1,125 research outputs found

    Distant Electric Vision: Cultural Representations Of Television From “Edison’s Telephonoscope” To The Electronic Screen

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    Do inventions that exist only on paper have less credibility than functional technologies? How has the meaning and significance of audiovisual media and technology changed over time? This dissertation examines historiography and methodology for media history, arguing for an interdisciplinary approach. It addresses methodological issues in media history—media in transition, media archaeology, and film history—through an examination of television’s speculative era. It tackles moving-image history through an historical investigation of Victorian and Machine age “television”. Because the concept and terminology of “television” changed dramatically during this period, I use the phrases “distant electric vision” and “seeing by electricity,” to define the concept of electric and electronic moving-image technology. By identifying manifestations of “television” before functional models existed, this dissertation examines the ways in which a modern concept of moving-image technology came into existence. Engineers and inventors, as well as audiences and journalists contributed to the construction of “television.” Newspaper announcements, editorial columns, letters to the editor, rumors and satires circulated. Victorian-era readers, writers and inventors pictured “seeing by electricity” to do for the eye what the telephone had done for the ear, bringing people closer together though separated by great distances. In contrast, early twentieth-century Machine-age engineers placed more emphasis on systems, communication, design, and picture quality. Developments in the 1920s with complex systems and electronics made “distant electric vision” a reality. This dissertation identifies several shifts that took place during television’s speculative era from the Victorian “annihilation of space” to Machine-Age systems engineering. Journalists, readers, and engineers all play a part in the rhetoric of innovation. From the Victorian era to the Machine age, the educational function of popular science and the role of audiences in constructing meaning and value for new technologies remain relatively consistent. I offer several case studies, including Thomas Edison’s inventions, illuminating engineering, and Bell Labs experiments with television. This dissertation argues that modern television design relies on the ability of the technology to make an unnatural experience seem as effortless as possible. Ultimately, it advocates for an expanded definition of media and technology, along with an historical emphasis on context

    Mediated Cognition: Information Technologies and the Sciences of Mind

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    This dissertation investigates the interconnections between minds, media, and the cognitive sciences. It asks what it means for media to have effects upon the mind: do our tools influence the ways that we think? It considers what scientific evidence can be brought to bear on the question: how can we know and measure these effects? Ultimately, it looks to the looping pathways by which science employs technological media in understanding the mind, and the public comes to understand and respond to these scientific discourses. I contend that like human cognition itself, the enterprise of cognitive science is a deeply and distinctively mediated phenomenon. This casts a different light on contemporary debates about whether television, computers, or the Internet are changing our brains, for better or for worse. Rather than imagining media effects as befalling a fictive natural mind, I draw on multiple disciplines to situate mind and the sciences thereof as shaped from their origins through interaction with technology. Our task is then to interrogate the forms of cognition and attention fostered by different media, alongside their attendant costs and benefits. The first chapter positions this dissertation between the fields of media studies and STS, developing a case for the reality of media effects without the implication of technological determinism. The second considers the history of technological metaphor in scientific characterizations of the mind. The third section consists of three separate chapters on the history of cognitive science, presenting the core of my case for its uniquely mediated character. Across three distinct eras, what unifies cognitive science is the quest to understand the mind using computational systems, operating by turns as generative metaphors and tangible models. I then evaluate the contemporary cognitive-scientific research on the question of media effects, and the growing role of electronic media in science. My fifth and final section develops a content analysis: what is said in the media about the popular theory that media themselves, in one way or another, are causing attention deficit disorders? The work concludes with a summary and some reflections on mind, culture, technoscience and markets as recursively interwoven causal systems

    An analysis of selected ""cyberpunk"" works by William Gibson, placed in a cultural and socio-political context

