7,506 research outputs found

    PiCasso: enabling information-centric multi-tenancy at the edge of community mesh networks

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    © 2019 Elsevier. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/Edge computing is radically shaping the way Internet services are run by enabling computations to be available close to the users - thus mitigating the latency and performance challenges faced in today’s Internet infrastructure. Emerging markets, rural and remote communities are further away from the cloud and edge computing has indeed become an essential panacea. Many solutions have been recently proposed to facilitate efficient service delivery in edge data centers. However, we argue that those solutions cannot fully support the operations in Community Mesh Networks (CMNs) since the network connection may be less reliable and exhibit variable performance. In this paper, we propose to leverage lightweight virtualisation, Information-Centric Networking (ICN), and service deployment algorithms to overcome these limitations. The proposal is implemented in the PiCasso system, which utilises in-network caching and name based routing of ICN, combined with our HANET (HArdware and NETwork Resources) service deployment heuristic, to optimise the forwarding path of service delivery in a network zone. We analyse the data collected from the Guifi.net Sants network zone, to develop a smart heuristic for the service deployment in that zone. Through a real deployment in Guifi.net, we show that HANET improves the response time up to 53% and 28.7% for stateless and stateful services respectively. PiCasso achieves 43% traffic reduction on service delivery in our real deployment, compared to the traditional host-centric communication. The overall effect of our ICN platform is that most content and service delivery requests can be satisfied very close to the client device, many times just one hop away, decoupling QoS from intra-network traffic and origin server load.Peer ReviewedPostprint (author's final draft

    A lightweight distributed super peer election algorithm for unstructured dynamic P2P systems

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    Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia Electrotécnica e de ComputadoresNowadays with the current growth of information exchange, and the increasing mobility of devices, it becomes essential to use technology to monitor this development. For that P2P networks are used, the exchange of information between agencies is facilitated, these now being applied in mobile networks, including MANETs, where they have special features such as the fact that they are semi-centralized, where it takes peers more ability to make a greater role in the network. But those peer with more capacity, which are used in the optimization of various parameters of these systems, such as optimization\to research, are difficult to identify due to the fact that the network does not have a fixed topology, be constantly changing, (we like to go online and offline, to change position, etc.) and not to allow the exchange of large messages. To this end, this thesis proposes a distributed election algorithm of us greater capacity among several possible goals, enhance research in the network. This includes distinguishing characteristics, such as election without global knowledge network, minimal exchange of messages, distributed decision made without dependence on us and the possibility of influencing the election outcome as the special needs of the network

    Digital television applications

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    Studying development of interactive services for digital television is a leading edge area of work as there is minimal research or precedent to guide their design. Published research is limited and therefore this thesis aims at establishing a set of computing methods using Java and XML technology for future set-top box interactive services. The main issues include middleware architecture, a Java user interface for digital television, content representation and return channel communications. The middleware architecture used was made up of an Application Manager, Application Programming Interface (API), a Java Virtual Machine, etc., which were arranged in a layered model to ensure the interoperability. The application manager was designed to control the lifecycle of Xlets; manage set-top box resources and remote control keys and to adapt the graphical device environment. The architecture of both application manager and Xlet forms the basic framework for running multiple interactive services simultaneously in future set-top box designs. User interface development is more complex for this type of platform (when compared to that for a desktop computer) as many constraints are set on the look and feel (e.g., TV-like and limited buttons). Various aspects of Java user interfaces were studied and my research in this area focused on creating a remote control event model and lightweight drawing components using the Java Abstract Window Toolkit (AWT) and Java Media Framework (JMF) together with Extensible Markup Language (XML). Applications were designed aimed at studying the data structure and efficiency of the XML language to define interactive content. Content parsing was designed as a lightweight software module based around two parsers (i.e., SAX parsing and DOM parsing). The still content (i.e., text, images, and graphics) and dynamic content (i.e., hyperlinked text, animations, and forms) can then be modeled and processed efficiently. This thesis also studies interactivity methods using Java APIs via a return channel. Various communication models are also discussed that meet the interactivity requirements for different interactive services. They include URL, Socket, Datagram, and SOAP models which applications can choose to use in order to establish a connection with the service or broadcaster in order to transfer data. This thesis is presented in two parts: The first section gives a general summary of the research and acts as a complement to the second section, which contains a series of related publications.reviewe

    Biometrics for internet‐of‐things security: A review

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    The large number of Internet‐of‐Things (IoT) devices that need interaction between smart devices and consumers makes security critical to an IoT environment. Biometrics offers an interesting window of opportunity to improve the usability and security of IoT and can play a significant role in securing a wide range of emerging IoT devices to address security challenges. The purpose of this review is to provide a comprehensive survey on the current biometrics research in IoT security, especially focusing on two important aspects, authentication and encryption. Regarding authentication, contemporary biometric‐based authentication systems for IoT are discussed and classified based on different biometric traits and the number of biometric traits employed in the system. As for encryption, biometric‐cryptographic systems, which integrate biometrics with cryptography and take advantage of both to provide enhanced security for IoT, are thoroughly reviewed and discussed. Moreover, challenges arising from applying biometrics to IoT and potential solutions are identified and analyzed. With an insight into the state‐of‐the‐art research in biometrics for IoT security, this review paper helps advance the study in the field and assists researchers in gaining a good understanding of forward‐looking issues and future research directions

    Edge Video Analytics: A Survey on Applications, Systems and Enabling Techniques

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    Video, as a key driver in the global explosion of digital information, can create tremendous benefits for human society. Governments and enterprises are deploying innumerable cameras for a variety of applications, e.g., law enforcement, emergency management, traffic control, and security surveillance, all facilitated by video analytics (VA). This trend is spurred by the rapid advancement of deep learning (DL), which enables more precise models for object classification, detection, and tracking. Meanwhile, with the proliferation of Internet-connected devices, massive amounts of data are generated daily, overwhelming the cloud. Edge computing, an emerging paradigm that moves workloads and services from the network core to the network edge, has been widely recognized as a promising solution. The resulting new intersection, edge video analytics (EVA), begins to attract widespread attention. Nevertheless, only a few loosely-related surveys exist on this topic. The basic concepts of EVA (e.g., definition, architectures) were not fully elucidated due to the rapid development of this domain. To fill these gaps, we provide a comprehensive survey of the recent efforts on EVA. In this paper, we first review the fundamentals of edge computing, followed by an overview of VA. The EVA system and its enabling techniques are discussed next. In addition, we introduce prevalent frameworks and datasets to aid future researchers in the development of EVA systems. Finally, we discuss existing challenges and foresee future research directions. We believe this survey will help readers comprehend the relationship between VA and edge computing, and spark new ideas on EVA.Comment: 31 pages, 13 figure

    Foreword and editorial - July issue

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