5,410 research outputs found

    Lived Experiences of Women in Collegiate Esports Leadership

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    A leadership gender gap exists in politics, business, and higher education, and there appears to be one in collegiate esports. Researchers have conducted studies on some aspects of esports; however, we know little about women’s experiences leading collegiate esports programs. The purpose of this qualitative study - a descriptive (transcendental) phenomenology – was to explore and describe the essence of women’s lived experiences in leading collegiate varsity esports programs at higher education institutions. In-depth interviews were the research method. Seven women employed as collegiate varsity esports coaches or directors described their historical context, present experiences in the profession, and how this experience is meaningful. NVivo qualitative software was used for organizing, analyzing, and coding data for themes and commonalities. This preliminary work led to the development of textural and structural descriptions and, finally, the essence of women’s experiences as collegiate esports coaches and directors. Ultimately, the essence of the lived experiences of a woman in collegiate esports leadership funneled down to meaningful managing with excellence using skills developed through previous life experiences. Meaningful managing with excellence is that “condition or quality without” which being a woman in collegiate esports leadership “would not be what it is.

    Barriers to Workplace Advancement Experienced by Native Americans

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    Glass Ceiling ReportGlassCeilingBackground8NativeAmericans.pdf: 10836 downloads, before Oct. 1, 2020

    About the Authors

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    Gamer Girls: Navigating a Subculture of Gender Inequality

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    Purpose Video gaming, which remains culturally embedded in masculine ideals, is increasingly becoming a leisure activity for female consumers. Guided by social dominance theory, this paper examines how female gamers navigate the masculine-oriented gaming consumption context. Methodology/approach Eight avid female gamers (ages 20–29) participated in-depth interviews, following a phenomenological approach to better understand their lived experiences with video gaming. Data were analyzed using phenomenological procedures. Findings Findings reveal an undercurrent of gender-based consumer vulnerability, driven by stereotypical perceptions of “gamer girls” in the masculine-oriented gaming subculture. Further, the findings highlight the multilayered, multidimensional nature of gaming as a vulnerable consumption environment, at individual, marketplace, and cultural levels. Social implications The culturally embedded gamer girl stereotype provides a foundation upon which characteristics of consumer vulnerability flourish, including a culture of gender-based consumer harassment, systematic disempowerment in the marketplace, and conflicting actions and attitudes toward future cultural change. Originality/value This research suggests female gamers struggle to gain a foothold in gaming due to the socially and culturally constructed masculine dominance of the field. Our research study provides a stepping-stone for future scholars to explore gendered subcultures and begins to address the dynamic interplay of power, gender, technology, and the market

    Women and leisure: Premises and performances uncovered in an integrative review

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    Research about women and leisure continues to expand as meanings are examined from different perspectives. The purpose of this paper is to extend three previous integrative reviews about research trends and outcomes regarding women's leisure. Research articles appearing from 2001–2005 in selected major research journals of English speaking countries were analyzed through an integrative review to ascertain patterns and themes. New as well as recurring patterns in the content of the research emerged. Results indicated five themes related to premises and performances of leisure that summarized the recent literature about women and leisure at the beginning of the new century: gender resistance and leisure choices, gendered leisure and critical theory, constraints in context, women's leisure and social factors, and active leisure

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    Online Communities of Female Gamers: A Resistance Analysis of the PMSclan

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    abstract: This research is focused on competitive female video gamers. This study focuses on a specific group of competitive female gamers who participate in an all female online community group or clan known as the PMSclan. The purpose of the study is to analyze the highly competitive female video gaming clan members of the PMSclan in order to understand how resistance is displayed in a female centered video gaming community and how that affects the identity of the individual gamers through Shaw's (2001) theory of resistance. This study employs qualitative research design and uses content analysis of publicly available clan doctrines and member blogs through the PMSclan website. Findings indicate that collective acts of resistance lead to individual acts of resistance which can be seen through self-expression, self-determination, and empowerment. These acts of resistance have a positive impact on female gamers with outcomes of strength and power which can be displayed in a typically masculine society.Dissertation/ThesisM.S. Recreation and Tourism Studies 201

    The Lived Experiences of Male Generation Z Collegians: Transcendental Phenomenological Approach

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    The purpose of this transcendental phenomenological study was to examine the academic experiences of 11 male Generation Z born between 1995-2012 and describe their undergraduate collegiate experiences by exploring their thoughts and perceptions. The central question is: What are the academic experiences of male undergraduate Generation Z college students? Intrinsic and extrinsic factors are sinuous in the lives of Generation Z males; therefore, sub-questions investigated the views of participants regarding the implications of generational shifts, motivations, societal trends, and technology within higher education. Purposive, criterion, and snowball sampling were used to select 11 participants. The educational theories of constructivism, sociocultural, and self-determination guided this study in understanding current generations in the college environment. A qualitative phenomenology model was used in data collection through the compilation of interviews, focus groups, and writing prompts to gain depth of understanding of perspectives. Data analysis was conducted using transcendental phenomenological approach through epoche\u27, reduction, imaginative variation, and meaning synthesizing. Systematic coding, triangulation, and description were employed. The study attempted to discover psychological phenomenology which is focused on the description of the essence of Northern Virginia male college experience. Effective examination was required to extract the data essential to create curriculum to meet this evolving need

    A Study of Native American Philanthropy: Charitable Giving Patterns

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    This study examines the thoughts, feelings, and behaviors of 22 Native Americans (11 women and 11 men) living off the reservation in the Austin and San Antonio, Texas, areas in regard to their philanthropy. Giving among Native American cultures has been greatly overshadowed by negative stereotypes and cultural misunderstandings. Often members of the Native American community are seen as recipients rather than givers. Although Native Americans are people of considerable variety, there are some commonalities shared among their communities that can be helpful in understanding their philanthropy. Two issues were outside the scope of this research: (1) this study did not attempt to represent the large diversity within the Native American population as a whole and (2) the study included a purposeful sample, which turned out to be a highly educated and generous group of Native Americans. For these reasons and because of the small sample size, this study is suggestive only and should not be used to represent Native American groups. Data collected from this study included responses from structured, open-ended interviews. In order to better understand and to gain insight into Native American philanthropy, this researcher attended three events as a participant/observer: (a) the Four Directions Conference, (b) a powwow, and (3) the Native Women\u27s Gathering. The design of the study included audio-taped interviews, which were transcribed, reduced, and tabulated into relevant nomothetic themes. The findings revealed that while Native philanthropy may look a little different from that practiced by professional fundraisers, nevertheless philanthropy for Native Americans is a daily way of life. This was supported by a very high level of giving on average (18% of their annual household income) and an extremely high rate of average time volunteered (87 hours per month). Native Americans recognized the importance of fulfilling the basic needs of every individual. Native Americans commonly give gifts such as sage, feathers, regalia, bags of food, rides, horses, and cars. They also give in the form of deeds: prayers, songs, drumming, and dance. Native Americans commonly give other types of gift. They fix the home or car of someone they know, offer someone a place to stay, care for the elders, or raise a child when the parents or family are, for whatever reason, unable. It becomes apparent that for many Native Americans the practicalities of mainstream philanthropy raise obstacles to the implementation of the process within their communities. The obstacles could be lack of cash or fear that philanthropy might interfere with their traditions. Therefore two major conclusions can be drawn from the findings: (a) Native Americans need to be approached differently in regard to philanthropy, and (b) Native American groups can provide philanthropic resources other than money
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