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    This thesis studies William Gibson's ""cyberspace trilogy"" (Neuromancer, Count Zero and Mona Lisa Overdrive). This was an extremely interesting and significant development in 1980s science fiction. It was used to codify and promote the ""cyberpunk"" movement in science fiction at that time, which this thesis also briefly studies. Such a study (at such a relatively late date, given the rapid pace of change in popular culture) seems valuable because a great deal of self-serving and mystifying comment and analysis has served to confuse critical understanding about this movement. It seems clear that cyberpunk was indeed a new development in science fiction (like other developments earlier in the twentieth century) but that the roots of this development were broader than the genre itself. However, much of the real novelty of Gibson's work is only evident through close analysis of the texts and how their apparent ideological message shifts focus with time. This message is inextricably entwined with Gibson's and cyberpunk's technological fantasias. Admittedly, these three texts appear to have been, broadly speaking, representations of a liberal U.S. world-view reflecting Gibson's own apparent beliefs. However, they were also expressions of a kind of technophilia which, while similar to that of much earlier science fiction, possessed its own special dynamic. In many ways this technophilia contradicted or undermined the classical liberalism nominally practiced in the United States. However, the combination of this framework and this dynamic, which appears both apocalyptic and conservative, appears in some ways to have been a reasonably accurate prediction of the future trajectory of the U.S. body politic -- towards exaggerated dependency on machines to resolve the consequences of an ever increasingly paranoid fantasy of the entire world as a threat. (It seems likely that this was also true, if sometimes to a lesser degree, of the cyberpunk movement as a whole.) While Gibson's work was enormously popular (both commercially and critically) in the 1980s and early 1990s, very little of this aspect of his work was taken seriously (except, to a limited degree, by a few Marxist and crypto-Marxist commentators like Darko Suvin). This seems ironic, given the avowedly futurological context of science fiction at this time

    The ingenuity of common workmen: and the invention of the computer

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    Since World War II, state support for scientific research has been assumed crucial to technological and economic progress. Governments accordingly spent tremendous sums to that end. Nothing epitomizes the alleged fruits of that involvement better than the electronic digital computer. The first such computer has been widely reputed to be the ENIAC, financed by the U.S. Army for the war but finished afterwards. Vastly improved computers followed, initially paid for in good share by the Federal Government of the United States, but with the private sector then dominating, both in development and use, and computers are of major significance.;Despite the supposed success of public-supported science, evidence is that computers would have evolved much the same without it but at less expense. Indeed, the foundations of modern computer theory and technology were articulated before World War II, both as a tool of applied mathematics and for information processing, and the computer was itself on the cusp of reality. Contrary to popular understanding, the ENIAC actually represented a movement backwards and a dead end.;Rather, modern computation derived more directly, for example, from the prewar work of John Vincent Atanasoff and Clifford Berry, a physics professor and graduate student, respectively, at Iowa State College (now University) in Ames, Iowa. They built the Atanasoff Berry Computer (ABC), which, although special purpose and inexpensive, heralded the efficient and elegant design of modern computers. Moreover, while no one foresaw commercialization of computers based on the ungainly and costly ENIAC, the commercial possibilities of the ABC were immediately evident, although unrealized due to war. Evidence indicates, furthermore, that the private sector was willing and able to develop computers beyond the ABC and could have done so more effectively than government, to the most sophisticated machines.;A full and inclusive history of computers suggests that Adam Smith, the eighteenth century Scottish philosopher, had it right. He believed that minimal and aloof government best served society, and that the inherent genius of citizens was itself enough to ensure the general prosperity

    Dangerous Science

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    The public is generally enthusiastic about the latest science and technology, but sometimes research threatens the physical safety or ethical norms of society. When this happens, scientists and engineers can find themselves unprepared in the midst of an intense science policy debate. In the absence of convincing evidence, technological optimists and skeptics struggle to build consensus. In these situations, it is best to sidestep the instigating controversy by using a broad risk-benefit assessment as a risk exploration tool to help scientists and engineers accomplish their goals while avoiding physical or moral dangers. Dangerous Science explores the intersection of science policy and risk analysis to determine ways to minimize negative impacts of science and technology on society

