367 research outputs found
Unbounded entanglement in nonlocal games
Quantum entanglement is known to provide a strong advantage in many two-party
distributed tasks. We investigate the question of how much entanglement is
needed to reach optimal performance. For the first time we show that there
exists a purely classical scenario for which no finite amount of entanglement
suffices. To this end we introduce a simple two-party nonlocal game ,
inspired by Lucien Hardy's paradox. In our game each player has only two
possible questions and can provide bit strings of any finite length as answer.
We exhibit a sequence of strategies which use entangled states in increasing
dimension and succeed with probability for some .
On the other hand, we show that any strategy using an entangled state of local
dimension has success probability at most . In addition,
we show that any strategy restricted to producing answers in a set of
cardinality at most has success probability at most .
Finally, we generalize our construction to derive similar results starting from
any game with two questions per player and finite answers sets in which
quantum strategies have an advantage.Comment: We have removed the inaccurate discussion of infinite-dimensional
strategies in Section 5. Other minor correction
Explicit lower and upper bounds on the entangled value of multiplayer XOR games
XOR games are the simplest model in which the nonlocal properties of
entanglement manifest themselves. When there are two players, it is well known
that the bias --- the maximum advantage over random play --- of entangled
players can be at most a constant times greater than that of classical players.
Recently, P\'{e}rez-Garc\'{i}a et al. [Comm. Math. Phys. 279 (2), 2008] showed
that no such bound holds when there are three or more players: the advantage of
entangled players over classical players can become unbounded, and scale with
the number of questions in the game. Their proof relies on non-trivial results
from operator space theory, and gives a non-explicit existence proof, leading
to a game with a very large number of questions and only a loose control over
the local dimension of the players' shared entanglement.
We give a new, simple and explicit (though still probabilistic) construction
of a family of three-player XOR games which achieve a large quantum-classical
gap (QC-gap). This QC-gap is exponentially larger than the one given by
P\'{e}rez-Garc\'{i}a et. al. in terms of the size of the game, achieving a
QC-gap of order with questions per player. In terms of the
dimension of the entangled state required, we achieve the same (optimal) QC-gap
of for a state of local dimension per player. Moreover, the
optimal entangled strategy is very simple, involving observables defined by
tensor products of the Pauli matrices.
Additionally, we give the first upper bound on the maximal QC-gap in terms of
the number of questions per player, showing that our construction is only
quadratically off in that respect. Our results rely on probabilistic estimates
on the norm of random matrices and higher-order tensors which may be of
independent interest.Comment: Major improvements in presentation; results identica
Bell nonlocality
Bell's 1964 theorem, which states that the predictions of quantum theory
cannot be accounted for by any local theory, represents one of the most
profound developments in the foundations of physics. In the last two decades,
Bell's theorem has been a central theme of research from a variety of
perspectives, mainly motivated by quantum information science, where the
nonlocality of quantum theory underpins many of the advantages afforded by a
quantum processing of information. The focus of this review is to a large
extent oriented by these later developments. We review the main concepts and
tools which have been developed to describe and study the nonlocality of
quantum theory, and which have raised this topic to the status of a full
sub-field of quantum information science.Comment: 65 pages, 7 figures. Final versio
Quantum XOR Games
We introduce quantum XOR games, a model of two-player one-round games that
extends the model of XOR games by allowing the referee's questions to the
players to be quantum states. We give examples showing that quantum XOR games
exhibit a wide range of behaviors that are known not to exist for standard XOR
games, such as cases in which the use of entanglement leads to an arbitrarily
large advantage over the use of no entanglement. By invoking two deep
extensions of Grothendieck's inequality, we present an efficient algorithm that
gives a constant-factor approximation to the best performance players can
obtain in a given game, both in case they have no shared entanglement and in
case they share unlimited entanglement. As a byproduct of the algorithm we
prove some additional interesting properties of quantum XOR games, such as the
fact that sharing a maximally entangled state of arbitrary dimension gives only
a small advantage over having no entanglement at all.Comment: 43 page
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