160 research outputs found

    Implementation of 4kUHD HEVC-content transmission

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    The Internet of things (IoT) has received a great deal of attention in recent years, and is still being approached with a wide range of views. At the same time, video data now accounts for over half of the internet traffic. With the current availability of beyond high definition, it is worth understanding the performance effects, especially for real-time applications. High Efficiency Video Coding (HEVC) aims to provide reduction in bandwidth utilisation while maintaining perceived video quality in comparison with its predecessor codecs. Its adoption aims to provide for areas such as television broadcast, multimedia streaming/storage, and mobile communications with significant improvements. Although there have been attempts at HEVC streaming, the literature/implementations offered do not take into consideration changes in the HEVC specifications. Beyond this point, it seems little research exists on real-time HEVC coded content live streaming. Our contribution fills this current gap in enabling compliant and real-time networked HEVC visual applications. This is done implementing a technique for real-time HEVC encapsulation in MPEG-2 Transmission Stream (MPEG-2 TS) and HTTP Live Streaming (HLS), thereby removing the need for multi-platform clients to receive and decode HEVC streams. It is taken further by evaluating the transmission of 4k UHDTV HEVC-coded content in a typical wireless environment using both computers and mobile devices, while considering well-known factors such as obstruction, interference and other unseen factors that affect the network performance and video quality. Our results suggest that 4kUHD can be streamed at 13.5 Mb/s, and can be delivered to multiple devices without loss in perceived quality

    Datasets for AVC (H.264) and HEVC (H.265) evaluation of dynamic adaptive streaming over HTTP (DASH)

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    In this paper we present datasets for both trace-based simulation and real-time testbed evaluation of Dynamic Adaptive Streaming over HTTP (DASH). Our trace-based simulation dataset provides a means of evaluation in frameworks such as NS-2 and NS-3, while our testbed evaluation dataset offers a means of analysing the delivery of content over a physical network and associated adaptation mechanisms at the client. Our datasets are available in both H.264 and H.265 with encoding rates comparative to the representations and resolutions of content distribution providers such as Netflix, Hulu and YouTube. The goal of our dataset is to provide researchers with a sufficiently large dataset, in both number, and duration, of clips which provides a comparison between both encoding schemes. We provide options for evaluating not only different content and genres, but also the underlying encoding metrics, such as transmission cost, segment distribution (the range of the oscillation of the segment sizes) and associated delivery issues such as jitter and re-buffering. Finally, we also offer our datasets in a header-only compressed format, which allows researchers to download the entire dataset and uncompress locally, thus ensuring that our datasets are accessible both online via remote and local servers

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Context-Aware Adaptive Prefetching for DASH Streaming over 5G Networks

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    The increasing consumption of video streams and the demand for higher-quality content drive the evolution of telecommunication networks and the development of new network accelerators to boost media delivery while optimizing network usage. Multi-access Edge Computing (MEC) enables the possibility to enforce media delivery by deploying caching instances at the network edge, close to the Radio Access Network (RAN). Thus, the content can be prefetched and served from the MEC host, reducing network traffic and increasing the Quality of Service (QoS) and the Quality of Experience (QoE). This paper proposes a novel mechanism to prefetch Dynamic Adaptive Streaming over HTTP (DASH) streams at the MEC, employing a Machine Learning (ML) classification model to select the media segments to prefetch. The model is trained with media session metrics to improve the forecasts with application layer information. The proposal is tested with Mobile Network Operators (MNOs)' 5G MEC and RAN and compared with other strategies by assessing cache and player's performance metrics

    Packet loss visibility across SD, HD, 3D, and UHD video streams

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    The trend towards video streaming with increased spatial resolutions and dimensions, SD, HD, 3D, and 4kUHD, even for portable devices has important implications for displayed video quality. There is an interplay between packetization, packet loss visibility, choice of codec, and viewing conditions, which implies that prior studies at lower resolutions may not be as relevant. This paper presents two sets of experiments, the one at a Variable BitRate (VBR) and the other at a Constant BitRate (CBR), which highlight different aspects of the interpretation. The latter experiments also compare and contrast encoding with either an H.264 or an High Efficiency Video Coding (HEVC) codec, with all results recorded as objective Mean Opinion Score (MOS). The video quality assessments will be of interest to those considering: the bitrates and expected quality in error-prone environments; or, in fact, whether to use a reliable transport protocol to prevent all errors, at a cost in jitter and latency, rather than tolerate low levels of packet errors
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