539,907 research outputs found

    Too Cool at School - Understanding Cool Teenagers

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    Cool can be thought about on three levels; the having of cool things, the doing of cool stuff and the being of cool. Whilst there is some understanding of cool products, the concept, of being cool is much more elusive to designers and developers of systems. This study examines this space by using a set of pre-prepared teenage personas as probes with a set of teenagers with the aim of better understanding what is, and isn’t cool about teenage behaviours. The study confirmed that teenagers are able to rank personas in order of cool and that the process of using personas can provide valuable insights around the phenomenon of cool. The findings confirm that cool is indeed about having cool things but in terms of behaviours cool can be a little bit, but not too, naughty

    Constructing the Cool Wall: A Tool to Explore Teen Meanings of Cool

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    This paper describes the development and exploration of a tool designed to assist in investigating ‘cool’ as it applies to the design of interactive products for teenagers. The method involved the derivation of theoretical understandings of cool from literature that resulted in identification of seven core categories for cool, which were mapped to a hierarchy. The hierarchy includes having of cool things, the doing of cool activities and the being of cool. This paper focuses on a tool, the Cool Wall, developed to explore one specific facet of the hierarchy; exploring shared understanding of having cool things. The paper describes the development and construction of the tool, using a heavily participatory approach, and the results and analysis of a study carried out over 2 days in a school in the UK. The results of the study both provide clear insights into cool things and enable a refined understanding of cool in this context. Two additional studies are then used to identify potential shortcomings in the Cool Wall methodology. In the first study participants were able to populate a paper cool wall with anything they chose, this revealed two potential new categories of images and that the current set of images covered the majority of key themes. In the second study teenagers interpretations of the meaning of the images included in the Cool Wall were explored, this showed that the majority of meanings were as expected and a small number of unexpected interpretations provided some valuable insights

    Constructing the Cool Wall: A tool to explore teen meanings of cool

    Get PDF
    This paper describes the development and exploration of a tool designed to assist in investigating ‘cool’ as it applies to the design of interactive products for teenagers. The method involved the derivation of theoretical understandings of cool from literature that resulted in identification of seven core categories for cool, which were mapped to a hierarchy. The hierarchy includes having of cool things, the doing of cool activities and the being of cool. This paper focuses on a tool, the Cool Wall, developed to explore one specific facet of the hierarchy; exploring shared understanding of having cool things. The paper describes the development and construction of the tool, using a heavily participatory approach, and the results and analysis of three studies. The first study was carried out over 2 days in a school in the UK. The results of the study both provide clear insights into cool things and enable a refined understanding of cool in this context. Two additional studies are then used to identify potential shortcomings in the Cool Wall methodology. In the second study participants were able to populate a paper cool wall with anything they chose, this revealed two potential new categories of images and that the current set of images covered the majority of key themes. In the third study teenagers interpretations of the meaning of the images included in the Cool Wall were explored, this showed that the majority of meanings were as expected and a small number of unexpected interpretations provided some valuable insights

    Towards an Understanding of the Atmospheres of Cool White Dwarfs

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    Cool white dwarfs with Teff < 6000 K are the remnants of the oldest stars that existed in our Galaxy. Their atmospheres, when properly characterized, can provide valuable information on white dwarf evolution and ultimately star formation through the history of the Milky Way. Understanding the atmospheres of these stars requires joined observational effort and reliable atmosphere modeling. We discuss and analyze recent observations of the near-ultraviolet (UV) and near-infrared (IR) spectrum of several cool white dwarfs including DQ/DQp stars showing carbon in their spectra. We present fits to the entire spectral energy distribution (SED) of selected cool stars, showing that the current pure-hydrogen atmosphere models are quite reliable, especially in the near-UV spectral region. Recently, we also performed an analysis of the coolest known DQ/DQp stars investigating further the origin of the C2 Swan bands-like spectral features that characterize the DQp stars. We show that the carbon abundances derived for DQp stars fit the trend of carbon abundance with Teff seen in normal cool DQ stars. This further supports the recent conclusion of Kowalski A&A (2010) that DQp stars are DQ stars with pressure distorted Swan bands. However, we encounter some difficulties in reproducing the IR part of the SED of stars having a mixed He/H atmosphere. This indicates limitations in current models of the opacity in dense He/H fluids.Comment: 6 pages, 4 figures, to appear in the proceedings of the "18th European White Dwarf Workshop" in Krakow, Poland (2012

