48,443 research outputs found

    The Probabilistic Representative Values

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    In this paper we define a new family of solutions for the class of cooperative games with transferable utility, in which the set of players exhibits a structure of a priori unions.This family is deeply connected with the Shapley value for games with transferable utility but, moreover, we assume a solidarity strong connection among all the components of each union.As a consequence of this, they are disposed to delegate one coalition of members of the union to negotiate with the other unions, and, therefore, each union will have a representative coalition.Furthermore, three interesting solutions that belong to this family of values are studied, as well as the non cooperative selection of the best representative coalition for each union.TU-games with unions;Shapley value;representative coalition

    Two-step values for games with two-level communication structure

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    TU games with two-level communication structure, in which a two-level communication structure relates fundamentally to the given coalition structure and consists of a communication graph on the collection of the a priori unions in the coalition structure, as well as a collection of communication graphs within each union, are considered. For such games we introduce two families of two-step values inspired by the two-step procedures staying behind the Owen value (Owen, 1977) and the two-step Shapley value (Kamijo, 2009) for games with coalition structures. Our approach is based on the unified treatment of several component efficient values for games with communication structure and it generates two-stage solution concepts that apply component efficient values for games with communication structure on both distribution levels. Comparable axiomatic characterizations are provided

    The Probabilistic Representative Values

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    In this paper we define a new family of solutions for the class of cooperative games with transferable utility, in which the set of players exhibits a structure of a priori unions.This family is deeply connected with the Shapley value for games with transferable utility but, moreover, we assume a solidarity strong connection among all the components of each union.As a consequence of this, they are disposed to delegate one coalition of members of the union to negotiate with the other unions, and, therefore, each union will have a representative coalition.Furthermore, three interesting solutions that belong to this family of values are studied, as well as the non cooperative selection of the best representative coalition for each union.

    An Owen-type value for games with two-level communication structures

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    We introduce an Owen-type value for games with two-level communication structures, being structures where the players are partitioned into a coalition structure such that there exists restricted communication between as well as within the a priori unions of the coalition structure. Both types of communication restrictions are modeled by an undirected communication graph, so there is a communication graph between the unions of the coalition structure as well as a communication graph on the players in every union. We also show that, for particular two-level communication structures, the Owen value and the Aumann-Drèze value for games with coalition structures, the Myerson value for communication graph games and the equal surplus division solution appear as special cases of this new value

    Cooperative Games with Bounded Dependency Degree

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    Cooperative games provide a framework to study cooperation among self-interested agents. They offer a number of solution concepts describing how the outcome of the cooperation should be shared among the players. Unfortunately, computational problems associated with many of these solution concepts tend to be intractable---NP-hard or worse. In this paper, we incorporate complexity measures recently proposed by Feige and Izsak (2013), called dependency degree and supermodular degree, into the complexity analysis of cooperative games. We show that many computational problems for cooperative games become tractable for games whose dependency degree or supermodular degree are bounded. In particular, we prove that simple games admit efficient algorithms for various solution concepts when the supermodular degree is small; further, we show that computing the Shapley value is always in FPT with respect to the dependency degree. Finally, we note that, while determining the dependency among players is computationally hard, there are efficient algorithms for special classes of games.Comment: 10 pages, full version of accepted AAAI-18 pape

    A Generic Approach to Coalition Formation

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    We propose an abstract approach to coalition formation that focuses on simple merge and split rules transforming partitions of a group of players. We identify conditions under which every iteration of these rules yields a unique partition. The main conceptual tool is a specific notion of a stable partition. The results are parametrized by a preference relation between partitions of a group of players and naturally apply to coalitional TU-games, hedonic games and exchange economy games.Comment: 21 pages. To appear in International Game Theory Review (IGTR

    Tree-type values for cycle-free directed graph games

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    For arbitrary cycle-free directed graph games tree-type values are introduced axiomatically and their explicit formula representation is provided. These values may be considered as natural extensions of the tree and sink values as has been defined correspondingly for rooted and sink forest graph games. The main property for the tree value is that every player in the game receives the worth of this player together with his successors minus what these successors receive. It implies that every coalition of players consisting of one of the players with all his successors receives precisely its worth. Additionally their efficiency and stability are studied. Simple recursive algorithms to calculate the values are also provided. The application to the water distribution problem of a river with multiple sources, a delta and possibly islands is considered
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