147 research outputs found

    Embedding cube-connected cycles graphs into faulty hypercubes

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    We consider the problem of embedding a cube-connected cycles graph (CCC) into a hypercube with edge faults. Our main result is an algorithm that, given a list of faulty edges, computes an embedding of the CCC that spans all of the nodes and avoids all of the faulty edges. The algorithm has optimal running time and tolerates the maximum number of faults (in a worst-case setting). Because ascend-descend algorithms can be implemented efficiently on a CCC, this embedding enables the implementation of ascend-descend algorithms, such as bitonic sort, on hypercubes with edge faults. We also present a number of related results, including an algorithm for embedding a CCC into a hypercube with edge and node faults and an algorithm for embedding a spanning torus into a hypercube with edge faults

    Fault-free longest paths in star networks with conditional link faults

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    AbstractThe star network, which belongs to the class of Cayley graphs, is one of the most versatile interconnection networks for parallel and distributed computing. In this paper, adopting the conditional fault model in which each node is assumed to be incident with two or more fault-free links, we show that an n-dimensional star network can tolerate up to 2n−7 link faults, and be strongly (fault-free) Hamiltonian laceable, where n≥4. In other words, we can embed a fault-free linear array of length n!−1 (n!−2) in an n-dimensional star network with up to 2n−7 link faults, if the two end nodes belong to different partite sets (the same partite set). The result is optimal with respect to the number of link faults tolerated. It is already known that under the random fault model, an n-dimensional star network can tolerate up to n−3 faulty links and be strongly Hamiltonian laceable, for n≥3

    Reliability Analysis of the Hypercube Architecture.

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    This dissertation presents improved techniques for analyzing network-connected (NCF), 2-connected (2CF), task-based (TBF), and subcube (SF) functionality measures in a hypercube multiprocessor with faulty processing elements (PE) and/or communication elements (CE). These measures help study system-level fault tolerance issues and relate to various application modes in the hypercube. Solutions discussed in the text fall into probabilistic and deterministic models. The probabilistic measure assumes a stochastic graph of the hypercube where PE\u27s and/or CE\u27s may fail with certain probabilities, while the deterministic model considers that some system components are already failed and aims to determine the system functionality. For probabilistic model, MIL-HDBK-217F is used to predict PE and CE failure rates for an Intel iPSC system. First, a technique called CAREL is presented. A proof of its correctness is included in an appendix. Using the shelling ordering concept, CAREL is shown to solve the exact probabilistic NCF measure for a hypercube in time polynomial in the number of spanning trees. However, this number increases exponentially in the hypercube dimension. This dissertation, then, aims to more efficiently obtain lower and upper bounds on the measures. Algorithms, presented in the text, generate tighter bounds than had been obtained previously and run in time polynomial in the cube dimension. The proposed algorithms for probabilistic 2CF measure consider PE and/or CE failures. In attempting to evaluate deterministic measures, a hybrid method for fault tolerant broadcasting in the hypercube is proposed. This method combines the favorable features of redundant and non-redundant techniques. A generalized result on the deterministic TBF measure for the hypercube is then described. Two distributed algorithms are proposed to identify the largest operational subcubes in a hypercube C\sb{n} with faulty PE\u27s. Method 1, called LOS1, requires a list of faulty components and utilizes the CMB operator of CAREL to solve the problem. In case the number of unavailable nodes (faulty or busy) increases, an alternative distributed approach, called LOS2, processes m available nodes in O(mn) time. The proposed techniques are simple and efficient

    Efficient hypercube communications

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    Hypercube algorithms may be developed for a variety of communication-intensive tasks such as sending a message from one node to another, broadcasting a message from one node to all others, broadcasting a message from each node to all others, all-to-all personalized communication, one-to-all personalized communication, and exchanging messages between nodes via fixed permutations. All these communication patterns are special cases of many-to-many personalized communication. The problem of many-to-many personalized communication is investigated here. Two routing algorithms for many-to-many personalized communication are presented here. The algorithms proposed yield very high performance with respect to the number of time steps and packet transmissions. The first algorithm yields high performance through attempts to equibalance the number of messages at intermediate nodes. This technique tries to avoid creating a bottleneck at any node and thus reduces the total communication time. The second algorithm yields high performance through one-step time-lookahead equibalancing. It chooses from the candidate intermediate nodes the one which will probably have the minimum number of messages in the next cycle

    I/O embedding and broadcasting in star interconnection networks

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    The issues of communication between a host or central controller and processors, in large interconnection networks are very important and have been studied in the past by several researchers. There is a plethora of problems that arise when processors are asked to exchange information on parallel computers on which processors are interconnected according to a specific topology. In robust networks, it is desirable at times to send (receive) data/control information to (from) all the processors in minimal time. This type of communication is commonly referred to as broadcasting. To speed up broadcasting in a given network without modifying its topology, certain processors called stations can be specified to act as relay agents. In this thesis, broadcasting issues in a star-based interconnection network are studied. The model adopted assumes all-port communication and wormhole switching mechanism. Initially, the problem treated is one of finding the minimum number of stations required to cover all the nodes in the star graph with i-adjacency. We consider 1-, 2-, and 3-adjacencies and determine the upper bound on the number of stations required to cover the nodes for each case. After deriving the number of stations, two algorithms are designed to broadcast the messages first from the host to stations, and then from stations to remaining nodes; In addition, a Binary-based Algorithm is designed to allow routing in the network by directly working on the binary labels assigned to the star graph. No look-up table is consulted during routing and minimum number of bits are used to represent a node label. At the end, the thesis sheds light on another algorithm for routing using parallel paths in the star network

    Broadcasting with Mobile Agents in Dynamic Networks

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    We study the standard communication problem of broadcast for mobile agents moving in a network. The agents move autonomously in the network and can communicate with other agents only when they meet at a node. In this model, broadcast is a communication primitive for information transfer from one agent, the source, to all other agents. Previous studies of this problem were restricted to static networks while, in this paper, we consider the problem in dynamic networks modelled as an evolving graph. The dynamicity of the graph is unknown to the agents; in each round an adversary selects which edges of the graph are available, and an agent can choose to traverse one of the available edges adjacent to its current location. The only restriction on the adversary is that the subgraph of available edges in each round must span all nodes; in other words the evolving graph is constantly connected. The agents have global visibility allowing them to see the location of other agents in the graph and move accordingly. Depending on the topology of the underlying graph, we determine how many agents are necessary and sufficient to solve the broadcast problem in dynamic networks. While two agents plus the source are sufficient for ring networks, much larger teams of agents are necessary for denser graphs such as grid graphs and hypercubes, and finally for complete graphs of n nodes at least n-2 agents plus the source are necessary and sufficient. We show lower bounds on the number of agents and provide some algorithms for solving broadcast using the minimum number of agents, for various topologies
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