95,278 research outputs found
A branch and bound and simulated annealing approach for job shop scheduling
This paper presents two approaches to the solution of the job shop scheduling problem, namely the branch and bound, and simulated annealing approach. The objective is to schedule the jobs on the machines so that the total completion time is minimized. In the branch and bound approach, the job shop scheduling problem is represented by a disjunctive graph, then the optimal schedule is obtained using the branch and bound algorithm while simulated annealing is a local search based algorithm which will slightly perturb the initial feasible solution to decrease the makespan
Engineering the electrical properties of graphene materials
In this thesis the properties of graphene and its few-layers are engineered to make them
highly conductive. Two different approaches were implemented to achieve this goal.
One approach was to increase the concentration of charge carriers by intercalation of
acceptor FeCl3 molecules between graphene planes. This resulted in a highly conductive
yet transparent material which can be useful for applications. Another approach
was to increase the mobility of carriers by means of removing surface contamination
in the current annealing process. Optimal annealing parameters were found and a
reproducible cleaning method was suggested
Scheduling commercial advertisements for television
The problem of scheduling the commercial advertisements in the television industry is investigated. Each advertiser client demands that the multiple airings of the same brand advertisement should be as spaced as possible over a given time period. Moreover, audience rating requests have to be taken into account in the scheduling. This is the first time this hard decision problem is dealt with in the literature. We design two mixed integer linear programming (MILP) models. Two constructive heuristics, local search procedures and simulated annealing (SA) approaches are also proposed. Extensive computational experiments, using several instances of various sizes, are performed. The results show that the proposed MILP model which represents the problem as a network flow obtains a larger number of optimal solutions and the best non-exact procedure is the one that uses SA
ANALYSIS OF SIMULATED ANNEALING BASED OPTIMIZATION OF HUMAN MOVEMENT FOR PERFORMANCE ENHANCEMENT
Technique is a defining feature of success in sport performance. In aerial phases of sport skills, in particular, it is the interplay among articulated body segments that optimizes the outcome. This interplay is characterized by intersegmental interactions during the projectile trajectory, the aerial phase, of the bodyâs center of mass. The purpose of this study was to examine mathematical optimization approaches to finding the best balance of intersegmental interaction and in that process maximizing the desired performance outcome. We compared optimization using two different search algorithms, brute-force and simulated annealing and found that using simulated annealing is an efficient way to search for optimal solutions for biomechanical problems
Recommended from our members
Bicriteria scheduling of a two-machine flowshop with sequence-dependent setup times
The official published version of the article can be found at the link below.A two-machine flowshop scheduling problem is addressed to minimize setups and makespan where each job is characterized by a pair of attributes that entail setups on each machine. The setup times are sequence-dependent on both machines. It is shown that these objectives conflict, so the Pareto optimization approach is considered. The scheduling problems considering either of these objectives are NP-hard , so exact optimization techniques are impractical for large-sized problems. We propose two multi-objective metaheurisctics based on genetic algorithms (MOGA) and simulated annealing (MOSA) to find approximations of Pareto-optimal sets. The performances of these approaches are compared with lower bounds for small problems. In larger problems, performance of the proposed algorithms are compared with each other. Experimentations revealed that both algorithms perform very similar on small problems. Moreover, it was observed that MOGA outperforms MOSA in terms of the quality of solutions on larger problems.Partial Funding from EPSRC under grant EP/D050863/1
Multiple Query Optimization on the D-Wave 2X Adiabatic Quantum Computer
The D-Wave adiabatic quantum annealer solves hard combinatorial optimization
problems leveraging quantum physics. The newest version features over 1000
qubits and was released in August 2015. We were given access to such a machine,
currently hosted at NASA Ames Research Center in California, to explore the
potential for hard optimization problems that arise in the context of
databases.
In this paper, we tackle the problem of multiple query optimization (MQO). We
show how an MQO problem instance can be transformed into a mathematical formula
that complies with the restrictive input format accepted by the quantum
annealer. This formula is translated into weights on and between qubits such
that the configuration minimizing the input formula can be found via a process
called adiabatic quantum annealing. We analyze the asymptotic growth rate of
the number of required qubits in the MQO problem dimensions as the number of
qubits is currently the main factor restricting applicability. We
experimentally compare the performance of the quantum annealer against other
MQO algorithms executed on a traditional computer. While the problem sizes that
can be treated are currently limited, we already find a class of problem
instances where the quantum annealer is three orders of magnitude faster than
other approaches
Comparative Performance of Tabu Search and Simulated Annealing Heuristics for the Quadratic Assignment Problem
For almost two decades the question of whether tabu search (TS) or simulated
annealing (SA) performs better for the quadratic assignment problem has been
unresolved. To answer this question satisfactorily, we compare performance at
various values of targeted solution quality, running each heuristic at its
optimal number of iterations for each target. We find that for a number of
varied problem instances, SA performs better for higher quality targets while
TS performs better for lower quality targets
- âŠ