791 research outputs found
Learning and Mining Player Motion Profiles in Physically Interactive Robogames
Physically-Interactive RoboGames (PIRG) are an emerging application whose aim is to develop robotic agents able to interact and engage humans in a game situation. In this framework, learning a model of players’ activity is relevant both to understand their engagement, as well as to understand specific strategies they adopted, which in turn can foster game adaptation. Following such directions and given the lack of quantitative methods for player modeling in PIRG, we propose a methodology for representing players as a mixture of existing player’s types uncovered from data. This is done by dealing both with the intrinsic uncertainty associated with the setting and with the agent necessity to act in real time to support the game interaction. Our methodology first focuses on encoding time series data generated from player-robot interaction into images, in particular Gramian angular field images, to represent continuous data. To these, we apply latent Dirichlet allocation to summarize the player’s motion style as a probabilistic mixture of different styles discovered from data. This approach has been tested in a dataset collected from a real, physical robot game, where activity patterns are extracted by using a custom three-axis accelerometer sensor module. The obtained results suggest that the proposed system is able to provide a robust description for the player interaction
Exploration and Exploitation of Victorian Science in Darwin's Reading Notebooks
Search in an environment with an uncertain distribution of resources involves
a trade-off between exploitation of past discoveries and further exploration.
This extends to information foraging, where a knowledge-seeker shifts between
reading in depth and studying new domains. To study this decision-making
process, we examine the reading choices made by one of the most celebrated
scientists of the modern era: Charles Darwin. From the full-text of books
listed in his chronologically-organized reading journals, we generate topic
models to quantify his local (text-to-text) and global (text-to-past) reading
decisions using Kullback-Liebler Divergence, a cognitively-validated,
information-theoretic measure of relative surprise. Rather than a pattern of
surprise-minimization, corresponding to a pure exploitation strategy, Darwin's
behavior shifts from early exploitation to later exploration, seeking unusually
high levels of cognitive surprise relative to previous eras. These shifts,
detected by an unsupervised Bayesian model, correlate with major intellectual
epochs of his career as identified both by qualitative scholarship and Darwin's
own self-commentary. Our methods allow us to compare his consumption of texts
with their publication order. We find Darwin's consumption more exploratory
than the culture's production, suggesting that underneath gradual societal
changes are the explorations of individual synthesis and discovery. Our
quantitative methods advance the study of cognitive search through a framework
for testing interactions between individual and collective behavior and between
short- and long-term consumption choices. This novel application of topic
modeling to characterize individual reading complements widespread studies of
collective scientific behavior.Comment: Cognition pre-print, published February 2017; 22 pages, plus 17 pages
supporting information, 7 pages reference
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