32,451 research outputs found

    Two sides of the same coin: adaptation of BCIs to internal states with user-centered design and electrophysiological features

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    The ideal brain–computer interface (BCI) adapts to the user’s state to enable optimal BCI performance. Two methods of BCI adaptation are commonly applied: User-centered design (UCD) responds to individual user needs and requirements. Passive BCIs can adapt via online analysis of electrophysiological signals. Despite similar goals, these methods are rarely discussed in combination. Hence, we organized a workshop for the 8th International BCI Meeting 2021 to discuss the combined application of both methods. Here we expand upon the workshop by discussing UCD in more detail regarding its utility for end-users as well as non-end-user-based early-stage BCI development. Furthermore, we explore electrophysiology-based online user state adaptation concerning consciousness and pain detection. The integration of the numerous BCI user state adaptation methods into a unified process remains challenging. Yet, further systematic accumulation of specific knowledge about assessment and integration of internal user states bears great potential for BCI optimization

    Unified radio and network control across heterogeneous hardware platforms

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    Experimentation is an important step in the investigation of techniques for handling spectrum scarcity or the development of new waveforms in future wireless networks. However, it is impractical and not cost effective to construct custom platforms for each future network scenario to be investigated. This problem is addressed by defining Unified Programming Interfaces that allow common access to several platforms for experimentation-based prototyping, research, and development purposes. The design of these interfaces is driven by a diverse set of scenarios that capture the functionality relevant to future network implementations while trying to keep them as generic as possible. Herein, the definition of this set of scenarios is presented as well as the architecture for supporting experimentation-based wireless research over multiple hardware platforms. The proposed architecture for experimentation incorporates both local and global unified interfaces to control any aspect of a wireless system while being completely agnostic to the actual technology incorporated. Control is feasible from the low-level features of individual radios to the entire network stack, including hierarchical control combinations. A testbed to enable the use of the above architecture is utilized that uses a backbone network in order to be able to extract measurements and observe the overall behaviour of the system under test without imposing further communication overhead to the actual experiment. Based on the aforementioned architecture, a system is proposed that is able to support the advancement of intelligent techniques for future networks through experimentation while decoupling promising algorithms and techniques from the capabilities of a specific hardware platform

    A Taxonomy for a Constructive Approach to Software Evolution

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    In many software design and evaluation techniques, either the software evolution problem is not systematically elaborated, or only the impact of evolution is considered. Thus, most of the time software is changed by editing the components of the software system, i.e. breaking down the software system. The software engineering discipline provides many mechanisms that allow evolution without breaking down the system; however, the contexts where these mechanisms are applicable are not taken into account. Furthermore, the software design and evaluation techniques do not support identifying these contexts. In this paper, we provide a taxonomy of software evolution that can be used to identify the context of the evolution problem. The identified contexts are used to retrieve, from the software engineering discipline, the mechanisms, which can evolve the software software without breaking it down. To build such a taxonomy, we build a model for software evolution and use this model to identify the factors that effect the selection of software evolution\ud mechanisms. Our approach is based on solution sets, however; the contents of these sets may vary at different stages of the software life-cycle. To address this problem, we introduce perspectives; that are filters to select relevant elements from a solution set. We apply our taxonomy to a parser tool to show how it coped with problematic evolution problems
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