23,504 research outputs found

    Kolmogorov Complexity in perspective. Part II: Classification, Information Processing and Duality

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    We survey diverse approaches to the notion of information: from Shannon entropy to Kolmogorov complexity. Two of the main applications of Kolmogorov complexity are presented: randomness and classification. The survey is divided in two parts published in a same volume. Part II is dedicated to the relation between logic and information system, within the scope of Kolmogorov algorithmic information theory. We present a recent application of Kolmogorov complexity: classification using compression, an idea with provocative implementation by authors such as Bennett, Vitanyi and Cilibrasi. This stresses how Kolmogorov complexity, besides being a foundation to randomness, is also related to classification. Another approach to classification is also considered: the so-called "Google classification". It uses another original and attractive idea which is connected to the classification using compression and to Kolmogorov complexity from a conceptual point of view. We present and unify these different approaches to classification in terms of Bottom-Up versus Top-Down operational modes, of which we point the fundamental principles and the underlying duality. We look at the way these two dual modes are used in different approaches to information system, particularly the relational model for database introduced by Codd in the 70's. This allows to point out diverse forms of a fundamental duality. These operational modes are also reinterpreted in the context of the comprehension schema of axiomatic set theory ZF. This leads us to develop how Kolmogorov's complexity is linked to intensionality, abstraction, classification and information system.Comment: 43 page

    A Language Description is More than a Metamodel

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    Within the context of (software) language engineering, language descriptions are considered first class citizens. One of the ways to describe languages is by means of a metamodel, which represents the abstract syntax of the language. Unfortunately, in this process many language engineers forget the fact that a language also needs a concrete syntax and a semantics. In this paper I argue that neither of these can be discarded from a language description. In a good language description the abstract syntax is the central element, which functions as pivot between concrete syntax and semantics. Furthermore, both concrete syntax and semantics should be described in a well-defined formalism

    An interactive semantics of logic programming

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    We apply to logic programming some recently emerging ideas from the field of reduction-based communicating systems, with the aim of giving evidence of the hidden interactions and the coordination mechanisms that rule the operational machinery of such a programming paradigm. The semantic framework we have chosen for presenting our results is tile logic, which has the advantage of allowing a uniform treatment of goals and observations and of applying abstract categorical tools for proving the results. As main contributions, we mention the finitary presentation of abstract unification, and a concurrent and coordinated abstract semantics consistent with the most common semantics of logic programming. Moreover, the compositionality of the tile semantics is guaranteed by standard results, as it reduces to check that the tile systems associated to logic programs enjoy the tile decomposition property. An extension of the approach for handling constraint systems is also discussed.Comment: 42 pages, 24 figure, 3 tables, to appear in the CUP journal of Theory and Practice of Logic Programmin

    Prototyping Formal System Models with Active Objects

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    We propose active object languages as a development tool for formal system models of distributed systems. Additionally to a formalization based on a term rewriting system, we use established Software Engineering concepts, including software product lines and object orientation that come with extensive tool support. We illustrate our modeling approach by prototyping a weak memory model. The resulting executable model is modular and has clear interfaces between communicating participants through object-oriented modeling. Relaxations of the basic memory model are expressed as self-contained variants of a software product line. As a modeling language we use the formal active object language ABS which comes with an extensive tool set. This permits rapid formalization of core ideas, early validity checks in terms of formal invariant proofs, and debugging support by executing test runs. Hence, our approach supports the prototyping of formal system models with early feedback.Comment: In Proceedings ICE 2018, arXiv:1810.0205

    Issues about the Adoption of Formal Methods for Dependable Composition of Web Services

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    Web Services provide interoperable mechanisms for describing, locating and invoking services over the Internet; composition further enables to build complex services out of simpler ones for complex B2B applications. While current studies on these topics are mostly focused - from the technical viewpoint - on standards and protocols, this paper investigates the adoption of formal methods, especially for composition. We logically classify and analyze three different (but interconnected) kinds of important issues towards this goal, namely foundations, verification and extensions. The aim of this work is to individuate the proper questions on the adoption of formal methods for dependable composition of Web Services, not necessarily to find the optimal answers. Nevertheless, we still try to propose some tentative answers based on our proposal for a composition calculus, which we hope can animate a proper discussion

    A conceptual model for megaprogramming

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    Megaprogramming is component-based software engineering and life-cycle management. Magaprogramming and its relationship to other research initiatives (common prototyping system/common prototyping language, domain specific software architectures, and software understanding) are analyzed. The desirable attributes of megaprogramming software components are identified and a software development model and resulting prototype megaprogramming system (library interconnection language extended by annotated Ada) are described
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