    Northern Sparks

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    An “episode of light” in Canada sparked by Expo 67 when new art forms, innovative technologies, and novel institutional and policy frameworks emerged together. Understanding how experimental art catalyzes technological innovation is often prized yet typically reduced to the magic formula of “creativity.” In Northern Sparks, Michael Century emphasizes the role of policy and institutions by showing how novel art forms and media technologies in Canada emerged during a period of political and social reinvention, starting in the 1960s with the energies unleashed by Expo 67. Debunking conventional wisdom, Century reclaims innovation from both its present-day devotees and detractors by revealing how experimental artists critically challenge as well as discover and extend the capacities of new technologies. Century offers a series of detailed cross-media case studies that illustrate the cross-fertilization of art, technology, and policy. These cases span animation, music, sound art and acoustic ecology, cybernetic cinema, interactive installation art, virtual reality, telecommunications art, software applications, and the emergent metadiscipline of human-computer interaction. They include Norman McLaren's “proto-computational” film animations; projects in which the computer itself became an agent, as in computer-aided musical composition and choreography; an ill-fated government foray into interactive networking, the videotext system Telidon; and the beginnings of virtual reality at the Banff Centre. Century shows how Canadian artists approached new media technologies as malleable creative materials, while Canada undertook a political reinvention alongside its centennial celebrations. Northern Sparks offers a uniquely nuanced account of innovation in art and technology illuminated by critical policy analysis

    Users, systems, and technology in high-end audio

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    Thesis (Ph. D. in History, Anthropology, and Science, Technology and Society (HASTS))--Massachusetts Institute of Technology, Program in Science, Technology and Society, 2009.Page 414 blank.Includes bibliographical references (p. 401-413).This is a story about technology, users, and music. It is about an approach to the design, manipulation, and arrangement of technologies in small-scale systems to achieve particular aesthetic goals - goals that are at once subjective and contingent. These goals emerge from enthusiasm for technology, for system-building, and for music among members of a community of users, and the promise of the emotional rewards derived from these elements in combination. It is a story about how enthusiasm and passion become practice, and how particular technologies, system-building activities, listening, debating, innovating, and interacting form that practice. Using both historical and ethnographic research methods, including fieldwork and oral history interviews, this dissertation is focused on how and why user communities mobilize around particular technologies and socio-technical systems. In particular, it concerns how users' aesthetic sensibilities and enthusiasm for technology can shape both technologies themselves and the processes of technological innovation. These issues are explored through a study of the small but enthusiastic high-end audio community in the United States. These users express needs, desires, and aesthetic motivations towards technology that set them apart from mainstream consumers, but also reveal important and under-recognized aspects of human relationships with technology more broadly. Covering the emergence and growth of high-end audio from the early 1970s to 2000, I trace some of the major technology transitions during this period and their associated social elements, including the shift from vacuum tube to solid-state electronics in the 1970s, and from analog vinyl records to digital compact discs in the 1980s. I show how this community came to understand technology, science, and their own social behavior through powerful emotional and aesthetic responses to music and the technologies used to reproduce music in the home. I further show how focusing on technology's users can recast assumptions about the ingredients and conditions necessary to foster technological innovation.by Kieran Downes.Ph.D.in History, Anthropology, and Science, Technology and Society (HAST

    Humanization in the Digital Age: A Critique of Technophilia in Education

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    Despite ongoing claims that education is trapped in a bygone era resistant to innovation, educational practitioners, scholars, and policy makers have been enthusiastic about infusing technology into the everyday lives of children in schools. In the face of this dramatic uptick in the presence of technology in schools, little attention has been devoted to understanding how this constant exposure to technology is impacting the way students learn and experience the world. Overall, educational scholars and practitioners debate how, not whether, to incorporate the latest technology into schools. The centrality of technology in education rises to the level of technophilia, a world-view that sees all new technology as inherently positive and beneficial to human life. I will argue that the current landscape of educational policy and practice is characterized by a problematic relationship with technology that rises to the level of technophilia, and call for a reassessment of the relationship between education and technology in order to fulfill the demands of a robust, democratic educational program

    Recovery From Design

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    Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature
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