95,278 research outputs found

    A branch and bound and simulated annealing approach for job shop scheduling

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    This paper presents two approaches to the solution of the job shop scheduling problem, namely the branch and bound, and simulated annealing approach. The objective is to schedule the jobs on the machines so that the total completion time is minimized. In the branch and bound approach, the job shop scheduling problem is represented by a disjunctive graph, then the optimal schedule is obtained using the branch and bound algorithm while simulated annealing is a local search based algorithm which will slightly perturb the initial feasible solution to decrease the makespan

    Engineering the electrical properties of graphene materials

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    In this thesis the properties of graphene and its few-layers are engineered to make them highly conductive. Two different approaches were implemented to achieve this goal. One approach was to increase the concentration of charge carriers by intercalation of acceptor FeCl3 molecules between graphene planes. This resulted in a highly conductive yet transparent material which can be useful for applications. Another approach was to increase the mobility of carriers by means of removing surface contamination in the current annealing process. Optimal annealing parameters were found and a reproducible cleaning method was suggested

    Scheduling commercial advertisements for television

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    The problem of scheduling the commercial advertisements in the television industry is investigated. Each advertiser client demands that the multiple airings of the same brand advertisement should be as spaced as possible over a given time period. Moreover, audience rating requests have to be taken into account in the scheduling. This is the first time this hard decision problem is dealt with in the literature. We design two mixed integer linear programming (MILP) models. Two constructive heuristics, local search procedures and simulated annealing (SA) approaches are also proposed. Extensive computational experiments, using several instances of various sizes, are performed. The results show that the proposed MILP model which represents the problem as a network flow obtains a larger number of optimal solutions and the best non-exact procedure is the one that uses SA

    ANALYSIS OF SIMULATED ANNEALING BASED OPTIMIZATION OF HUMAN MOVEMENT FOR PERFORMANCE ENHANCEMENT

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    Technique is a defining feature of success in sport performance. In aerial phases of sport skills, in particular, it is the interplay among articulated body segments that optimizes the outcome. This interplay is characterized by intersegmental interactions during the projectile trajectory, the aerial phase, of the body’s center of mass. The purpose of this study was to examine mathematical optimization approaches to finding the best balance of intersegmental interaction and in that process maximizing the desired performance outcome. We compared optimization using two different search algorithms, brute-force and simulated annealing and found that using simulated annealing is an efficient way to search for optimal solutions for biomechanical problems

    Multiple Query Optimization on the D-Wave 2X Adiabatic Quantum Computer

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    The D-Wave adiabatic quantum annealer solves hard combinatorial optimization problems leveraging quantum physics. The newest version features over 1000 qubits and was released in August 2015. We were given access to such a machine, currently hosted at NASA Ames Research Center in California, to explore the potential for hard optimization problems that arise in the context of databases. In this paper, we tackle the problem of multiple query optimization (MQO). We show how an MQO problem instance can be transformed into a mathematical formula that complies with the restrictive input format accepted by the quantum annealer. This formula is translated into weights on and between qubits such that the configuration minimizing the input formula can be found via a process called adiabatic quantum annealing. We analyze the asymptotic growth rate of the number of required qubits in the MQO problem dimensions as the number of qubits is currently the main factor restricting applicability. We experimentally compare the performance of the quantum annealer against other MQO algorithms executed on a traditional computer. While the problem sizes that can be treated are currently limited, we already find a class of problem instances where the quantum annealer is three orders of magnitude faster than other approaches

    Comparative Performance of Tabu Search and Simulated Annealing Heuristics for the Quadratic Assignment Problem

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    For almost two decades the question of whether tabu search (TS) or simulated annealing (SA) performs better for the quadratic assignment problem has been unresolved. To answer this question satisfactorily, we compare performance at various values of targeted solution quality, running each heuristic at its optimal number of iterations for each target. We find that for a number of varied problem instances, SA performs better for higher quality targets while TS performs better for lower quality targets
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