72,291 research outputs found

    Seamful interweaving: heterogeneity in the theory and design of interactive systems

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    Design experience and theoretical discussion suggest that a narrow design focus on one tool or medium as primary may clash with the way that everyday activity involves the interweaving and combination of many heterogeneous media. Interaction may become seamless and unproblematic, even if the differences, boundaries and 'seams' in media are objectively perceivable. People accommodate and take advantage of seams and heterogeneity, in and through the process of interaction. We use an experiment with a mixed reality system to ground and detail our discussion of seamful design, which takes account of this process, and theory that reflects and informs such design. We critique the 'disappearance' mentioned by Weiser as a goal for ubicomp, and Dourish's 'embodied interaction' approach to HCI, suggesting that these design ideals may be unachievable or incomplete because they underemphasise the interdependence of 'invisible' non-rationalising interaction and focused rationalising interaction within ongoing activity

    Fields in Motion, Fields of Friction: Tales of Betrayal and Promise from Kangra District, India

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    Over a period of five decades, Kangra District, located in the mountainous northern Indian state of Himachal Pradesh, has been continually si(gh)ted within different development imaginaries that have evolved at particular configurations of scale and time and been given shape within a succession of international bilateral projects. These development flows into the region have in turn fostered a plethora of competing institutions and practices, contributing their own sometimes divergent flows within an inherently mobile and “developmentalizing” terrain. While this dynamic and multi-textured terrain offers rich opportunities for partnerships forged across disparate sites, there is, I argue, a need to revisit “collaboration” as a key feminist tool for facilitating social justice and change. Widely lauded for its empowering, equalizing and transformative potential by feminist scholars, collaboration is also viewed prescriptively in terms of “success” and “failure.” Consequently, “strategies and solutions” are sought to negotiate its minefields and to resolve, often futilely, the friction that repeatedly erupts within them. In this paper, I suggest a re-viewing of friction as a valuable methodological frame within feminist collaborative research and praxis. In place of the prevalent emphasis on containing and resolving friction generated at border crossings, I contend that feminist-oriented “location work” that engages with friction and follows its routes through the fluid and fertile space of a “developmentalizing terrain” can provide promising avenues and detours for empowerment and social justice. Drawing on Tsing’s (2005) discussion of the creative role of friction across global connections, I reflect on some of the ways in which it played out as a creative source of production, interruption and mutation within two of my collaborative ventures in Kangra. In doing so, I demonstrate how an attention to the sometimes unanticipated and diversionary routes that are generated by friction within collaborative efforts, and the vistas of “betrayal” and promise that they reveal, offer valuable insights for encounters at the interface of feminist praxis, anthropology and development practice

    Human-computer interaction for development (HCI4D):the Southern African landscape

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    Human-Computer interaction for development (HCI4D) research aims to maximise the usability of interfaces for interacting with technologies designed specifically for under-served, under-resourced, and under-represented populations. In this paper we provide a snapshot of the Southern African HCI4D research against the background of the global HCI4D research landscape.We commenced with a systematic literature review of HCI4D (2010-2017) then surveyed Southern African researchers working in the area. The contribution is to highlight the context- specific themes and challenges that emerged from our investigation

    ALT-C 2010 - Conference Introduction and Abstracts

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    Supporting ethnographic studies of ubiquitous computing in the wild

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    Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety of settings. The emergence of ubiquitous computing raises new challenges for ethnography however, distributing interaction across a burgeoning array of small, mobile devices and online environments which exploit invisible sensing systems. Understanding interaction requires ethnographers to reconcile interactions that are, for example, distributed across devices on the street with online interactions in order to assemble coherent understandings of the social character and purchase of ubiquitous computing systems. We draw upon four recent studies to show how ethnographers are replaying system recordings of interaction alongside existing resources such as video recordings to do this and identify key challenges that need to be met to support ethnographic study of ubiquitous computing in the wild

    ‘Homeless Monopoly’: Co-Creative Community Engagement Model for Transmedia Educational Game Design

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    Picking pockets on the lawn: the development of tactics and strategies in a mobile game

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    This paper presents Treasure, an outdoor mobile multiplayer game inspired by Weiser’s notion of seams, gaps and breaks in different media. Playing Treasure involves movement in and out of a wi-fi network, using PDAs to pick up virtual ’coins’ that may be scattered outside network coverage. Coins have to be uploaded to a server to gain game points, and players can collaborate with teammates to double the points given for an upload. Players can also steal coins from opponents. As they move around, players’ PDAs sample network signal strength and update coverage maps. Reporting on a study of players taking part in multiple games, we discuss how their tactics and strategies developed as their experience grew with successive games. We suggest that meaningful play arises in just this way, and that repeated play is vital when evaluating such games
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