37,567 research outputs found
Understanding collaboration in volunteer computing systems
Volunteer computing is a paradigm in which devices participating in a distributed environment share part of their resources to help others perform their activities. The effectiveness of this computing paradigm depends on the collaboration attitude adopted by the participating devices. Unfortunately for software designers it is not clear how to contribute with local resources to the shared environment without compromising resources that could then be required by the contributors. Therefore, many designers adopt a conservative position when defining the collaboration strategy to be embedded in volunteer computing applications. This position produces an underutilization of the devices’ local resources and reduces the effectiveness of these solutions. This article presents a study that helps designers understand the impact of adopting a particular collaboration attitude to contribute with local resources to the distributed shared environment. The study considers five collaboration strategies, which are analyzed in computing environments with both, abundance and scarcity of resources. The obtained results indicate that collaboration strategies based on effort-based incentives work better than those using contribution-based incentives. These results also show that the use of effort-based incentives does not jeopardize the availability of local resources for the local needs.Peer ReviewedPostprint (published version
Digital Innovation Through Partnership Between Nature Conservation Organisations and Academia : A Qualitative Impact Assessment
We would like to thank all interviewees for sharing their experiences of working with academics, and the guest editor and three anonymous reviewers for valuable comments on earlier versions of the work. The research in this paper is supported by the RCUK dot.rural Digital economy Research Hub, University of Aberdeen (Grant reference: EP/G066051/1).Peer reviewedPublisher PD
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Learning by volunteer computing, thinking and gaming: What and how are volunteers learning by participating in Virtual Citizen Science?
Citizen Science (CS) refers to a form of research collaboration that engages volunteers without formal scientific training in contributing to empirical scientific projects. Virtual Citizen Science (VCS) projects engage participants in online tasks. VCS has demonstrated its usefulness for research, however little is known about its learning potential for volunteers. This paper reports on research exploring the learning outcomes and processes in VCS. In order to identify different kinds of learning, 32 exploratory interviews of volunteers were conducted in three different VCS projects. We found six main learning outcomes related to different participants' activities in the project. Volunteers learn on four dimensions that are directly related to the scope of the VCS project: they learn at the task/game level, acquire pattern recognition skills, on-topic content knowledge, and improve their scientific literacy. Thanks to indirect opportunities of VCS projects, volunteers learn on two additional dimensions: off topic knowledge and skills, and personal development. Activities through which volunteers learn can be categorized in two levels: at a micro (task/game) level that is direct participation to the task, and at a macro level, i.e. use of project documentation, personal research on the Internet, and practicing specific roles in project communities. Both types are influenced by interactions with others in chat or forums. Most learning happens to be informal, unstructured and social. Volunteers do not only learn from others by interacting with scientists and their peers, but also by working for others: they gain knowledge, new status and skills by acting as active participants, moderators, editors, translators, community managers, etc. in a project community. This research highlights these informal and social aspects in adult learning and science education and also stresses the importance for learning through the indirect opportunities provided by the project: the main one being the opportunity to participate and progress in a project community, according to one's tastes and skills
Gravity Spy: Integrating Advanced LIGO Detector Characterization, Machine Learning, and Citizen Science
(abridged for arXiv) With the first direct detection of gravitational waves,
the Advanced Laser Interferometer Gravitational-wave Observatory (LIGO) has
initiated a new field of astronomy by providing an alternate means of sensing
the universe. The extreme sensitivity required to make such detections is
achieved through exquisite isolation of all sensitive components of LIGO from
non-gravitational-wave disturbances. Nonetheless, LIGO is still susceptible to
a variety of instrumental and environmental sources of noise that contaminate
the data. Of particular concern are noise features known as glitches, which are
transient and non-Gaussian in their nature, and occur at a high enough rate so
that accidental coincidence between the two LIGO detectors is non-negligible.
In this paper we describe an innovative project that combines crowdsourcing
with machine learning to aid in the challenging task of categorizing all of the
glitches recorded by the LIGO detectors. Through the Zooniverse platform, we
engage and recruit volunteers from the public to categorize images of glitches
into pre-identified morphological classes and to discover new classes that
appear as the detectors evolve. In addition, machine learning algorithms are
used to categorize images after being trained on human-classified examples of
the morphological classes. Leveraging the strengths of both classification
methods, we create a combined method with the aim of improving the efficiency
and accuracy of each individual classifier. The resulting classification and
characterization should help LIGO scientists to identify causes of glitches and
subsequently eliminate them from the data or the detector entirely, thereby
improving the rate and accuracy of gravitational-wave observations. We
demonstrate these methods using a small subset of data from LIGO's first
observing run.Comment: 27 pages, 8 figures, 1 tabl
Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements
Individuals with cognitive impairments currently leverage extensive human resources during their transitions from assisted living to independent living. In Western Europe, many government-supported volunteer organizations provide sheltered living facilities; supervised environments in which people with cognitive impairments collaboratively learn daily living skills. In this paper, we describe communal cooking practices in sheltered living facilities and identify opportunities for supporting these with interactive technology to reduce volunteer workload. We conducted two contextual observations of twelve people with cognitive impairments cooking in sheltered living facilities and supplemented this data through interviews with four employees and volunteers who supervise them. Through thematic analysis, we identified four themes to inform design requirements for communal cooking activities: Work organization, community, supervision, and practicalities. Based on these, we present five design implications for assistive systems in kitchens for people with cognitive deficiencies
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