13,305 research outputs found
Infinite games with finite knowledge gaps
Infinite games where several players seek to coordinate under imperfect
information are deemed to be undecidable, unless the information is
hierarchically ordered among the players.
We identify a class of games for which joint winning strategies can be
constructed effectively without restricting the direction of information flow.
Instead, our condition requires that the players attain common knowledge about
the actual state of the game over and over again along every play.
We show that it is decidable whether a given game satisfies the condition,
and prove tight complexity bounds for the strategy synthesis problem under
-regular winning conditions given by parity automata.Comment: 39 pages; 2nd revision; submitted to Information and Computatio
On Word and Frontier Languages of Unsafe Higher-Order Grammars
Higher-order grammars are an extension of regular and context-free grammars, where nonterminals may take parameters. They have been extensively studied in 1980\u27s, and restudied recently in the context of model checking and program verification. We show that the class of unsafe order-(n+1) word languages coincides with the class of frontier languages of unsafe order-n tree languages. We use intersection types for transforming an order-(n+1) word grammar to a corresponding order-n tree grammar. The result has been proved for safe languages by Damm in 1982, but it has been open for unsafe languages, to our knowledge. Various known results on higher-order grammars can be obtained as almost immediate corollaries of our result
Linear Bounded Composition of Tree-Walking Tree Transducers: Linear Size Increase and Complexity
Compositions of tree-walking tree transducers form a hierarchy with respect
to the number of transducers in the composition. As main technical result it is
proved that any such composition can be realized as a linear bounded
composition, which means that the sizes of the intermediate results can be
chosen to be at most linear in the size of the output tree. This has
consequences for the expressiveness and complexity of the translations in the
hierarchy. First, if the computed translation is a function of linear size
increase, i.e., the size of the output tree is at most linear in the size of
the input tree, then it can be realized by just one, deterministic,
tree-walking tree transducer. For compositions of deterministic transducers it
is decidable whether or not the translation is of linear size increase. Second,
every composition of deterministic transducers can be computed in deterministic
linear time on a RAM and in deterministic linear space on a Turing machine,
measured in the sum of the sizes of the input and output tree. Similarly, every
composition of nondeterministic transducers can be computed in simultaneous
polynomial time and linear space on a nondeterministic Turing machine. Their
output tree languages are deterministic context-sensitive, i.e., can be
recognized in deterministic linear space on a Turing machine. The membership
problem for compositions of nondeterministic translations is nondeterministic
polynomial time and deterministic linear space. The membership problem for the
composition of a nondeterministic and a deterministic tree-walking tree
translation (for a nondeterministic IO macro tree translation) is log-space
reducible to a context-free language, whereas the membership problem for the
composition of a deterministic and a nondeterministic tree-walking tree
translation (for a nondeterministic OI macro tree translation) is possibly
NP-complete
Deuce: A Lightweight User Interface for Structured Editing
We present a structure-aware code editor, called Deuce, that is equipped with
direct manipulation capabilities for invoking automated program
transformations. Compared to traditional refactoring environments, Deuce
employs a direct manipulation interface that is tightly integrated within a
text-based editing workflow. In particular, Deuce draws (i) clickable widgets
atop the source code that allow the user to structurally select the
unstructured text for subexpressions and other relevant features, and (ii) a
lightweight, interactive menu of potential transformations based on the current
selections. We implement and evaluate our design with mostly standard
transformations in the context of a small functional programming language. A
controlled user study with 21 participants demonstrates that structural
selection is preferred to a more traditional text-selection interface and may
be faster overall once users gain experience with the tool. These results
accord with Deuce's aim to provide human-friendly structural interactions on
top of familiar text-based editing.Comment: ICSE 2018 Paper + Supplementary Appendice
Finite Model Finding for Parameterized Verification
In this paper we investigate to which extent a very simple and natural
"reachability as deducibility" approach, originated in the research in formal
methods in security, is applicable to the automated verification of large
classes of infinite state and parameterized systems. The approach is based on
modeling the reachability between (parameterized) states as deducibility
between suitable encodings of states by formulas of first-order predicate
logic. The verification of a safety property is reduced to a pure logical
problem of finding a countermodel for a first-order formula. The later task is
delegated then to the generic automated finite model building procedures. In
this paper we first establish the relative completeness of the finite
countermodel finding method (FCM) for a class of parameterized linear arrays of
finite automata. The method is shown to be at least as powerful as known
methods based on monotonic abstraction and symbolic backward reachability.
Further, we extend the relative completeness of the approach and show that it
can solve all safety verification problems which can be solved by the
traditional regular model checking.Comment: 17 pages, slightly different version of the paper is submitted to
TACAS 201
Linear Haskell: practical linearity in a higher-order polymorphic language
Linear type systems have a long and storied history, but not a clear path
forward to integrate with existing languages such as OCaml or Haskell. In this
paper, we study a linear type system designed with two crucial properties in
mind: backwards-compatibility and code reuse across linear and non-linear users
of a library. Only then can the benefits of linear types permeate conventional
functional programming. Rather than bifurcate types into linear and non-linear
counterparts, we instead attach linearity to function arrows. Linear functions
can receive inputs from linearly-bound values, but can also operate over
unrestricted, regular values.
To demonstrate the efficacy of our linear type system - both how easy it can
be integrated in an existing language implementation and how streamlined it
makes it to write programs with linear types - we implemented our type system
in GHC, the leading Haskell compiler, and demonstrate two kinds of applications
of linear types: mutable data with pure interfaces; and enforcing protocols in
I/O-performing functions
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