126,119 research outputs found
The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games. Self-determination theory (SDT) is used as a lens for understanding the mechanism by which these traits might lead to enjoyment. Specifically, the argument is that feedback, rules, and social elements of games will fulfill the dimensions of SDT - competence autonomy, and relatedness. Then, the dimensions of SDT will predict enjoyment. Participants were presented with a game that emphasized feedback, rules, or social elements. Games that emphasized flexible rules led to feelings of competence while games that emphasized social elements led to feelings of relatedness. Competence and elatedness then led to feelings of enjoyment. In doing so, this study identifies key elements of video games while illuminating ways to understand video game enjoyment
Recommended from our members
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elementson Player Experience
Power-ups are a type of game reward that allow the player tocustomise their experience by altering gameplay for a shortperiod of time. Despite the wide use of power-ups in videogames, little is known about their effect on gaming experiences.To explore this, we conducted an experimental study that compares the experiences of players depending on their exposureto power-ups in a recreational video game. The results show that players who collected power-ups felt significantly more immersed in the game, experienced more autonomy, but didnot feel more competent or challenged than those who played the game without these collectables. Interestingly, a similareffect was observed for those players who picked up âplacebo âpower-ups, despite the items having no effect on the gameplay. We provide a discussion of these results and their implications both for games user researchers and game designers
Finding similarities between software development skills
As software development becomes an increasingly important part of modern society, understanding the similarities and differences between different software development skills is critical for improving the effectiveness and efficiency of software development teams. In this thesis we explore the use of user skill level data to identify similarities in software development skills. Using data from an application that a company uses to gather information about the competence of their personnel. In this thesis we try to explore the possibility of finding similar skills and measuring this similarity. The initial results from this data do not give clear clusters of similar skills however further processing of this data gives results that hold great potential. By providing a measure of similarity between different skills we can better match candidates to job requirements and training programs improving the overall effectiveness and efficiency of software development teams
- âŠ