77,003 research outputs found
Intentions: a confident-based interaction design for smart spaces
The paradigm of ubiquitous computing has become a reference for the design of Smart Spaces. Current trends in Ambient Intelligence are increasingly related to the scope of Internet of Things. This paradigm has the potential to support cost-effective solutions in the fields of telecare, e-health and Ambient Assisted Living. Nevertheless, ubiquitous computing does not provide end users with a role for proactive interactions with the environment. Thus, the deployment of smart health care services at a private space like the home is still unsolved. This PhD dissertation aims to define a person-environment interaction model to foster acceptability and users confidence in private spaces by applying the concept of user-centred security and the human performance model of seven stages of action
Smart objects as building blocks for the internet of things
The combination of the Internet and emerging technologies such as nearfield communications, real-time localization, and embedded sensors lets us transform everyday objects into smart objects that can understand and react to their environment. Such objects are building blocks for the Internet of Things and enable novel computing applications. As a step toward design and architectural principles for smart objects, the authors introduce a hierarchy of architectures with increasing levels of real-world awareness and interactivity. In particular, they describe activity-, policy-, and process-aware smart objects and demonstrate how the respective architectural abstractions support increasingly complex application
Evaluating smart city learning
Measurement and analysis of individually interpreted learning experiences can
build a knowledge picture of how learners perceive immersive technology-mediated
learning in smart cities. Comparison of these learning experiences, with theoretical factors
derived from relevant literature, may then shed light on the usefulness of theory in practical
learning design and approaches to the evaluation of immersive learning environments
analysed from a theoretical basis. In turn, this may contribute to current approaches of
urban smart city environment planning for citizen engaged âhuman smart citiesâ [14].
Mobile learning location-based prototypes will be developed with subject experts and
implemented in open (urban) spaces located at Upper Barrakka Gardens, Valletta for history
and Argotti Gardens, Floriana for botany. This paper discusses potential methodologies for
designing a measurement of the effectiveness of these learning experiences and associated
learning design for immersive urban learning environments mediated by mobile and
networked technologies.
Acknowledging the hybrid nature [9] of smart city learning, interactions between digital
tools, content and community, measuring both intra- and inter-learner experiences is
anticipated. Identifying and quantifying these dimensions of interactions will help us understand
more about how urban smart learning activities create immersive experiences
for each learner, engaging them in a variety of internal cognitive and social processes. To
clarify mutual interaction between theoretical and empirical factors, a system of theoretical
factors of significance is proposed to be developed, and then correlated, with learning
experience analysis factors.
A brief review of hybrid learning environment research, including ubiquitous learning [4]
manifested in hybrid [9], mobile [8] and smart city [2] environments, provides context for
how analytical methodology might be applied to an interactive learning system in smart
cities. Phenomenographic techniques of variation and outcome space are investigated,
together with the Dialogic Space concept [30] of conversation interaction for analysing
dialogues.Funded by the Horizon 2020 Framework Programme of the European Union.peer-reviewe
Smart Geographic object: Toward a new understanding of GIS Technology in Ubiquitous Computing
One of the fundamental aspects of ubiquitous computing is the instrumentation
of the real world by smart devices. This instrumentation constitutes an
opportunity to rethink the interactions between human beings and their
environment on the one hand, and between the components of this environment on
the other. In this paper we discuss what this understanding of ubiquitous
computing can bring to geographic science and particularly to GIS technology.
Our main idea is the instrumentation of the geographic environment through the
instrumentation of geographic objects composing it. And then investigate how
this instrumentation can meet the current limitations of GIS technology, and
offers a new stage of rapprochement between the earth and its abstraction. As
result, the current research work proposes a new concept we named Smart
Geographic Object SGO. The latter is a convergence point between the smart
objects and geographic objects, two concepts appertaining respectively to
Working Document on Gloss Ontology
This document describes the Gloss Ontology. The ontology and associated class
model are organised into several packages. Section 2 describes each package in
detail, while Section 3 contains a summary of the whole ontology
Privacy, security, and trust issues in smart environments
Recent advances in networking, handheld computing and sensor technologies have driven forward research towards the realisation of Mark Weiser's dream of calm and ubiquitous computing (variously called pervasive computing, ambient computing, active spaces, the disappearing computer or context-aware computing). In turn, this has led to the emergence of smart environments as one significant facet of research in this domain. A smart environment, or space, is a region of the real world that is extensively equipped with sensors, actuators and computing components [1]. In effect the smart space becomes a part of a larger information system: with all actions within the space potentially affecting the underlying computer applications, which may themselves affect the space through the actuators. Such smart environments have tremendous potential within many application areas to improve the utility of a space. Consider the potential offered by a smart environment that prolongs the time an elderly or infirm person can live an independent life or the potential offered by a smart environment that supports vicarious learning
Enabling pervasive computing with smart phones
The authors discuss their experience with a number of mobile telephony projects carried out in the context of the European Union Information Society Technologies research program, which aims to develop mobile information services. They identify areas where use of smart phones can enable pervasive computing and offer practical advice in terms of lessons learned. To this end, they first look at the mobile telephone as * the end point of a mobile information service,* the control device for ubiquitous systems management and configuration,* the networking hub for personal and body area networks, and* identification tokens.They conclude with a discussion of business and practical issues that play a significant role in deploying research systems in realistic situations
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