19,842 research outputs found
Reactive Turing Machines
We propose reactive Turing machines (RTMs), extending classical Turing
machines with a process-theoretical notion of interaction, and use it to define
a notion of executable transition system. We show that every computable
transition system with a bounded branching degree is simulated modulo
divergence-preserving branching bisimilarity by an RTM, and that every
effective transition system is simulated modulo the variant of branching
bisimilarity that does not require divergence preservation. We conclude from
these results that the parallel composition of (communicating) RTMs can be
simulated by a single RTM. We prove that there exist universal RTMs modulo
branching bisimilarity, but these essentially employ divergence to be able to
simulate an RTM of arbitrary branching degree. We also prove that modulo
divergence-preserving branching bisimilarity there are RTMs that are universal
up to their own branching degree. Finally, we establish a correspondence
between executability and finite definability in a simple process calculus
On the Executability of Interactive Computation
The model of interactive Turing machines (ITMs) has been proposed to
characterise which stream translations are interactively computable; the model
of reactive Turing machines (RTMs) has been proposed to characterise which
behaviours are reactively executable. In this article we provide a comparison
of the two models. We show, on the one hand, that the behaviour exhibited by
ITMs is reactively executable, and, on the other hand, that the stream
translations naturally associated with RTMs are interactively computable. We
conclude from these results that the theory of reactive executability subsumes
the theory of interactive computability. Inspired by the existing model of ITMs
with advice, which provides a model of evolving computation, we also consider
RTMs with advice and we establish that a facility of advice considerably
upgrades the behavioural expressiveness of RTMs: every countable transition
system can be simulated by some RTM with advice up to a fine notion of
behavioural equivalence.Comment: 15 pages, 0 figure
From computability to executability : a process-theoretic view on automata theory
The theory of automata and formal language was devised in the 1930s to provide models for and to reason about computation. Here we mean by computation a procedure that transforms input into output, which was the sole mode of operation of computers at the time. Nowadays, computers are systems that interact with us and also each other; they are non-deterministic, reactive systems. Concurrency theory, split off from classical automata theory a few decades ago, provides a model of computation similar to the model given by the theory of automata and formal language, but focuses on concurrent, reactive and interactive systems. This thesis investigates the integration of the two theories, exposing the differences and similarities between them. Where automata and formal language theory focuses on computations and languages, concurrency theory focuses on behaviour. To achieve integration, we look for process-theoretic analogies of classic results from automata theory. The most prominent difference is that we use an interpretation of automata as labelled transition systems modulo (divergence-preserving) branching bisimilarity instead of treating automata as language acceptors. We also consider similarities such as grammars as recursive specifications and finite automata as labelled finite transition systems. We investigate whether the classical results still hold and, if not, what extra conditions are sufficient to make them hold. We especially look into three levels of Chomsky's hierarchy: we study the notions of finite-state systems, pushdown systems, and computable systems. Additionally we investigate the notion of parallel pushdown systems. For each class we define the central notion of automaton and its behaviour by associating a transition system with it. Then we introduce a suitable specification language and investigate the correspondence with the respective automaton (via its associated transition system). Because we not only want to study interaction with the environment, but also the interaction within the automaton, we make it explicit by means of communicating parallel components: one component representing the finite control of the automaton and one component representing the memory. First, we study finite-state systems by reinvestigating the relation between finite-state automata, left- and right-linear grammars, and regular expressions, but now up to (divergence-preserving) branching bisimilarity. For pushdown systems we augment the finite-state systems with stack memory to obtain the pushdown automata and consider different termination styles: termination on empty stack, on final state, and on final state and empty stack. Unlike for language equivalence, up to (divergence-preserving) branching bisimilarity the associated transition systems for the different termination styles fall into different classes. We obtain (under some restrictions) the correspondence between context-free grammars and pushdown automata for termination on final state and empty stack. We show how for contrasimulation, a weaker equivalence than branching bisimilarity, we can obtain the correspondence result without some of the restrictions. Finally, we make the interaction within a pushdown automaton explicit, but in a different way depending on the termination style. By analogy of pushdown systems we investigate the parallel pushdown systems, obtained by augmenting finite-state systems with bag memory, and consider analogous termination styles. We investigate the correspondence between context-free grammars that use parallel composition instead of sequential composition and parallel pushdown automata. While the correspondence itself is rather tight, it unfortunately only covers a small subset of the parallel pushdown automata, i.e. the single-state parallel pushdown automata. When making the interaction within parallel pushdown automata explicit, we obtain a rather uniform result for all termination styles. Finally, we study computable systems and the relation with exective and computable transition systems and Turing machines. For this we present the reactive Turing machine, a classical Turing machine augmented with capabilities for interaction. Again, we make the interaction in the reactive Turing machine between its finite control and the tape memory explicit
