4,379 research outputs found

    Exact and Heuristic Algorithms for the Job Shop Scheduling Problem with Earliness and Tardiness Over a Common Due Date

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    Scheduling has turned out to be a fundamental activity for both production and service organizations. As competitive markets emerge, Just-In-Time (JIT) production has obtained more importance as a way of rapidly responding to continuously changing market forces. Due to their realistic assumptions, job shop production environments have gained much research effort among scheduling researchers. This research develops exact and heuristic methods and algorithms to solve the job shop scheduling problem when the objective is to minimize both earliness and tardiness costs over a common due date. The objective function of minimizing earliness and tardiness costs captures the essence of the JIT approach in job shops. A dynamic programming procedure is developed to solve smaller instances of the problem, and a Multi-Agent Systems approach is developed and implemented to solve the problem for larger instances since this problem is known to be NP-Hard in a strong sense. A combinational auction-based approach using a Mixed-Integer Linear Programming (MILP) model to construct and evaluate the bids is proposed. The results showed that the proposed combinational auction-based algorithm is able to find optimal solutions for problems that are balanced in processing times across machines. A price discrimination process is successfully implemented to deal with unbalanced problems. The exact and heuristic procedures developed in this research are the first steps to create a structured approach to handle this problem and as a result, a set of benchmark problems will be available to the scheduling research community

    Towards a High-Level Implementation of Execution Primitives for Unrestricted, Independent And-Parallelism

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    Most efficient implementations of parallel logic programming rely on complex low-level machinery which is arguably difficult to implement and modify. We explore an alternative approach aimed at taming that complexity by raising core parts of the implementation to the source language level for the particular case of and-parallellism. We handle a significant portion of the parallel implementation at the Prolog level with the help of a comparatively small number of concurrency.related primitives which take case of lower-level tasks such as locking, thread management, stack set management, etc. The approach does not eliminate altogether modifications to the abstract machine, but it does greatly simplify them and it also facilitates experimenting with different alternatives. We show how this approach allows implementing both restricted and unrestricted (i.e., non fork-join) parallelism. Preliminary esperiments show thay the performance safcrifieced is reasonable, although granularity of unrestricted parallelism contributes to better observed speedups

    Parameterized complexity of machine scheduling: 15 open problems

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    Machine scheduling problems are a long-time key domain of algorithms and complexity research. A novel approach to machine scheduling problems are fixed-parameter algorithms. To stimulate this thriving research direction, we propose 15 open questions in this area whose resolution we expect to lead to the discovery of new approaches and techniques both in scheduling and parameterized complexity theory.Comment: Version accepted to Computers & Operations Researc

    Games and Mechanism Design in Machine Scheduling – An Introduction

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    In this paper, we survey different models, techniques, and some recent results to tackle machine scheduling problems within a distributed setting. In traditional optimization, a central authority is asked to solve a (computationally hard) optimization problem. In contrast, in distributed settings there are several agents, possibly equipped with private information that is not publicly known, and these agents need to interact in order to derive a solution to the problem. Usually the agents have their individual preferences, which induces them to behave strategically in order to manipulate the resulting solution. Nevertheless, one is often interested in the global performance of such systems. The analysis of such distributed settings requires techniques from classical Optimization, Game Theory, and Economic Theory. The paper therefore briefly introduces the most important of the underlying concepts, and gives a selection of typical research questions and recent results, focussing on applications to machine scheduling problems. This includes the study of the so-called price of anarchy for settings where the agents do not possess private information, as well as the design and analysis of (truthful) mechanisms in settings where the agents do possess private information.computer science applications;

    Assessing scheduling policies in a permutation flowshop with common due dates

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    This paper focuses onto a situation arising in most real-life manufacturing environments when scheduling has to be performed periodically. In such a scenario, different scheduling policies can be adopted, being perhaps the most common to assume that, once a set of jobs has been scheduled, their schedule cannot be modified (‘frozen’ schedule). This implies that, when the next set of jobs is to be scheduled, the resources may not be fully available. Another option is assuming that the schedule of the previously scheduled jobs can be modified as long as it does not violate their due date, which has been already possibly committed to the customer. This policy leads to a so-called multi-agent scheduling problem. The goal of this paper is to discern when each policy is more suitable for the case of a permutation flowshop with common due dates. To do so, we carry out an extensive computational study in a test bed specifically designed to control the main factors affecting the policies, so we analyse the solution space of the underlying scheduling problems. The results indicate that, when the due date of the committed jobs is tight, the multi-agent approach does not pay off in view of the difficulty of finding feasible solutions. Moreover, in such cases, the policy of ‘freezing’ the schedule of the jobs leads to a very simple scheduling problem with many good/acceptable solutions. In contrast, when the due date has a medium/high slack, the multi-agent approach is substantially better. Nevertheless, in this latter case, in order to perceive the full advantage of this policy, powerful solution procedures have to be designed, as the structure of the solution space of the latter problem makes extremely hard to find optimal/good solutions.Ministerio de Ciencia e Innovación (España

