111,980 research outputs found

    Discriminatively Trained Latent Ordinal Model for Video Classification

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    We study the problem of video classification for facial analysis and human action recognition. We propose a novel weakly supervised learning method that models the video as a sequence of automatically mined, discriminative sub-events (eg. onset and offset phase for "smile", running and jumping for "highjump"). The proposed model is inspired by the recent works on Multiple Instance Learning and latent SVM/HCRF -- it extends such frameworks to model the ordinal aspect in the videos, approximately. We obtain consistent improvements over relevant competitive baselines on four challenging and publicly available video based facial analysis datasets for prediction of expression, clinical pain and intent in dyadic conversations and on three challenging human action datasets. We also validate the method with qualitative results and show that they largely support the intuitions behind the method.Comment: Paper accepted in IEEE TPAMI. arXiv admin note: substantial text overlap with arXiv:1604.0150

    Newtonian Image Understanding: Unfolding the Dynamics of Objects in Static Images

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    In this paper, we study the challenging problem of predicting the dynamics of objects in static images. Given a query object in an image, our goal is to provide a physical understanding of the object in terms of the forces acting upon it and its long term motion as response to those forces. Direct and explicit estimation of the forces and the motion of objects from a single image is extremely challenging. We define intermediate physical abstractions called Newtonian scenarios and introduce Newtonian Neural Network (N3N^3) that learns to map a single image to a state in a Newtonian scenario. Our experimental evaluations show that our method can reliably predict dynamics of a query object from a single image. In addition, our approach can provide physical reasoning that supports the predicted dynamics in terms of velocity and force vectors. To spur research in this direction we compiled Visual Newtonian Dynamics (VIND) dataset that includes 6806 videos aligned with Newtonian scenarios represented using game engines, and 4516 still images with their ground truth dynamics
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