An Intensional Concurrent Faithful Encoding of Turing Machines
The benchmark for computation is typically given as Turing computability; the
ability for a computation to be performed by a Turing Machine. Many languages
exploit (indirect) encodings of Turing Machines to demonstrate their ability to
support arbitrary computation. However, these encodings are usually by
simulating the entire Turing Machine within the language, or by encoding a
language that does an encoding or simulation itself. This second category is
typical for process calculi that show an encoding of lambda-calculus (often
with restrictions) that in turn simulates a Turing Machine. Such approaches
lead to indirect encodings of Turing Machines that are complex, unclear, and
only weakly equivalent after computation. This paper presents an approach to
encoding Turing Machines into intensional process calculi that is faithful,
reduction preserving, and structurally equivalent. The encoding is demonstrated
in a simple asymmetric concurrent pattern calculus before generalised to
simplify infinite terms, and to show encodings into Concurrent Pattern Calculus
and Psi Calculi.Comment: In Proceedings ICE 2014, arXiv:1410.701
Computation Environments, An Interactive Semantics for Turing Machines (which P is not equal to NP considering it)
To scrutinize notions of computation and time complexity, we introduce and
formally define an interactive model for computation that we call it the
\emph{computation environment}. A computation environment consists of two main
parts: i) a universal processor and ii) a computist who uses the computability
power of the universal processor to perform effective procedures. The notion of
computation finds it meaning, for the computist, through his
\underline{interaction} with the universal processor.
We are interested in those computation environments which can be considered
as alternative for the real computation environment that the human being is its
computist. These computation environments must have two properties: 1- being
physically plausible, and 2- being enough powerful.
Based on Copeland' criteria for effective procedures, we define what a
\emph{physically plausible} computation environment is.
We construct two \emph{physically plausible} and \emph{enough powerful}
computation environments: 1- the Turing computation environment, denoted by
, and 2- a persistently evolutionary computation environment, denoted by
, which persistently evolve in the course of executing the computations.
We prove that the equality of complexity classes and
in the computation environment conflicts with the
\underline{free will} of the computist.
We provide an axiomatic system for Turing computability and
prove that ignoring just one of the axiom of , it would not be
possible to derive from the rest of axioms.
We prove that the computist who lives inside the environment , can never
be confident that whether he lives in a static environment or a persistently
evolutionary one.Comment: 33 pages, interactive computation, P vs N
Computing with Coloured Tangles
We suggest a diagrammatic model of computation based on an axiom of
distributivity. A diagram of a decorated coloured tangle, similar to those that
appear in low dimensional topology, plays the role of a circuit diagram.
Equivalent diagrams represent bisimilar computations. We prove that our model
of computation is Turing complete, and that with bounded resources it can
moreover decide any language in complexity class IP, sometimes with better
performance parameters than corresponding classical protocols.Comment: 36 pages,; Introduction entirely rewritten, Section 4.3 adde
A Hypercomputation in Brouwer's Constructivism
In contrast to other constructivist schools, for Brouwer, the notion of
"constructive object" is not restricted to be presented as `words' in some
finite alphabet of symbols, and choice sequences which are non-predetermined
and unfinished objects are legitimate constructive objects. In this way,
Brouwer's constructivism goes beyond Turing computability. Further, in 1999,
the term hypercomputation was introduced by J. Copeland. Hypercomputation
refers to models of computation which go beyond Church-Turing thesis. In this
paper, we propose a hypercomputation called persistently evolutionary Turing
machines based on Brouwer's notion of being constructive.Comment: This paper has been withdrawn by the author due to crucial errors in
theorems 4.6 and 5.2 and definition 4.
Undecidability of the Spectral Gap (full version)
We show that the spectral gap problem is undecidable. Specifically, we
construct families of translationally-invariant, nearest-neighbour Hamiltonians
on a 2D square lattice of d-level quantum systems (d constant), for which
determining whether the system is gapped or gapless is an undecidable problem.
This is true even with the promise that each Hamiltonian is either gapped or
gapless in the strongest sense: it is promised to either have continuous
spectrum above the ground state in the thermodynamic limit, or its spectral gap
is lower-bounded by a constant in the thermodynamic limit. Moreover, this
constant can be taken equal to the local interaction strength of the
Hamiltonian.Comment: v1: 146 pages, 56 theorems etc., 15 figures. See shorter companion
paper arXiv:1502.04135 (same title and authors) for a short version omitting
technical details. v2: Small but important fix to wording of abstract. v3:
Simplified and shortened some parts of the proof; minor fixes to other parts.
Now only 127 pages, 55 theorems etc., 10 figures. v4: Minor updates to
introductio
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