84 research outputs found

    TextureGAN: Controlling Deep Image Synthesis with Texture Patches

    Full text link
    In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to place a texture patch on a sketch at arbitrary locations and scales to control the desired output texture. Our generative network learns to synthesize objects consistent with these texture suggestions. To achieve this, we develop a local texture loss in addition to adversarial and content loss to train the generative network. We conduct experiments using sketches generated from real images and textures sampled from a separate texture database and results show that our proposed algorithm is able to generate plausible images that are faithful to user controls. Ablation studies show that our proposed pipeline can generate more realistic images than adapting existing methods directly.Comment: CVPR 2018 spotligh

    Discriminative Region Proposal Adversarial Networks for High-Quality Image-to-Image Translation

    Full text link
    Image-to-image translation has been made much progress with embracing Generative Adversarial Networks (GANs). However, it's still very challenging for translation tasks that require high quality, especially at high-resolution and photorealism. In this paper, we present Discriminative Region Proposal Adversarial Networks (DRPAN) for high-quality image-to-image translation. We decompose the procedure of image-to-image translation task into three iterated steps, first is to generate an image with global structure but some local artifacts (via GAN), second is using our DRPnet to propose the most fake region from the generated image, and third is to implement "image inpainting" on the most fake region for more realistic result through a reviser, so that the system (DRPAN) can be gradually optimized to synthesize images with more attention on the most artifact local part. Experiments on a variety of image-to-image translation tasks and datasets validate that our method outperforms state-of-the-arts for producing high-quality translation results in terms of both human perceptual studies and automatic quantitative measures.Comment: ECCV 201

    Pixelated Semantic Colorization

    Get PDF
    While many image colorization algorithms have recently shown the capability of producing plausible color versions from gray-scale photographs, they still suffer from limited semantic understanding. To address this shortcoming, we propose to exploit pixelated object semantics to guide image colorization. The rationale is that human beings perceive and distinguish colors based on the semantic categories of objects. Starting from an autoregressive model, we generate image color distributions, from which diverse colored results are sampled. We propose two ways to incorporate object semantics into the colorization model: through a pixelated semantic embedding and a pixelated semantic generator. Specifically, the proposed convolutional neural network includes two branches. One branch learns what the object is, while the other branch learns the object colors. The network jointly optimizes a color embedding loss, a semantic segmentation loss and a color generation loss, in an end-to-end fashion. Experiments on PASCAL VOC2012 and COCO-stuff reveal that our network, when trained with semantic segmentation labels, produces more realistic and finer results compared to the colorization state-of-the-art

    A Survey for Graphic Design Intelligence

    Full text link
    Graphic design is an effective language for visual communication. Using complex composition of visual elements (e.g., shape, color, font) guided by design principles and aesthetics, design helps produce more visually-appealing content. The creation of a harmonious design requires carefully selecting and combining different visual elements, which can be challenging and time-consuming. To expedite the design process, emerging AI techniques have been proposed to automatize tedious tasks and facilitate human creativity. However, most current works only focus on specific tasks targeting at different scenarios without a high-level abstraction. This paper aims to provide a systematic overview of graphic design intelligence and summarize literature in the taxonomy of representation, understanding and generation. Specifically we consider related works for individual visual elements as well as the overall design composition. Furthermore, we highlight some of the potential directions for future explorations.Comment: 10 pages, 2 figure
    corecore