,558 research outputs found
CompILE: Compositional Imitation Learning and Execution
We introduce Compositional Imitation Learning and Execution (CompILE): a
framework for learning reusable, variable-length segments of
hierarchically-structured behavior from demonstration data. CompILE uses a
novel unsupervised, fully-differentiable sequence segmentation module to learn
latent encodings of sequential data that can be re-composed and executed to
perform new tasks. Once trained, our model generalizes to sequences of longer
length and from environment instances not seen during training. We evaluate
CompILE in a challenging 2D multi-task environment and a continuous control
task, and show that it can find correct task boundaries and event encodings in
an unsupervised manner. Latent codes and associated behavior policies
discovered by CompILE can be used by a hierarchical agent, where the high-level
policy selects actions in the latent code space, and the low-level,
task-specific policies are simply the learned decoders. We found that our
CompILE-based agent could learn given only sparse rewards, where agents without
task-specific policies struggle.Comment: ICML (2019
Learning Representations in Model-Free Hierarchical Reinforcement Learning
Common approaches to Reinforcement Learning (RL) are seriously challenged by
large-scale applications involving huge state spaces and sparse delayed reward
feedback. Hierarchical Reinforcement Learning (HRL) methods attempt to address
this scalability issue by learning action selection policies at multiple levels
of temporal abstraction. Abstraction can be had by identifying a relatively
small set of states that are likely to be useful as subgoals, in concert with
the learning of corresponding skill policies to achieve those subgoals. Many
approaches to subgoal discovery in HRL depend on the analysis of a model of the
environment, but the need to learn such a model introduces its own problems of
scale. Once subgoals are identified, skills may be learned through intrinsic
motivation, introducing an internal reward signal marking subgoal attainment.
In this paper, we present a novel model-free method for subgoal discovery using
incremental unsupervised learning over a small memory of the most recent
experiences (trajectories) of the agent. When combined with an intrinsic
motivation learning mechanism, this method learns both subgoals and skills,
based on experiences in the environment. Thus, we offer an original approach to
HRL that does not require the acquisition of a model of the environment,
suitable for large-scale applications. We demonstrate the efficiency of our
method on two RL problems with sparse delayed feedback: a variant of the rooms
environment and the first screen of the ATARI 2600 Montezuma's Revenge game
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