324 research outputs found

    Addendum to Informatics for Health 2017: Advancing both science and practice

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    This article presents presentation and poster abstracts that were mistakenly omitted from the original publication

    On Knowledge Editing in Federated Learning: Perspectives, Challenges, and Future Directions

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    As Federated Learning (FL) has gained increasing attention, it has become widely acknowledged that straightforwardly applying stochastic gradient descent (SGD) on the overall framework when learning over a sequence of tasks results in the phenomenon known as ``catastrophic forgetting''. Consequently, much FL research has centered on devising federated increasing learning methods to alleviate forgetting while augmenting knowledge. On the other hand, forgetting is not always detrimental. The selective amnesia, also known as federated unlearning, which entails the elimination of specific knowledge, can address privacy concerns and create additional ``space'' for acquiring new knowledge. However, there is a scarcity of extensive surveys that encompass recent advancements and provide a thorough examination of this issue. In this manuscript, we present an extensive survey on the topic of knowledge editing (augmentation/removal) in Federated Learning, with the goal of summarizing the state-of-the-art research and expanding the perspective for various domains. Initially, we introduce an integrated paradigm, referred to as Federated Editable Learning (FEL), by reevaluating the entire lifecycle of FL. Secondly, we provide a comprehensive overview of existing methods, evaluate their position within the proposed paradigm, and emphasize the current challenges they face. Lastly, we explore potential avenues for future research and identify unresolved issues.Comment: 7 pages, 1 figure, 2 tabel

    Trustworthy Federated Learning: A Survey

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    Federated Learning (FL) has emerged as a significant advancement in the field of Artificial Intelligence (AI), enabling collaborative model training across distributed devices while maintaining data privacy. As the importance of FL increases, addressing trustworthiness issues in its various aspects becomes crucial. In this survey, we provide an extensive overview of the current state of Trustworthy FL, exploring existing solutions and well-defined pillars relevant to Trustworthy . Despite the growth in literature on trustworthy centralized Machine Learning (ML)/Deep Learning (DL), further efforts are necessary to identify trustworthiness pillars and evaluation metrics specific to FL models, as well as to develop solutions for computing trustworthiness levels. We propose a taxonomy that encompasses three main pillars: Interpretability, Fairness, and Security & Privacy. Each pillar represents a dimension of trust, further broken down into different notions. Our survey covers trustworthiness challenges at every level in FL settings. We present a comprehensive architecture of Trustworthy FL, addressing the fundamental principles underlying the concept, and offer an in-depth analysis of trust assessment mechanisms. In conclusion, we identify key research challenges related to every aspect of Trustworthy FL and suggest future research directions. This comprehensive survey serves as a valuable resource for researchers and practitioners working on the development and implementation of Trustworthy FL systems, contributing to a more secure and reliable AI landscape.Comment: 45 Pages, 8 Figures, 9 Table

    Reliable Distributed Computing for Metaverse: A Hierarchical Game-Theoretic Approach

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    The metaverse is regarded as a new wave of technological transformation that provides a virtual space for people to interact through digital avatars. To achieve immersive user experiences in the metaverse, real-time rendering is the key technology. However, computing-intensive tasks of real-time rendering from metaverse service providers cannot be processed efficiently on a single resource-limited mobile device. Alternatively, such mobile devices can offload the metaverse rendering tasks to other mobile devices by adopting the collaborative computing paradigm based on Coded Distributed Computing (CDC). Therefore, this paper introduces a hierarchical game-theoretic CDC framework for the metaverse services, especially for the vehicular metaverse. In the framework, idle resources from vehicles, acting as CDC workers, are aggregated to handle intensive computation tasks in the vehicular metaverse. Specifically, in the upper layer, a miner coalition formation game is formulated based on a reputation metric to select reliable workers. To guarantee the reliable management of reputation values, the reputation values calculated based on the subjective logical model are maintained in a blockchain database. In the lower layer, a Stackelberg game-based incentive mechanism is considered to attract reliable workers selected in the upper layer to participate in rendering tasks. The simulation results illustrate that the proposed framework is resistant to malicious workers. Compared with the best-effort worker selection scheme, the proposed scheme can improve the utility of metaverse service provider and the average profit of CDC workers

    Modeling user information needs on mobile devices: from recommendation to conversation

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    Recent advances in the development of mobile devices, equipped with multiple sensors, together with the availability of millions of applications have made these devices more pervasive in our lives than ever. The availability of the diverse set of sensors, as well as high computational power, enable information retrieval (IR) systems to sense a user’s context and personalize their results accordingly. Relevant studies show that people use their mobile devices to access information in a wide range of topics in various contextual situations, highlighting the fact that modeling user information need on mobile devices involves studying several means of information access. In this thesis, we study three major aspects of information access on mobile devices. First, we focus on proactive approaches to modeling users for venue suggestion. We investigate three methods of user modeling, namely, content-based, collaborative, and hybrid, focusing on personalization and context-awareness. We propose a two-phase collaborative ranking algorithm for leveraging users’ implicit feedback while incorporating temporal and geographical information into the model. We then extend our collaborative model to include multiple cross-venue similarity scores and combine it with our content-based approach to produce a hybrid recommendation. Second, we introduce and investigate a new task on mobile search, that is, unified mobile search. We take the first step in defining, studying, and modeling this task by collecting two datasets and conducting experiments on one of the main components of unified mobile search frameworks, that is target apps selection. To this end, we propose two neural approaches. Finally, we address the conversational aspect of mobile search where we propose an offline evaluation protocol and build a dataset for asking clarifying questions for conversational search. Also, we propose a retrieval framework consisting of three main components: question retrieval, question selection, and document retrieval. The experiments and analyses indicate that asking clarifying questions should be an essential part of a conversational system, resulting in high performance gain

