101,175 research outputs found

    Cloud Based IoT Architecture

    Get PDF
    The Internet of Things (IoT) and cloud computing have grown in popularity over the past decade as the internet becomes faster and more ubiquitous. Cloud platforms are well suited to handle IoT systems as they are accessible and resilient, and they provide a scalable solution to store and analyze large amounts of IoT data. IoT applications are complex software systems and software developers need to have a thorough understanding of the capabilities, limitations, architecture, and design patterns of cloud platforms and cloud-based IoT tools to build an efficient, maintainable, and customizable IoT application. As the IoT landscape is constantly changing, research into cloud-based IoT platforms is either lacking or out of date. The goal of this thesis is to describe the basic components and requirements for a cloud-based IoT platform, to provide useful insights and experiences in implementing a cloud-based IoT solution using Microsoft Azure, and to discuss some of the shortcomings when combining IoT with a cloud platform

    Supporting ethnographic studies of ubiquitous computing in the wild

    Get PDF
    Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety of settings. The emergence of ubiquitous computing raises new challenges for ethnography however, distributing interaction across a burgeoning array of small, mobile devices and online environments which exploit invisible sensing systems. Understanding interaction requires ethnographers to reconcile interactions that are, for example, distributed across devices on the street with online interactions in order to assemble coherent understandings of the social character and purchase of ubiquitous computing systems. We draw upon four recent studies to show how ethnographers are replaying system recordings of interaction alongside existing resources such as video recordings to do this and identify key challenges that need to be met to support ethnographic study of ubiquitous computing in the wild

    Smart objects as building blocks for the internet of things

    Get PDF
    The combination of the Internet and emerging technologies such as nearfield communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of Things and enable novel computing applications. As a step toward design and architectural principles for smart objects, the authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity. In particular, they describe activity-, policy-, and process-aware smart objects and demonstrate how the respective architectural abstractions support increasingly complex application

    Science for Global Ubiquitous Computing

    No full text
    This paper describes an initiative to provide theories that can underlie the development of the Global Ubiquitous Computer, the network of ubiquitous computing devices that will pervade the civilised world in the course of the next few decades. We define the goals of the initiative and the criteria for judging whether they are achieved; we then propose a strategy for the exercise. It must combine a bottom-up development of theories in directions that are currently pursued with success, together with a top-down approach in the form of collaborative projects relating these theories to engineered systems that exist or are imminent

    Emerging technologies for learning (volume 2)

    Get PDF

    An Adaptive Design Methodology for Reduction of Product Development Risk

    Full text link
    Embedded systems interaction with environment inherently complicates understanding of requirements and their correct implementation. However, product uncertainty is highest during early stages of development. Design verification is an essential step in the development of any system, especially for Embedded System. This paper introduces a novel adaptive design methodology, which incorporates step-wise prototyping and verification. With each adaptive step product-realization level is enhanced while decreasing the level of product uncertainty, thereby reducing the overall costs. The back-bone of this frame-work is the development of Domain Specific Operational (DOP) Model and the associated Verification Instrumentation for Test and Evaluation, developed based on the DOP model. Together they generate functionally valid test-sequence for carrying out prototype evaluation. With the help of a case study 'Multimode Detection Subsystem' the application of this method is sketched. The design methodologies can be compared by defining and computing a generic performance criterion like Average design-cycle Risk. For the case study, by computing Average design-cycle Risk, it is shown that the adaptive method reduces the product development risk for a small increase in the total design cycle time.Comment: 21 pages, 9 figure

    Program your city: Designing an urban integrated open data API

    Get PDF
    Cities accumulate and distribute vast sets of digital information. Many decision-making and planning processes in councils, local governments and organisations are based on both real-time and historical data. Until recently, only a small, carefully selected subset of this information has been released to the public – usually for specific purposes (e.g. train timetables, release of planning application through websites to name just a few). This situation is however changing rapidly. Regulatory frameworks, such as the Freedom of Information Legislation in the US, the UK, the European Union and many other countries guarantee public access to data held by the state. One of the results of this legislation and changing attitudes towards open data has been the widespread release of public information as part of recent Government 2.0 initiatives. This includes the creation of public data catalogues such as data.gov.au (U.S.), data.gov.uk (U.K.), data.gov.au (Australia) at federal government levels, and datasf.org (San Francisco) and data.london.gov.uk (London) at municipal levels. The release of this data has opened up the possibility of a wide range of future applications and services which are now the subject of intensified research efforts. Previous research endeavours have explored the creation of specialised tools to aid decision-making by urban citizens, councils and other stakeholders (Calabrese, Kloeckl & Ratti, 2008; Paulos, Honicky & Hooker, 2009). While these initiatives represent an important step towards open data, they too often result in mere collections of data repositories. Proprietary database formats and the lack of an open application programming interface (API) limit the full potential achievable by allowing these data sets to be cross-queried. Our research, presented in this paper, looks beyond the pure release of data. It is concerned with three essential questions: First, how can data from different sources be integrated into a consistent framework and made accessible? Second, how can ordinary citizens be supported in easily composing data from different sources in order to address their specific problems? Third, what are interfaces that make it easy for citizens to interact with data in an urban environment? How can data be accessed and collected
    corecore