    Misguided Cool

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    Observations of Cool-Star Magnetic Fields

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    Cool stars like the Sun harbor convection zones capable of producing substantial surface magnetic fields leading to stellar magnetic activity. The influence of stellar parameters like rotation, radius, and age on cool-star magnetism, and the importance of the shear layer between a radiative core and the convective envelope for the generation of magnetic fields are keys for our understanding of low-mass stellar dynamos, the solar dynamo, and also for other large-scale and planetary dynamos. Our observational picture of cool-star magnetic fields has improved tremendously over the last years. Sophisticated methods were developed to search for the subtle effects of magnetism, which are difficult to detect particularly in cool stars. With an emphasis on the assumptions and capabilities of modern methods used to measure magnetism in cool stars, I review the different techniques available for magnetic field measurements. I collect the analyses on cool-star magnetic fields and try to compare results from different methods, and I review empirical evidence that led to our current picture of magnetic fields and their generation in cool stars and brown dwarfs.Comment: Published version at http://www.livingreviews.org/lrsp-2012-

    Hipsters, trendies and rebels: if fun is cool, is game design cool design?

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    Recent discussions within the HCI community around designing software and devices for “coolness” have identified the importance of playfulness as an aspect of cool products. Game studies, as a field of inquiry, has long been occupied with understanding playfulness, so it stands to reason that findings from this field might also support playfulness and therefore coolness outside the context of games. In this paper, we briefly explore potential overlaps between the research into designing for coolness and that of designing for playfulness. An example of an overlap in terms of motivation is presented and potential future directions are discussed

    Cool for Cats

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    The iconic Schr\"odinger's cat state describes a system that may be in a superposition of two macroscopically distinct states, for example two clearly separated oscillator coherent states. Quite apart from their role in understanding the quantum classical boundary, such states have been suggested as offering a quantum advantage for quantum metrology, quantum communication and quantum computation. As is well known these applications have to face the difficulty that the irreversible interaction with an environment causes the superposition to rapidly evolve to a mixture of the component states in the case that the environment is not monitored. Here we show that by engineering the interaction with the environment there exists a large class of systems that can evolve irreversibly to a cat state. To be precise we show that it is possible to engineer an irreversible process so that the steady state is close to a pure Schr\"odinger's cat state by using double well systems and an environment comprising two-photon (or phonon) absorbers. We also show that it should be possible to prolong the lifetime of a Schr\"odinger's cat state exposed to the destructive effects of a conventional single-photon decohering environment. Our protocol should make it easier to prepare and maintain Schr\"odinger cat states which would be useful in applications of quantum metrology and information processing as well as being of interest to those probing the quantum to classical transition.Comment: 10 pages, 7 figures. Significantly updated version with supplementary informatio

    Ab initio Stellar Astrophysics: Reliable Modeling of Cool White Dwarf Atmospheres

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    Over the last decade {\it ab initio} modeling of material properties has become widespread in diverse fields of research. It has proved to be a powerful tool for predicting various properties of matter under extreme conditions. We apply modern computational chemistry and materials science methods, including density functional theory (DFT), to solve lingering problems in the modeling of the dense atmospheres of cool white dwarfs (Teff<7000 KT_{\rm eff}\rm <7000 \, K). Our work on the revision and improvements of the absorption mechanisms in the hydrogen and helium dominated atmospheres resulted in a new set of atmosphere models. By inclusion of the Ly-α\rm \alpha red wing opacity we successfully fitted the entire spectral energy distributions of known cool DA stars. In the subsequent work we fitted the majority of the coolest stars with hydrogen-rich models. This finding challenges our understanding of the spectral evolution of cool white dwarfs. We discuss a few examples, including the cool companion to the pulsar PSR J0437-4715. The two problems important for the understanding of cool white dwarfs are the behavior of negative hydrogen ion and molecular carbon in a fluid-like, helium dominated medium. Using {\it ab initio} methods we investigate the stability and opacity of these two species in dense helium. Our investigation of C2\rm C_2 indicates that the absorption features observed in the ``peculiar'' DQp white dwarfs resemble the absorption of perturbed C2\rm C_2 in dense helium.Comment: 6 pages, 4 figures, submitted to proceedings of 17th European White Dwarf Workshop, Tuebingen, Germany 201
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