23,504 research outputs found
Kolmogorov Complexity in perspective. Part II: Classification, Information Processing and Duality
We survey diverse approaches to the notion of information: from Shannon
entropy to Kolmogorov complexity. Two of the main applications of Kolmogorov
complexity are presented: randomness and classification. The survey is divided
in two parts published in a same volume. Part II is dedicated to the relation
between logic and information system, within the scope of Kolmogorov
algorithmic information theory. We present a recent application of Kolmogorov
complexity: classification using compression, an idea with provocative
implementation by authors such as Bennett, Vitanyi and Cilibrasi. This stresses
how Kolmogorov complexity, besides being a foundation to randomness, is also
related to classification. Another approach to classification is also
considered: the so-called "Google classification". It uses another original and
attractive idea which is connected to the classification using compression and
to Kolmogorov complexity from a conceptual point of view. We present and unify
these different approaches to classification in terms of Bottom-Up versus
Top-Down operational modes, of which we point the fundamental principles and
the underlying duality. We look at the way these two dual modes are used in
different approaches to information system, particularly the relational model
for database introduced by Codd in the 70's. This allows to point out diverse
forms of a fundamental duality. These operational modes are also reinterpreted
in the context of the comprehension schema of axiomatic set theory ZF. This
leads us to develop how Kolmogorov's complexity is linked to intensionality,
abstraction, classification and information system.Comment: 43 page
A Language Description is More than a Metamodel
Within the context of (software) language engineering, language descriptions are considered first class citizens. One of the ways to describe languages is by means of a metamodel, which represents the abstract syntax of the language. Unfortunately, in this process many language engineers forget the fact that a language also needs a concrete syntax and a semantics. In this paper I argue that neither of these can be discarded from a language description. In a good language description the abstract syntax is the central element, which functions as pivot between concrete syntax and semantics. Furthermore, both concrete syntax and semantics should be described in a well-defined formalism
An interactive semantics of logic programming
We apply to logic programming some recently emerging ideas from the field of
reduction-based communicating systems, with the aim of giving evidence of the
hidden interactions and the coordination mechanisms that rule the operational
machinery of such a programming paradigm. The semantic framework we have chosen
for presenting our results is tile logic, which has the advantage of allowing a
uniform treatment of goals and observations and of applying abstract
categorical tools for proving the results. As main contributions, we mention
the finitary presentation of abstract unification, and a concurrent and
coordinated abstract semantics consistent with the most common semantics of
logic programming. Moreover, the compositionality of the tile semantics is
guaranteed by standard results, as it reduces to check that the tile systems
associated to logic programs enjoy the tile decomposition property. An
extension of the approach for handling constraint systems is also discussed.Comment: 42 pages, 24 figure, 3 tables, to appear in the CUP journal of Theory
and Practice of Logic Programmin
Prototyping Formal System Models with Active Objects
We propose active object languages as a development tool for formal system
models of distributed systems. Additionally to a formalization based on a term
rewriting system, we use established Software Engineering concepts, including
software product lines and object orientation that come with extensive tool
support. We illustrate our modeling approach by prototyping a weak memory
model. The resulting executable model is modular and has clear interfaces
between communicating participants through object-oriented modeling.
Relaxations of the basic memory model are expressed as self-contained variants
of a software product line. As a modeling language we use the formal active
object language ABS which comes with an extensive tool set. This permits rapid
formalization of core ideas, early validity checks in terms of formal invariant
proofs, and debugging support by executing test runs. Hence, our approach
supports the prototyping of formal system models with early feedback.Comment: In Proceedings ICE 2018, arXiv:1810.0205
Issues about the Adoption of Formal Methods for Dependable Composition of Web Services
Web Services provide interoperable mechanisms for describing, locating and
invoking services over the Internet; composition further enables to build
complex services out of simpler ones for complex B2B applications. While
current studies on these topics are mostly focused - from the technical
viewpoint - on standards and protocols, this paper investigates the adoption of
formal methods, especially for composition. We logically classify and analyze
three different (but interconnected) kinds of important issues towards this
goal, namely foundations, verification and extensions. The aim of this work is
to individuate the proper questions on the adoption of formal methods for
dependable composition of Web Services, not necessarily to find the optimal
answers. Nevertheless, we still try to propose some tentative answers based on
our proposal for a composition calculus, which we hope can animate a proper
discussion
A conceptual model for megaprogramming
Megaprogramming is component-based software engineering and life-cycle management. Magaprogramming and its relationship to other research initiatives (common prototyping system/common prototyping language, domain specific software architectures, and software understanding) are analyzed. The desirable attributes of megaprogramming software components are identified and a software development model and resulting prototype megaprogramming system (library interconnection language extended by annotated Ada) are described
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