7,532 research outputs found

    On interoperability and conformance assessment in service composition

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    The process of composing a service from other services typically involves multiple models. These models may represent the service from distinct perspectives, e.g., to model the different roles of systems involved in the service, and at distinct abstraction levels, e.g., to model the service’s capability, interface or the orchestration that implements the service. The consistency among these models needs to be maintained in order to guarantee the correctness of the composition process. Two types of consistency relations are distinguished: interoperability, which concerns the ability of different roles to interoperate, and conformance, which concerns the correct implementation of an abstract model by a more concrete model. This paper discusses the need for and use of techniques to assess interoperability and conformance in a service composition process. The paper shows how these consistency relations can be described and analysed using concepts from the COSMO framework. Examples are presented to illustrate how interoperability and conformance can be assessed

    Behavioral types in programming languages

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    A recent trend in programming language research is to use behav- ioral type theory to ensure various correctness properties of large- scale, communication-intensive systems. Behavioral types encompass concepts such as interfaces, communication protocols, contracts, and choreography. The successful application of behavioral types requires a solid understanding of several practical aspects, from their represen- tation in a concrete programming language, to their integration with other programming constructs such as methods and functions, to de- sign and monitoring methodologies that take behaviors into account. This survey provides an overview of the state of the art of these aspects, which we summarize as the pragmatics of behavioral types

    A Formal Model of Semantic Web Service Ontology (WSMO) Execution

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    Semantic Web Services have been one of the most significant research areas within the Semantic Web vision, and have been recognized as a promising technology that exhibits huge commercial potential. Current Semantic Web Service research focuses on defining models and languages for the semantic markup of all relevant aspects of services, which are accessible through a Web service interface. The Web Service Modelling Ontology (WSMO) is one of the most significant Semantic Web Service framework proposed to date. To support the standardization and tool support of WSMO, a formal semantics of the language is highly desirable. As there are a few variants of WSMO and it is still under development, the semantics of WSMO needs to be formally defined to facilitate easy reuse and future development. In this paper, we present a formal Object-Z semantics of WSMO. Different aspects of the language have been precisely defined within one unified framework. This model provides a formal unambiguous specification, which can be used to develop tools and facilitate future development

    On the Automated Synthesis of Enterprise Integration Patterns to Adapt Choreography-based Distributed Systems

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    The Future Internet is becoming a reality, providing a large-scale computing environments where a virtually infinite number of available services can be composed so to fit users' needs. Modern service-oriented applications will be more and more often built by reusing and assembling distributed services. A key enabler for this vision is then the ability to automatically compose and dynamically coordinate software services. Service choreographies are an emergent Service Engineering (SE) approach to compose together and coordinate services in a distributed way. When mismatching third-party services are to be composed, obtaining the distributed coordination and adaptation logic required to suitably realize a choreography is a non-trivial and error prone task. Automatic support is then needed. In this direction, this paper leverages previous work on the automatic synthesis of choreography-based systems, and describes our preliminary steps towards exploiting Enterprise Integration Patterns to deal with a form of choreography adaptation.Comment: In Proceedings FOCLASA 2015, arXiv:1512.0694

    On Global Types and Multi-Party Session

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    Global types are formal specifications that describe communication protocols in terms of their global interactions. We present a new, streamlined language of global types equipped with a trace-based semantics and whose features and restrictions are semantically justified. The multi-party sessions obtained projecting our global types enjoy a liveness property in addition to the traditional progress and are shown to be sound and complete with respect to the set of traces of the originating global type. Our notion of completeness is less demanding than the classical ones, allowing a multi-party session to leave out redundant traces from an underspecified global type. In addition to the technical content, we discuss some limitations of our language of global types and provide an extensive comparison with related specification languages adopted in different communities

    A Local Logic for Realizability in Web Service Choreographies

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    Web service choreographies specify conditions on observable interactions among the services. An important question in this regard is realizability: given a choreography C, does there exist a set of service implementations I that conform to C ? Further, if C is realizable, is there an algorithm to construct implementations in I ? We propose a local temporal logic in which choreographies can be specified, and for specifications in the logic, we solve the realizability problem by constructing service implementations (when they exist) as communicating automata. These are nondeterministic finite state automata with a coupling relation. We also report on an implementation of the realizability algorithm and discuss experimental results.Comment: In Proceedings WWV 2014, arXiv:1409.229

    A Modular Toolkit for Distributed Interactions

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    We discuss the design, architecture, and implementation of a toolkit which supports some theories for distributed interactions. The main design principles of our architecture are flexibility and modularity. Our main goal is to provide an easily extensible workbench to encompass current algorithms and incorporate future developments of the theories. With the help of some examples, we illustrate the main features of our toolkit.Comment: In Proceedings PLACES 2010, arXiv:1110.385
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