    Coding for Privacy in Distributed Computing

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    I et distribuert datanettverk samarbeider flere enheter for å løse et problem. Slik kan vi oppnå mer enn summen av delene: samarbeid gjør at problemet kan løses mer effektivt, og samtidig blir det mulig å løse problemer som hver enkelt enhet ikke kan løse på egen hånd. På den annen side kan enheter som bruker veldig lang tid på å fullføre sin oppgave øke den totale beregningstiden betydelig. Denne såkalte straggler-effekten kan oppstå som følge av tilfeldige hendelser som minnetilgang og oppgaver som kjører i bakgrunnen på de ulike enhetene. Straggler-problemet blokkerer vanligvis hele beregningen siden alle enhetene må vente på at de treigeste enhetene blir ferdige. Videre kan deling av data og delberegninger mellom de ulike enhetene belaste kommunikasjonsnettverket betydelig. Spesielt i et trådløst nettverk hvor enhetene må dele en enkelt kommunikasjonskanal, for eksempel ved beregninger langs kanten av et nettverk (såkalte kantberegninger) og ved føderert læring, blir kommunikasjonen ofte flaskehalsen. Sist men ikke minst gir deling av data med upålitelige enheter økt bekymring for personvernet. En som ønsker å bruke et distribuert datanettverk kan være skeptisk til å dele personlige data med andre enheter uten å beskytte sensitiv informasjon tilstrekkelig. Denne avhandlingen studerer hvordan ideer fra kodeteori kan dempe straggler-problemet, øke effektiviteten til kommunikasjonen og garantere datavern i distribuert databehandling. Spesielt gir del A en innføring i kantberegning og føderert læring, to populære instanser av distribuert databehandling, lineær regresjon, et vanlig problem som kan løses ved distribuert databehandling, og relevante ideer fra kodeteori. Del B består av forskningsartikler skrevet innenfor rammen av denne avhandlingen. Artiklene presenterer metoder som utnytter ideer fra kodeteori for å redusere beregningstiden samtidig som datavernet ivaretas ved kantberegninger og ved føderert læring. De foreslåtte metodene gir betydelige forbedringer sammenlignet med tidligere metoder i litteraturen. For eksempel oppnår en metode fra artikkel I en 8%-hastighetsforbedring for kantberegninger sammenlignet med en nylig foreslått metode. Samtidig ivaretar vår metode datavernet, mens den metoden som vi sammenligner med ikke gjør det. Artikkel II presenterer en metode som for noen brukstilfeller er opp til 18 ganger raskere for føderert læring sammenlignet med tidligere metoder i litteraturen.In a distributed computing network, multiple devices combine their resources to solve a problem. Thereby the network can achieve more than the sum of its parts: cooperation of the devices can enable the devices to compute more efficiently than each device on its own could and even enable the devices to solve a problem neither of them could solve on its own. However, devices taking exceptionally long to finish their tasks can exacerbate the overall latency of the computation. This so-called straggler effect can arise from random effects such as memory access and tasks running in the background of the devices. The effect typically stalls the whole network because most devices must wait for the stragglers to finish. Furthermore, sharing data and results among devices can severely strain the communication network. Especially in a wireless network where devices have to share a common channel, e.g., in edge computing and federated learning, the communication links often become the bottleneck. Last but not least, offloading data to untrusted devices raises privacy concerns. A participant in the distributed computing network might be weary of sharing personal data with other devices without adequately protecting sensitive information. This thesis analyses how ideas from coding theory can mitigate the straggler effect, reduce the communication load, and guarantee data privacy in distributed computing. In particular, Part A gives background on edge computing and federated learning, two popular instances of distributed computing, linear regression, a common problem to be solved by distributed computing, and the specific ideas from coding theory that are proposed to tackle the problems arising in distributed computing. Part B contains papers on the research performed in the framework of this thesis. The papers propose schemes that combine the introduced coding theory ideas to minimize the overall latency while preserving data privacy in edge computing and federated learning. The proposed schemes significantly outperform state-of-the-art schemes. For example, a scheme from Paper I achieves an 8% speed-up for edge computing compared to a recently proposed non-private scheme while guaranteeing data privacy, whereas the schemes from Paper II achieve a speed-up factor of up to 18 for federated learning compared to current schemes in the literature for considered scenarios.Doktorgradsavhandlin

    Security architecture methodology for large net-centric systems

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    This thesis describes an over-arching security architecture methodology for large network enabled systems that can be scaled down for smaller network centric operations such as present at the University of Missouri-Rolla. By leveraging the five elements of security policy & standards, security risk management, security auditing, security federation and security management, of the proposed security architecture and addressing the specific needs of UMR, the methodology was used to determine places of improvement for UMR --Abstract, page iii
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