    A Note on Two-Agent Scheduling with Resource Dependent Release Times on a Single Machine

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    We consider a scheduling problem in which both resource dependent release times and two agents exist simultaneously. Two agents share a common single machine, and each agent wants to minimize a cost function dependent on its own jobs. The release time of each A-agent's job is related to the amount of resource consumed. The objective is to find a schedule for the problem of minimizing A-agent's total amount of resource consumption with a constraint on B-agent's makespan. The optimal properties and the optimal polynomial time algorithm are proposed to solve the scheduling problem

    Contributions to Edge Computing

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    Efforts related to Internet of Things (IoT), Cyber-Physical Systems (CPS), Machine to Machine (M2M) technologies, Industrial Internet, and Smart Cities aim to improve society through the coordination of distributed devices and analysis of resulting data. By the year 2020 there will be an estimated 50 billion network connected devices globally and 43 trillion gigabytes of electronic data. Current practices of moving data directly from end-devices to remote and potentially distant cloud computing services will not be sufficient to manage future device and data growth. Edge Computing is the migration of computational functionality to sources of data generation. The importance of edge computing increases with the size and complexity of devices and resulting data. In addition, the coordination of global edge-to-edge communications, shared resources, high-level application scheduling, monitoring, measurement, and Quality of Service (QoS) enforcement will be critical to address the rapid growth of connected devices and associated data. We present a new distributed agent-based framework designed to address the challenges of edge computing. This actor-model framework implementation is designed to manage large numbers of geographically distributed services, comprised from heterogeneous resources and communication protocols, in support of low-latency real-time streaming applications. As part of this framework, an application description language was developed and implemented. Using the application description language a number of high-order management modules were implemented including solutions for resource and workload comparison, performance observation, scheduling, and provisioning. A number of hypothetical and real-world use cases are described to support the framework implementation

    Washington Gas Light Company and International Brotherhood of Teamsters (IBT), Local 96 (2000)

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    Methods for Optimal Microgrid Management

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    Abstract During the last years, the number of distributed generators has grown significantly and it is expected to become higher in the future. Several new technologies are being de-veloped for this type of generation (including microturbines, photovoltaic plants, wind turbines and electrical storage systems) and have to be integrated in the electrical grid. In this framework, active loads (i.e., shiftable demands like electrical vehicles, intelligent buildings, etc.) and storage systems are crucial to make more flexible and smart the dis-tribution system. This thesis deals with the development and application of system engi-neering methods to solve real-world problems within the specific framework of microgrid control and management. The typical kind of problems that is considered when dealing with the manage-ment and control of Microgrids is generally related to optimal scheduling of the flows of energy among the various components in the systems, within a limited area. The general objective is to schedule the energy consumptions to maximize the expected system utility under energy consumption and energy generation constraints. Three different issues related to microgrid management will be considered in detail in this thesis: 1. The problem of Nowcasting and Forecasting of the photovoltaic power production (PV). This problem has been approached by means of several data-driven techniques. 2. The integration of stations to charge electric vehicles in the smart grids. The impact of this integration on the grid processes and on the demand satisfaction costs have been analysed. In particular, two different models have been developed for the optimal integration of microgrids with renewable sources, smart buildings, and the electrical vehicles (EVs), taking into account two different technologies. The first model is based on a discrete-time representation of the dynamics of the system, whereas the second one adopts a discrete-event representation. 3. The problem of the energy optimization for a set of interconnencted buildings. In ths connection, an architecture, structured as a two-level control scheme has been developed. More precisely, an upper decision maker solves an optimization problem to minimize its own costs and power losses, and provides references (as 3 regars the power flows) to local controllers, associated to buildings. Then, lower level (local) controllers, on the basis of a more detailed representation of each specific subsystem (the building associated to the controller), have the objective of managing local storage systems and devices in order to follow the reference values (provided by the upper level), to contain costs, and to achieve comfort requirements
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