337 research outputs found

    Long path and cycle decompositions of even hypercubes

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    We consider edge decompositions of the nn-dimensional hypercube QnQ_n into isomorphic copies of a given graph HH. While a number of results are known about decomposing QnQ_n into graphs from various classes, the simplest cases of paths and cycles of a given length are far from being understood. A conjecture of Erde asserts that if nn is even, <2n\ell < 2^n and \ell divides the number of edges of QnQ_n, then the path of length \ell decomposes QnQ_n. Tapadia et al.\ proved that any path of length 2mn2^mn, where 2m<n2^m<n, satisfying these conditions decomposes QnQ_n. Here, we make progress toward resolving Erde's conjecture by showing that cycles of certain lengths up to 2n+1/n2^{n+1}/n decompose QnQ_n. As a consequence, we show that QnQ_n can be decomposed into copies of any path of length at most 2n/n2^{n}/n dividing the number of edges of QnQ_n, thereby settling Erde's conjecture up to a linear factor

    I/O embedding and broadcasting in star interconnection networks

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    The issues of communication between a host or central controller and processors, in large interconnection networks are very important and have been studied in the past by several researchers. There is a plethora of problems that arise when processors are asked to exchange information on parallel computers on which processors are interconnected according to a specific topology. In robust networks, it is desirable at times to send (receive) data/control information to (from) all the processors in minimal time. This type of communication is commonly referred to as broadcasting. To speed up broadcasting in a given network without modifying its topology, certain processors called stations can be specified to act as relay agents. In this thesis, broadcasting issues in a star-based interconnection network are studied. The model adopted assumes all-port communication and wormhole switching mechanism. Initially, the problem treated is one of finding the minimum number of stations required to cover all the nodes in the star graph with i-adjacency. We consider 1-, 2-, and 3-adjacencies and determine the upper bound on the number of stations required to cover the nodes for each case. After deriving the number of stations, two algorithms are designed to broadcast the messages first from the host to stations, and then from stations to remaining nodes; In addition, a Binary-based Algorithm is designed to allow routing in the network by directly working on the binary labels assigned to the star graph. No look-up table is consulted during routing and minimum number of bits are used to represent a node label. At the end, the thesis sheds light on another algorithm for routing using parallel paths in the star network

    Designing Networks with Good Equilibria under Uncertainty

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    We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or players need to establish connectivity with the root. The social optimum is the Minimum Steiner Tree. We are interested in situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying metric but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model). In the adversarial model, the designer's goal is to choose a single, universal protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is: to what extent can prior knowledge of the underlying metric help in the design? We first demonstrate that there exist graphs (outerplanar) where knowledge of the underlying metric can dramatically improve the performance of good network design. Then, in our main technical result, we show that there exist graph metrics, for which knowing the underlying metric does not help and any universal protocol has PoA of Ω(logk)\Omega(\log k), which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey Theory in high dimensional hypercubes. Then we switch to the stochastic model, where each player is independently activated. We show that there exists a randomized ordered protocol that achieves constant PoA. By using standard derandomization techniques, we produce a deterministic ordered protocol with constant PoA.Comment: This version has additional results about stochastic inpu

    One-to-many node-disjoint paths in (n,k)-star graphs

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    We present an algorithm which given a source node and a set of n−1 target nodes in the (n,k)-star graph Sn,k, where all nodes are distinct, builds a collection of n−1 node-disjoint paths, one from each target node to the source. The collection of paths output from the algorithm is such that each path has length at most 6k−7, and the algorithm has time complexity O(k2n2)

    Reliability Analysis of the Hypercube Architecture.

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    This dissertation presents improved techniques for analyzing network-connected (NCF), 2-connected (2CF), task-based (TBF), and subcube (SF) functionality measures in a hypercube multiprocessor with faulty processing elements (PE) and/or communication elements (CE). These measures help study system-level fault tolerance issues and relate to various application modes in the hypercube. Solutions discussed in the text fall into probabilistic and deterministic models. The probabilistic measure assumes a stochastic graph of the hypercube where PE\u27s and/or CE\u27s may fail with certain probabilities, while the deterministic model considers that some system components are already failed and aims to determine the system functionality. For probabilistic model, MIL-HDBK-217F is used to predict PE and CE failure rates for an Intel iPSC system. First, a technique called CAREL is presented. A proof of its correctness is included in an appendix. Using the shelling ordering concept, CAREL is shown to solve the exact probabilistic NCF measure for a hypercube in time polynomial in the number of spanning trees. However, this number increases exponentially in the hypercube dimension. This dissertation, then, aims to more efficiently obtain lower and upper bounds on the measures. Algorithms, presented in the text, generate tighter bounds than had been obtained previously and run in time polynomial in the cube dimension. The proposed algorithms for probabilistic 2CF measure consider PE and/or CE failures. In attempting to evaluate deterministic measures, a hybrid method for fault tolerant broadcasting in the hypercube is proposed. This method combines the favorable features of redundant and non-redundant techniques. A generalized result on the deterministic TBF measure for the hypercube is then described. Two distributed algorithms are proposed to identify the largest operational subcubes in a hypercube C\sb{n} with faulty PE\u27s. Method 1, called LOS1, requires a list of faulty components and utilizes the CMB operator of CAREL to solve the problem. In case the number of unavailable nodes (faulty or busy) increases, an alternative distributed approach, called LOS2, processes m available nodes in O(mn) time. The proposed techniques are simple and efficient

    Adaptive fault-tolerant routing in hypercube multicomputers

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    A connected hypercube with faulty links and/or nodes is called an injured hypercube. To enable any non-faulty node to communicate with any other non-faulty node in an injured hypercube, the information on component failures has to be made available to non-faulty nodes so as to route messages around the faulty components. A distributed adaptive fault tolerant routing scheme is proposed for an injured hypercube in which each node is required to know only the condition of its own links. Despite its simplicity, this scheme is shown to be capable of routing messages successfully in an injured hypercube as long as the number of faulty components is less than n. Moreover, it is proved that this scheme routes messages via shortest paths with a rather high probabiltiy and the expected length of a resulting path is very close to that of a shortest path. Since the assumption that the number of faulty components is less than n in an n-dimensional hypercube might limit the usefulness of the above scheme, a routing scheme is introduced based on depth-first search which works in the presence of an arbitrary number of faulty components. Due to the insufficient information on faulty components, the paths chosen by the above scheme may not always be the shortest. To guarantee that all messages be routed via shortest paths, it is proposed that every mode be equipped with more information than that on its own links. The effects of this additional information on routing efficiency are analyzed, and the additional information to be kept at each node for the shortest path routing is determined. Several examples and remarks are also given to illustrate the results
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